seed1 | Seed Framework is a multiplatform C 2D game development | Application Framework library

 by   fungos C Version: Current License: Non-SPDX

kandi X-RAY | seed1 Summary

kandi X-RAY | seed1 Summary

seed1 is a C library typically used in Server, Application Framework, Framework applications. seed1 has no bugs, it has no vulnerabilities and it has low support. However seed1 has a Non-SPDX License. You can download it from GitHub.

This repository is only for keeping history and is not being maintained anymore. For most recent code, check the new Seed Framework here:
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              seed1 has a low active ecosystem.
              It has 14 star(s) with 3 fork(s). There are 10 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 45 open issues and 17 have been closed. On average issues are closed in 124 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of seed1 is current.

            kandi-Quality Quality

              seed1 has 0 bugs and 0 code smells.

            kandi-Security Security

              seed1 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              seed1 code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              seed1 has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              seed1 releases are not available. You will need to build from source code and install.

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            seed1 Key Features

            No Key Features are available at this moment for seed1.

            seed1 Examples and Code Snippets

            No Code Snippets are available at this moment for seed1.

            Community Discussions

            QUESTION

            How can I bold each cell with minimum value for each column in R Markdown
            Asked 2021-Aug-19 at 14:16

            I want to bold cells with minimum values for one of my data frames which I combined to be one. I want the minimum value in each column to be bolded.

            The below R code shows my Minimum Working Example (MWE). The table consists of columns of five (5) randomly generated values from the normal distribution. The first three (3) show when std dev =1 while the last three (3) show when std dev =2. Each column is different based on its seed of generation and its std dev.

            ...

            ANSWER

            Answered 2021-Aug-19 at 14:16

            You may add library(formattable) and then

            Source https://stackoverflow.com/questions/68846322

            QUESTION

            Why do I get the same data with a different seed?
            Asked 2021-Aug-16 at 13:38

            For some reason, seed=0 and seed=1 give the same result, while I expect it to be different.

            For different results everything works as expected, the problem arises only with 0 and 1 seeds.

            Is it a bug or I don't understand something?

            Code for reproduce. I tried it on gcc and g++ compilers.

            ...

            ANSWER

            Answered 2021-Aug-16 at 13:38

            Why do i get same data with diffirent seed

            All seed values don't necessarily produce unique sequences.

            In the standard library implementation that you use, the seeds that you chose happen to produce the same sequence with the given random engine. This is likely because 0 happens to be special for that particular engine.

            In case you're using libstdc++, the behaviour that you observe is explained by this implementation:

            Source https://stackoverflow.com/questions/68802968

            QUESTION

            Repeated cv in a mrl3 ensemble model
            Asked 2021-Mar-21 at 22:14

            I have a beautiful mlr3 ensemble model (combined glmnet and glm) for binary prediction, see details here

            ...

            ANSWER

            Answered 2021-Mar-21 at 22:14

            Thanks to missuse's comment, his marvellous tutorial (Tuning a stacked learner) and mb706's comments I think I could solve my question.

            Replace "classif.cv_glmnet" with "classif.glmnet"

            Source https://stackoverflow.com/questions/66727339

            QUESTION

            How to have multiple numpy random generating objects with different seeds t the same time
            Asked 2020-Dec-16 at 16:08

            To describe what I mean, consider the following dummy example:

            ...

            ANSWER

            Answered 2020-Dec-16 at 00:13

            With recent versions, you can make multiple random generators. See the docs.

            To illustrate, make 2 with the same seed:

            Source https://stackoverflow.com/questions/65314404

            QUESTION

            Grouping elements in a list such that each seed produces unique combination
            Asked 2020-Dec-11 at 14:36

            I have a unique problem . Let us consider we have a list of elements [1,2,3,4,5,6] . I need to select certain set of elements to form pools based on the pool size. i.e. if pool size is 3 and my list size is 6 then there are total 6C3 possible combinations possible. This can be done by random sample

            But here is the catch lets say I have a bigger list and I have to group all the members in the list such that all of them are present in a group for one iteration(lets call this seed). Now for the next seed I will again group the elements in a different combinations but the combinations I get must be unique from the combinations I got in the previous seed.

            Example: elements are [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18] Now my pool size is 3 my seeds 3

            ...

            ANSWER

            Answered 2020-Dec-11 at 14:36

            Provided that the number of seeds you generate does not come close to exhausting the possible combinations, what you can do is a shuffle of the whole list of numbers that you then break down in chunks of the pool size. Then keep track of the pools used so far and generate another shuffle when you have a conflict.

            This can be done in a generator function so that you don't need to predetermine the number of seeds you're going to generate:

            Source https://stackoverflow.com/questions/65228483

            QUESTION

            Set DEBUG enviroment variable in c
            Asked 2020-Dec-04 at 09:11

            I have a code (not programmed by me) in which I have some parts where I have something like that:

            ...

            ANSWER

            Answered 2020-Dec-04 at 08:56

            It's a compilation flag, like -DCORE_DEBUG.

            In some build environments you can enable/disable these as part of your build profile.

            Source https://stackoverflow.com/questions/65140532

            QUESTION

            How to check only numbers in value - Lua
            Asked 2020-Nov-25 at 14:10

            I want to make sure players can't put letters or symbols in the value, how do I check if it is a number only?

