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snippets Examples and Code Snippets
def search(youtube, **kwargs):
return youtube.search().list(
part="snippet",
**kwargs
).execute()
Community Discussions
Trending Discussions on snippets
QUESTION
I want to sign a JWS (json web signature) with a private key generated through Ed25519 on a clients device. Then send this signature to my backend and verify it with the public key.
To get familiar with the procedure I want to try to sign and verify a JWS in node js.
Both my private and public key are already generated and are available in base58. This is my current attempt at signing a JWT with an Ed25519 privateKey:
ANSWER
Answered 2022-Feb-17 at 20:49You need your keys in a format that Node.js recognizes. KeyObject create*Key APIs recognize and the key is supported in - for Ed25519 keys that is, assuming Node.js >= 16.0.0:
- PEM/DER in SPKI for public keys
- PEM/DER in PKCS8 for private keys
- JWK for both public and private keys
Here's a snippet that uses DER.
QUESTION
I'm trying to make a dash table based on input data but I'm stucking in add more rows to add new inputs. Actually I read this docs and I know that I can directly input in dash table but I want to update dash table from input.
Below is my code:
...ANSWER
Answered 2022-Feb-15 at 05:25tran Try to replace your callback with this callback:
QUESTION
I am having trouble understanding how to implement the docsearch snippet into my github pages (I am using bootstrap 3).
From the package documentation:
Once you have published your pkgdown website, submit the pkgdown site URL to Docsearch. DONE
Put the value of the apiKey and indexName parameters into your site _pkgdown.yml. DONE
Given my lack of knowledge, I am now having hard time understanding this.
The Docsearch\Algolia emailed me:
...CSS
Copy this snippet at the end of the HTML
head
tag
ANSWER
Answered 2022-Feb-13 at 14:31According to the documentation, the best way to include custom HTML like this is to add it to your _pkgdown.yml
file under these options:
QUESTION
Apparently, discord bots can have mobile status as opposed to the desktop (online) status that one gets by default.
After a bit of digging I found out that such a status is achieved by modifying the IDENTIFY packet
in discord.gateway.DiscordWebSocket.identify
modifying the value of $browser
to Discord Android
or Discord iOS
should theoretically get us the mobile status.
After modifying code snippets I found online which does this, I end up with this :
...ANSWER
Answered 2022-Feb-07 at 23:03The following works by subclassing the relevant class, and duplicating code with the relevant changes. We also have to subclass the Client
class, to overwrite the place where the gateway/websocket class is used. This results in a lot of duplicated code, however it does work, and requires neither dirty monkey-patching nor editing the library source code.
However, it does come with many of the same problems as editing the library source code - mainly that as the library is updated, this code will become out of date (if you're using the archived and obsolete version of the library, you have bigger problems instead).
QUESTION
i'm getting this error in flutter
...ANSWER
Answered 2022-Feb-05 at 23:05You should try setting a specific version as it seems to be caused by a requirement by the recent google_fonts update.
Using google_fonts:2.1.1
worked for me.
Also check https://github.com/material-foundation/google-fonts-flutter/issues/219 .
QUESTION
Hey @all I was playing with WebAssembly Studio and created an empty Rust project.
In my Rust code, I'm returning the pointer and the length for my "Hello World" string. Compiling worked fine, but I was expecting the resulting WASM to have a function returning two i32. But I found a function taking one i32 and returning nothing.
Why is the function not having the signature fn () -> (i32,i32) ?
How am I supposed to extract the two values from the WASM module? (Using Rust-wasmtime)
Below you can find the code snippets I'm talking about. Thanks in advance!
...ANSWER
Answered 2022-Jan-18 at 09:48WebAssembly got the ability to return multiple values just recently. The compiler used doesn't seem to support this yet or doesn't use it for compatibility reasons, i.e. for runtimes that don't know this feature yet.
Therefore, the compiler rewrites the code as follows:
QUESTION
(Solution has been found, please avoid reading on.)
I am creating a pixel art editor for Android, and as for all pixel art editors, a paint bucket (fill tool) is a must need.
To do this, I did some research on flood fill algorithms online.
