SDL_ttf | Automated mirror of https : //hg.libsdl.org/SDL_ttf/ | User Interface library
kandi X-RAY | SDL_ttf Summary
kandi X-RAY | SDL_ttf Summary
This library is a wrapper around the excellent FreeType 2.0 library, available at: This library allows you to use TrueType fonts to render text in SDL applications. To make the library, first install the FreeType library, then type './configure' then 'make' to build the SDL truetype library and the showfont and glfont example applications. Be careful when including fonts with your application, as many of them are copyrighted. The Microsoft fonts, for example, are not freely redistributable and even the free "web" fonts they provide are only redistributable in their special executable installer form (May 1998). There are plenty of freeware and shareware fonts available on the Internet though, and may suit your purposes. This library is under the zlib license, see the file "COPYING.txt" for details. Portions of this software are copyright 2013 The FreeType Project (www.freetype.org). All rights reserved. Enjoy! -Sam Lantinga slouken@libsdl.org (6/20/2001).
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of SDL_ttf
SDL_ttf Key Features
SDL_ttf Examples and Code Snippets
Community Discussions
Trending Discussions on SDL_ttf
QUESTION
I'm using clang++
on Windows to do some very basic SDL2 stuff, but I just found out that Clang++ doesn't come with the , nor "fmt" out of the box.
What I need is a more pretty way to concatenate a bunch of formatted strings, that would have been trivial elsewhere, and although I managed to get it to work I'm unhappy with the long repeated structures. This is what I got:
...ANSWER
Answered 2021-May-17 at 10:46Would something like this be acceptable?
QUESTION
I am trying to make a portable framework library that works between Linux and Windows, however whenever I compile my code on Linux I keep running into an error:
...ANSWER
Answered 2021-Mar-27 at 02:36CMAKE_POSITION_INDEPENDENT_CODE
only influences targets defined after it has been set. However, you're setting CMAKE_POSITION_INDEPENDENT_CODE
to ON
after including the extern
subdirectory, which is why the external libraries are not built with position-independent code.
QUESTION
im using SDL2 and just grasped some of the basic-concepts of SDL TTF, but for some reason after a certain amount of time running the app, my text elements disappear with seemingly no reason why, can someone please tell me what i need to do to top my text renders from disappearing? what went wrong here?
...ANSWER
Answered 2021-Mar-11 at 22:46Its because you keep loading more textures and surfaces without freeing them. You only need to load them once. Put your buffer setup before the loop, also check the memory usage when its running im almost certain its gonna be rising alot
QUESTION
Command "python setup.py egg_info" failed with error code 1 in C:\Users\Eli Heist\AppData\Local\Temp\pip-install-fjf50xi9\pygame\
this is the full process
...ANSWER
Answered 2021-Jan-25 at 09:41I am not sure how this problem can be solved but I will try to help.
Try the following things:
- Don't install it for that specific project. Try to just go to cmd and install it for your whole python env.
- Make sure python is properly installed in the PATH variable.
- Try to use
py -m pip install -U pygame --user
instead. If that doesn't work, trypython3 -m pip install -U pygame --user
.
If you are using python 3.8 and/or none of the above methods work, you have two options: either revert to python 3.7 or wait for pygame to get updated. Pygame is known to function improperly in python 3.8. I had faced the same issue and I solved it by switching to python 3.7 for pygame projects and the latest version for other python projects.
QUESTION
I am trying to create an interface for my program using SDL2. The problem is that when I include my .h file, the compiler can't find the .cpp even tough I linked everything. None of the methods I found on the internet work and when compiling in visual studio, the code works perfectly fine. What is more strange is that when I try to make my classes inherit from others, I get the same error from the parent class. I am also using the latest version of Ubuntu. Furthermore, I installed all the libraries required for SDL2. This is the error:
...ANSWER
Answered 2020-Dec-17 at 10:54Because renderer
is static, you also need to declare it in the .cpp file.
Add it to interface.cpp, for example under #include "interface.h"
:
QUESTION
I can't compile the SSDL source code from the book C++ for the Lazy Programmers (2019) by Will Briggs on my ubuntu 20x so could you please tell me what goes wrong? I installed SDL2 and it's working but most of the cases I get the following error when I compile an SSDL code;
...ANSWER
Answered 2020-Aug-06 at 11:41Just because they both have "SDL" in the name does not mean they are part of the same library.
If you search for SDL_ttf.h
on packages.ubuntu.com ("contents of packages"), it will tell you that you want the libsdl2-ttf-dev
package
This is also mentioned in the accompanying documentation.
QUESTION
I am trying to create a game in C using SDL. After some time of debugging I found an error at SDL_Init:
...ANSWER
Answered 2020-Jun-14 at 14:59using the official doc (https://wiki.libsdl.org/SDL_Init) there's a flag that might conflict with your setup: SDL_INIT_HAPTIC
i didn't get any error or crash so im not sure, but it is possible that this flag might be included in the EVERYTHING one, and if so:
QUESTION
I'm trying to use sdl on ubuntu. According to this instruction(https://gist.github.com/BoredBored/3187339a99f7786c25075d4d9c80fad5) i installed sdl2, sdl image and sdl mixer. Now I have to link them while building. Example how should I do it below.
...ANSWER
Answered 2020-May-18 at 09:12EDIT added the full CMAKE
QUESTION
I'm trying to utilize a class Text
to handle with text in my c++ SDL2-based program.
TTF_RenderText_Solid works perfectly in the main function, although in my classe Text
, in this line here SDL_Surface *surface = TTF_RenderText_Solid( font, text.c_str(), fg );
, it's causing some errors. Sometimes it gives me a segmentation fault error, sometimes it didn't.
I debugged the code and all the three variables, TTF_Font *font
, std::string text
and SDL_Color fg
, were with theirs respective correct values.
My main function:
...ANSWER
Answered 2020-May-28 at 17:37Let's first look at what these lines do:
QUESTION
I'm making a simple 2D game engine in C++ and to write text on the screen I want to use SDL_ttf
.
The problem is that after I installed SDL_ttf
an error message pops up saying that freetype262d.dll
is missing. To fix this error I tried reinstalling SDL_ttf
manually and via NuGet and searching for the dll file online to download it but it's to no avail.
ANSWER
Answered 2020-Feb-11 at 06:02Looks like you need to install the FreeType library as well. Apparently SDL_ttf itself does not include it itself.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install SDL_ttf
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page