            ...

            ANSWER

            Answered 2020-Nov-25 at 13:16

            Since you only care about the number, there is no need to convert the value to string:

            Source https://stackoverflow.com/questions/65004626

            QUESTION

            OpenCL ray tracer works fine on CPU but not (always) on GPU
            Asked 2020-Oct-15 at 15:29

            [Please look at the edit below, the solution to the question could simply be there]

            I'm trying to learn OpenCL through the study of a small ray tracer (see the code below, from this link).

            I don't have a "real" GPU, I'm currently on a macosx laptop with Intel(R) Iris(TM) Graphics 6100 graphic cards.

            The code works well on the CPU but its behavior is strange on the GPU. It works (or not) depending on the number of samples per pixel (the number of rays that are shot through the pixel to get its color after propagating the rays in the scene). If I take a small number of sample (64) I can have a 1280x720 picture but if I take 128 samples I'm only able to get a smaller picture. As I understand things, the number of samples should not change anything (except for the quality of the picture of course). Is there something purely related to OpenCL/GPU that I miss ?

            Moreover, it seems to be the extraction of the results from the memory of the GPU that crashes :

            ...

            ANSWER

            Answered 2020-Oct-15 at 15:29

            Since your program is working correctly on CPU but not on the GPU it could mean that you are exceeding the GPU TDR (Timeout Detection and Recovery) timer.

            A cause for the Abort trap:6 error when doing computations on the GPU is locking the GPU into computation mode for too much time (a common value seems to be 5 seconds but I found contradicting resources on this number). When this occurs the watchdog will forcefully stop and restart the graphic driver to prevent the screen being stuck.

            There are a couple possible solutions to this problem:

            1. Work on a headless machine

            Most (if not all) OS won't enforce the TDR if no screen is attached to them

            1. Switch GPU mode

            If you are working on an Nvidia Tesla GPU you can check if it's possible to switch it to Tesla Compute Cluster mode. In this mode the TDR limit is not enforced. There may be a similar mode for AMD GPUs but I'm not sure.

            1. Change the TDR value

            This can be done under Windows by editing the TdrDelay and TdrDdiDelay registry keys under HKEY_LOCAL_MACHINE -> SYSTEM -> CurrentControlSet -> Control -> GraphicsDrivers with a higher value. Beware to not put a number too high or you won't be able to know if the driver has really crashed.

            Also take note that graphic drivers or Windows updates may reset these values to default.

            Under Linux the TDR should already be disable by default (I know it is under Ubuntu 18 and Centos 8 but I haven't tested on other versions/distros), if you have problems anyway you can add Option Interactive "0" in your Xorg config like stated in this SO question

            Unfortunately I don't know (and couldn't find) a way to do this on MacOS, however I do know that this limit is not enforced on a secondary GPU if you have it installed in your MacOS system.

            1. Split your work in smaller chunks

            If you can manage to split your computation into smaller chunks you may be able to not surpass the TDR timer (E.G. 2 computations that take 4s each instead of a single 8s one), the feasibility of this depends on what your problem is and may or may not be an easy task though.

            Source https://stackoverflow.com/questions/64258611

            QUESTION

            Why is this giving me InvalidArgumentError?
            Asked 2020-Aug-27 at 21:55

            I am trying to build the following stacked hour glass model in keras

            ...

            ANSWER

            Answered 2020-Aug-27 at 21:55

            I ran your code in colab, but I didn't face any problem like you. You can check my notebook here. It may be your python environmental error due to version. You can check the colab version of packages with yours. In colab tensorflow and keras version is given,

            Also, I implemented it in your tf & keras version and solve your issue. You can check it here. Hope, your problem is solved. Your problem was you was using num_out_channels / 2 , you should use num_out_channels // 2 (integer not float).

            Source https://stackoverflow.com/questions/63621251

            QUESTION

            How to fix OOM error from following code?
            Asked 2020-May-24 at 13:50

            Here, I am implementing a VGG-19 variant code, that is providing an error as OOM, how do I fix it?

            The code environment has been created in Google Collab, please instruct how may I use GPU resource? the GPU resource already connected in the created environment, just inform me how to write the code to access it?

            The Python Code:

            ...

            ANSWER

            Answered 2020-May-24 at 13:50

            The problem is not using the GPU, it is that the GPU ran out of memory. It is probably because the network size it too big to handle.

            please note that your input is of size 48x48x1, which means that the output of the last Conv layer(after 4 Pooling steps) is of size 3x3x512. This layer is connected to a Dense layer with 4096, which means it has 3x3x512x4096 parameters. Then the last layer is additional 4096 neurions, which means additional 4096x4096 parameters. In total you have more than 36M parameters only in the last 2 layers. Then you connect it to the final layer in the size of number of classes, which is additional 4096xnum_classes parameters (which may be a lot, that depends on the number of classes you have).

            So first try to reduce the number of neurons in the Dense layers, and in addition you maybe use to mach filters in your last convolution layers. A typical size of an "embedding" vector which uses for the final linear classification is 128-512, depends on the problem and the given data.

            Source https://stackoverflow.com/questions/61985531

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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