KeyboardMouse | small utility program for Linux to map keyboard key | Keyboard library
kandi X-RAY | KeyboardMouse Summary
kandi X-RAY | KeyboardMouse Summary
This is a small utility program for Linux to map keyboard key combinations to mouse movement and button clicks. It should work on any modern Linux system. This is a user-space program using the Linux /dev/input file system. You tell it which event device file under /dev/input to listen to and it will create a second event device file under /dev/input with a modified stream of events that translates some combinations of keyboard events into mouse events instead. It's a simple, single .c file. It should work on any modern Linux system.
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QUESTION
I've tested if I can load the JSON.
First I import the built-in JSON module
...ANSWER
Answered 2022-Jan-14 at 08:03As you want to preserve the escaping you need to denote the string literal as a raw string using the prefix r
or R
:
QUESTION
I've been following the Haskell OpenGL tutorial. Rotations in a 3D space intrigued me so I started learning about Euler angles and finally, quaternions.
I wanted to implement my own function using quaternions to perform a rotation (on a cube), I've based myself on those two papers: mostly this one and this one.
My function works fine when I'm performing a rotation on only one axis, but when I do it on X and Y for example, the cube start to randomly go forward and being "blocked" when it rotates.
Video of the cube performing rotation on XY.
When I set the three axis (X, Y, Z), it zooms even more (but doesn't have that weird blocking thing): video.
Here is the code of my program:
Here is the main file that creates a window, set idle function and outputs result of rotation by angle A on the screen where A is increment by 0.05 at each frames.
...ANSWER
Answered 2020-Jul-11 at 23:50The second paper about rotations by quaternions that you point to has this sentence:
“(x̂, ŷ, ẑ) is a unit vector that defines the axis of rotation.”.
So the quaternion has to be normalized, the sum of components squared being equal to 1.
So for example if you have all 3 axis involved, it has to be (cos θ/2, r3sin θ/2, r3sin θ/2, r3*sin θ/2) where r3 is the reciprocal of the square root of 3. This is how I would explain that the rotation results you mention at the end of your post fail to conserve the length of the vector when several axis are involved.
The critical piece is thus this line in function rotate3f
:
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