star_ | git submodule init -u ln
kandi X-RAY | star_ Summary
kandi X-RAY | star_ Summary
star and saffron
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of star_
star_ Key Features
star_ Examples and Code Snippets
Community Discussions
Trending Discussions on star_
QUESTION
I have the following bit of code. I want to make the text in the spans line up with the bottom of the stars.
...ANSWER
Answered 2021-Feb-06 at 12:04You can use something like that:
QUESTION
I have the following bit of HTML in a template.
...ANSWER
Answered 2021-Feb-03 at 03:31The reason why this is approach is called inefficient is on every change detection cycle angular calls the showIcon
method.
- This won't cause serious performance issues unless the method call is complex and time consuming (which isn't in your case). Something like iterating over a array of huge size (ex: 1000)
- An another way is to create an object with details needed to display the rating stars and use it in html template. So any method calls will be done only once during initialization
QUESTION
I am implementing a rating component in Angular, which I'll use in another component to rate the language. Rate I mean how good is with it.
My problem it is that when I do hear a click event for one array, automatically will select the second array and give them both or will fill both of them with color. It is possible to click only one event and give it data. The code for star component I am based in this stackblitz.
https://stackblitz.com/edit/angular-material-star-rating-kptyy2?file=app%2Fapp%2Fapp.component.html
Here is my star
component.
ANSWER
Answered 2020-Sep-01 at 17:24You can pass the index from the HTML in the onRatingChanged function along with event as below:
QUESTION
My code works fine! But, the more I study about Abstract classes and Protocols the more I start to think that the "logic" behind my code is totally wrong. Let me explain you more detailed:
I have a class
named SpaceObject
which is a kind of abstraction for the inherited classes. It basically hold some properties and physics. This class should not be initialized since it works just as "blueprint"
ANSWER
Answered 2020-Mar-26 at 20:07You can use inheritance to do what you want, but protocols are also an option. The advantages of protocols are that Swift structs can use them and a class can conform to multiple protocols but can inherit from only one class.
You mentioned physics rules. If you wanted to use a protocol, you would create a protocol for the rules and include the functions that classes/structs have to implement to conform to the protocol. That function would create the rule.
QUESTION
Have a star rating I'm looking to implement, its work in as far the stars can be clicked, the problem I have is when I have multiple sets of stars shown. Whats happening is which ever set of stars is clicked it effects the other set, only on changing the amount clicked. If I've not explained that very well, say I have 3 sets of stars, I go to the first set and give this a 5 star rating, its holds this value (all good), however if go to the next set of stars and give this the value of say 2, this second set will hold the value of 2 stars however the set above gets set to none. Its like the checked event is not unique for each set and resetting another set. I'm using bootstrap and Knockout js for this, am trying to give a unique ID in the hope that may solve it but no luck. Anyone able to help with this?
Code below, I have skipped a bit of the knockout code that creates my observable array, I have this working as I get a set of stars for each of my feedbackToBeLeft array
...ANSWER
Answered 2019-Dec-10 at 12:24This is how I would have approached what you are trying to do.
QUESTION
Here is the situation.
I'm trying to remove an div class item based when the user clicks on a rating.
The problem I have is that every time I click on the item it goes away, however when I move the mouse the item that I removed comes back.
Here is my current code:
...ANSWER
Answered 2017-Feb-23 at 19:33I may be wrong here, but you didn't "bind" the onmouse* events to the element, you added attributes.
You may overwrite the onmouse* attributes with $(elemment).attr('onmouseout', '') or something alike.
and you might want to have a look at https://api.jquery.com/hasclass/
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install star_
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page