I stumbled across the following video which explained how to implement an iterative flood fill algorithm in your code. The code used in the video was JavaScript, but I was easily able to convert the code from the video to Kotlin:
https://www.youtube.com/watch?v=5Bochyn8MMI&t=72s&ab_channel=crayoncode
Here is an excerpt of the JavaScript code from the video:
Converted code:
...ANSWER
Answered 2021-Dec-29 at 08:28I think the performance issue is because of expandToNeighbors
method generates 4 points all the time. It becomes crucial on the border, where you'd better generate 3 (or even 2 on corner) points, so extra point is current position again. So first border point doubles following points count, second one doubles it again (now it's x4) and so on.
If I'm right, you saw not the slow method work, but it was called too often.
QUESTION
EDIT [resolved]
based on the answer from Thingamabobs below, the approach simply turns out to be making sure the elements you spawn are allocated to correct parents.
It is worthwhile to create a frame just to hold every scrollable element since you can't move widgets around between parents when using pack/place
. So a common parents between all movable
elements will give you the freedom to move them around, again just create a holder frame. See the answer and discussion below for more details.
EDIT2
Bryan's answer below has very good info and an alternate approach using just a canvas. The core concepts still stand the same.
original question begins here
The situationSo based on this answer by Bryan, I used this approach to spawn widgets on a scrollable frame
(which is basically a Canvas
wrapping a frame inside as we know cause Frames don't have scroll attributes).
The widgets in this case are just tk.Button
s which I spawn in a loop using lambda to preserve state. That aspect is completely fine.
Now everything works fine except when I spawn more elements (again just buttons), they seem to be cut off. and I can't seem to scroll down to see the remaining ones. I am only able to scroll upwards only to see empty space.
please see the video below to see what I mean (excuse my horrible color choices, this is for a quick demo)
In the video, there are more elements below template47
but I can not scroll to them. I can scroll upwards but it's just lonely up there. All the names are actually buttons with zero bd
and HLthickness
.
To begin, my first instinct was to attach a ttk.scrollbar
to the canvas+frame
, which I did but observed the exact same behavior.
Then I tried to see if i could use .moveTo('1.0')
to scroll down to last entry and then since upward scrolling works already, shouldn't have an issue. But this didn't do anything either. Still the elements were cut off, and it obviously messed up upward scrolling too.
I don't think I can use pack/grid
geoManagers since as the answer by bryan i linked to above suggests, using place
with its in_
arg is the preferred way. If it is possible otherwise, let me know though.
as depicted in the answer linked above, I also have two frames, and I'm using the on_click callback function to switch parents (a lot like in example code in answer). Turned out place was the best bet to achieve this. and it is, all of that aspect is working well. It's just the scroll thingy which doesn't work.
some code (dare i say MCVE)how i bind to mousewheel
...ANSWER
Answered 2021-Dec-27 at 14:37The main issue is that you are using place
and with place you will be the allmighty over the widget, means there will be no requested size to the master or any other magic tkinter provides in the background. So I do recommand to use another geometry manager that does that magic for you like pack. Also note that I set the anchor to nw
.
In addition it appears that you can only use the optional argument in_
in a common master. So the key of that concept is to have an holder frame that is used as master parameter and use the in_
for children that are able to hold widgets.
QUESTION
I have two files main.raku
and TestMod.rakumod
in a directory C:\Users\suman
.
TestMod.rakumod
ANSWER
Answered 2021-Dec-08 at 07:19Despite what I've said in my comment, it's entirely likely that dirname
is behaving according to spec; only it's not in that spec to return a platform-specific name. So it would be interesting to investigate what $*PROGRAM.dirname
returns. If it's a Linux-formatted path, that might be part of the problem.
This is raiph's answer points at: wrong syntax.
If that's the case, we need to get to the "right" syntax. That is why in the first version of this answer I pointed at using IO::Path::Win32 to create that syntax. Other option might be to simply put the directory name by hand. Finally, a bug can't be excluded.
QUESTION
I've been working with dbt for a couple of months now, so still fairly new to it. When running a test model, I have no problems when using the view materialization:
...ANSWER
Answered 2021-Oct-07 at 16:29I would suggest checking two possibilities.
A. The active profile coniguration at "~/.dbt/profiles.yml" Snowflake Profile:
and search for 'warehouse:'
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