star_ | git submodule init -u ln

 by   comex C Version: Current License: No License

kandi X-RAY | star_ Summary

kandi X-RAY | star_ Summary

star_ is a C library. star_ has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

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              star_ has a low active ecosystem.
              It has 137 star(s) with 34 fork(s). There are 10 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 1 have been closed. On average issues are closed in 1 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of star_ is current.

            kandi-Quality Quality

              star_ has no bugs reported.

            kandi-Security Security

              star_ has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              star_ does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              star_ releases are not available. You will need to build from source code and install.

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            star_ Key Features

            No Key Features are available at this moment for star_.

            star_ Examples and Code Snippets

            No Code Snippets are available at this moment for star_.

            Community Discussions

            QUESTION

            Align text in spans to the bottom of Angular Material icons with CSS?
            Asked 2021-Feb-06 at 12:04

            I have the following bit of code. I want to make the text in the spans line up with the bottom of the stars.

            ...

            ANSWER

            Answered 2021-Feb-06 at 12:04

            You can use something like that:

            Source https://stackoverflow.com/questions/66036658

            QUESTION

            More efficient way to call Angular method in template than the {{ }}?
            Asked 2021-Feb-03 at 04:36

            I have the following bit of HTML in a template.

            ...

            ANSWER

            Answered 2021-Feb-03 at 03:31

            The reason why this is approach is called inefficient is on every change detection cycle angular calls the showIcon method.

            1. This won't cause serious performance issues unless the method call is complex and time consuming (which isn't in your case). Something like iterating over a array of huge size (ex: 1000)
            2. An another way is to create an object with details needed to display the rating stars and use it in html template. So any method calls will be done only once during initialization

            Source https://stackoverflow.com/questions/66020716

            QUESTION

            Component in Angular on click it is taking whole arrays as selected not only once
            Asked 2020-Sep-01 at 17:24

            I am implementing a rating component in Angular, which I'll use in another component to rate the language. Rate I mean how good is with it.

            My problem it is that when I do hear a click event for one array, automatically will select the second array and give them both or will fill both of them with color. It is possible to click only one event and give it data. The code for star component I am based in this stackblitz.

            https://stackblitz.com/edit/angular-material-star-rating-kptyy2?file=app%2Fapp%2Fapp.component.html
            Here is my star component.

            ...

            ANSWER

            Answered 2020-Sep-01 at 17:24

            You can pass the index from the HTML in the onRatingChanged function along with event as below:

            Source https://stackoverflow.com/questions/63689396

            QUESTION

            Understanding how to turn Classes into Protocols in Swift
            Asked 2020-Mar-26 at 20:07

            My code works fine! But, the more I study about Abstract classes and Protocols the more I start to think that the "logic" behind my code is totally wrong. Let me explain you more detailed:

            I have a class named SpaceObject which is a kind of abstraction for the inherited classes. It basically hold some properties and physics. This class should not be initialized since it works just as "blueprint"

            ...

            ANSWER

            Answered 2020-Mar-26 at 20:07

            You can use inheritance to do what you want, but protocols are also an option. The advantages of protocols are that Swift structs can use them and a class can conform to multiple protocols but can inherit from only one class.

            You mentioned physics rules. If you wanted to use a protocol, you would create a protocol for the rules and include the functions that classes/structs have to implement to conform to the protocol. That function would create the rule.

            Source https://stackoverflow.com/questions/60840652

            QUESTION

            how to implement a css star rating with knockout
            Asked 2019-Dec-10 at 12:24

            Have a star rating I'm looking to implement, its work in as far the stars can be clicked, the problem I have is when I have multiple sets of stars shown. Whats happening is which ever set of stars is clicked it effects the other set, only on changing the amount clicked. If I've not explained that very well, say I have 3 sets of stars, I go to the first set and give this a 5 star rating, its holds this value (all good), however if go to the next set of stars and give this the value of say 2, this second set will hold the value of 2 stars however the set above gets set to none. Its like the checked event is not unique for each set and resetting another set. I'm using bootstrap and Knockout js for this, am trying to give a unique ID in the hope that may solve it but no luck. Anyone able to help with this?

            Code below, I have skipped a bit of the knockout code that creates my observable array, I have this working as I get a set of stars for each of my feedbackToBeLeft array

            ...

            ANSWER

            Answered 2019-Dec-10 at 12:24

            This is how I would have approached what you are trying to do.

            Source https://stackoverflow.com/questions/59264815

            QUESTION

            jQuery remove class item keeps coming back
            Asked 2017-Feb-27 at 22:04

            Here is the situation.

            I'm trying to remove an div class item based when the user clicks on a rating.

            The problem I have is that every time I click on the item it goes away, however when I move the mouse the item that I removed comes back.

            Here is my current code:

            ...

            ANSWER

            Answered 2017-Feb-23 at 19:33

            I may be wrong here, but you didn't "bind" the onmouse* events to the element, you added attributes.

            You may overwrite the onmouse* attributes with $(elemment).attr('onmouseout', '') or something alike.

            and you might want to have a look at https://api.jquery.com/hasclass/

            Source https://stackoverflow.com/questions/42424541

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install star_

            You can download it from GitHub.

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