NDK-Samples | Collection of Code Samples to be used with the Native SDK | SDK library

 by   blackberry C Version: Current License: No License

kandi X-RAY | NDK-Samples Summary

kandi X-RAY | NDK-Samples Summary

NDK-Samples is a C library typically used in Utilities, SDK, React Native applications. NDK-Samples has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

The NDK-Samples repository holds Open Sourced samples for the BlackBerry 10 Native SDK. All APIs shared in this repository are Open Source under the Apache 2.0 License.
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              NDK-Samples has a low active ecosystem.
              It has 149 star(s) with 241 fork(s). There are 45 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 6 have been closed. On average issues are closed in 11 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of NDK-Samples is current.

            kandi-Quality Quality

              NDK-Samples has no bugs reported.

            kandi-Security Security

              NDK-Samples has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              NDK-Samples does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              NDK-Samples releases are not available. You will need to build from source code and install.

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            NDK-Samples Key Features

            No Key Features are available at this moment for NDK-Samples.

            NDK-Samples Examples and Code Snippets

            No Code Snippets are available at this moment for NDK-Samples.

            Community Discussions

            QUESTION

            AndroidStudio endless 'Scanning files to index...'
            Asked 2020-Nov-02 at 07:59

            I've faced an issue that AndroidStudio has a problem with indexing files that are in the NDK package. So, for example, if we take the standard AndroidStudio example of the NativeActivity (code is also available on GitHub) and activate files indexing (for example by clicking Build->Refresh C++ Projects) we obtain endless Scanning files to index...

            It seems that AndroidStudio does not like the paths where native_app_glue stuff is located, from CMakeLists.txt from mentioned example:

            ...

            ANSWER

            Answered 2020-Oct-30 at 18:14

            Was figured out that it is a known issue in Android Studio 4.1 (thanks @protossor for confirming) and currently under fixing: https://issuetracker.google.com/issues/171801044

            So, it only remains to wait for a new Android Studio release to check whether the problem is fixed or not (results will be shared).

            Source https://stackoverflow.com/questions/64546105

            QUESTION

            MSI SDR device sample code does not compile
            Asked 2020-Jun-04 at 09:25

            I am trying to interface with an MSI SDR dongle, using an android app

            This device is a clone of the SDRPlay SDR device, and is compatible with it's software and drivers

            I am trying to interface with this using an OTG cable and android phone

            The android drivers for this can be downloaded from here https://www.sdrplay.com/downloads/

            It is in the Android tab under the API/HW – V2.11 (15TH NOV 2017) link (https://www.sdrplay.com/anddl.php)

            A possible sample code for this driver can be found here: https://www.sdrplay.com/docs/AndroidIntegrationNote.pdf

            Before making the full android program it says the library (libmir_sdr_api.a) should be built into an .so library file using ndk-build

            I currently have Android's hello-jni sample project from here: https://github.com/android/ndk-samples/tree/android-mk/hello-jni

            I have replaced the jni folder using the Android.mk file, libmir_sdr_api.a, mir_sdr.h, initialization-jni.cpp, demod-jni.cpp and demod-jni.h files mentioned in section 3 of the AndroidIntegrationNote.pdf file I linked above

            When I execute ndk-build from the hello-jni project folder, I get he following error:

            ...

            ANSWER

            Answered 2020-Jun-04 at 09:25

            Regarding missing jni/initialisation-jni.cpp, you probably have the file jni/initialization-jni.cpp instead.

            Also, unfortunately, the document is wrong. You can only use $(call my-dir) easily at the top of the file. Luckily, Android NDK adds the jni directory to includes path for you. Still, to be on the safe side, better write:

            Source https://stackoverflow.com/questions/62175986

            QUESTION

            Is it possible to create a NewGlobalRef from a Class in last Android versions?
            Asked 2020-Apr-26 at 17:26

            I have import and tested this project:

            https://github.com/android/ndk-samples/tree/master/hello-jni

            in Android Studio and worked well.

            But when I copy the code for another new project I have the follow error:

            “Incompatible point types jclass and `jobject”

            In this line:

            ...

            ANSWER

            Answered 2020-Apr-26 at 17:26

            NewGlobalRef always returns a jobject even though you're giving it a jclass (which is a subclass of jobject).

            You can solve this warning by explicitly downcasting to jclass, either as

            Source https://stackoverflow.com/questions/61444546

            QUESTION

            Using AAssetManager_fromJava within plugin not directly called from Java VM (called from Unity)
            Asked 2019-Nov-26 at 11:55

            I'm using Android NDK and need access to assets. A requirement for asset access seems to be obtaining an AssetManager reference.

            Looking at the NDK samples (https://github.com/android/ndk-samples), the pattern seems to be:

            • A JNIEnv* is passed into the func when called directly from the JavaVM, along with some jobject
            • Use these to get AAssetManager* and then use this to open assets

            That seems simple enough, except in my case, the functions are being called from Unity so I don't have access to either a JNIEnv* or jobject. Getting the JNIEnv* seems easy enough as I can make use of JNI_OnLoad to get access to a JavaVM* and then use that to get a JNIEnv* via vm->GetEnv. My questions about this are:

            1) My understanding is that, an Android app can only have one instance of a Java VM. Am I safe to take the JavaVM* passed into JNI_OnLoad and save it for use in other function calls?

            2) What about the JNIEnv*? Can I grab that once during JNI_OnLoad and save it, or should I grab a fresh one every time I need to use assets within a function? Is JNIEnv* something I need to explicitly free? (i.e. what's the lifetime/ownership situation with JNIEnv*?)

            3) AAssetManager_fromJava also requires a jobject with the documentation (https://developer.android.com/ndk/reference/group/asset#group___asset_1gadfd6537af41577735bcaee52120127f4) saying: "Note that the caller is responsible for obtaining and holding a VM reference to the jobject to prevent its being garbage collected while the native object is in use.". I've seem some examples that simply pass in an empty (native) string like AAssetManager_fromJava(env, ""); - is that ok? I'd only be using the AssetManager for the lifetime of that call, and I could get a fresh one each time. (Again, is AAssetManager* a resource I need to manage, or am I just getting a reference to something owned elsewhere? The documentation seems to imply the latter.)

            4) So given all the above, I'd probably do something like:

            ...

            ANSWER

            Answered 2019-Nov-22 at 14:44

            Point-by point answer to your questions:

            1. Yes, there can be only one VM in Android. You are allowed to store this pointer or use JNI_GetCreatedJavaVMs.

            2. JNIEnv pointers are tightly coupled to the thread they were created on. In your situation you will first have to attach the thread to the VM using AttachCurrentThread. This will fill in a JNIEnv * for you. Don't forget to DetachCurrentThread when you're done.

              Also note the caveat about FindClass: you need to look up classes from the main thread or via the classloader of a class you looked up in the main thread.

            3. The implementation of AAssetmanager_fromJava is pretty clear: passing it anything other than an AssetManager object is undefined behavior. This answer shows one approach to grabbing the asset manager, another might be to call your own JNI function with a reference to the AssetManager object. Make sure to keep a global reference so it does not get GCed.

            4. Given the above, it would probably look more like this:

            Source https://stackoverflow.com/questions/58980171

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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