libogg | Ogg container format libraries

 by   gcp C Version: Current License: Non-SPDX

kandi X-RAY | libogg Summary

kandi X-RAY | libogg Summary

libogg is a C library. libogg has no bugs, it has no vulnerabilities and it has low support. However libogg has a Non-SPDX License. You can download it from GitHub.

Ogg project codecs use the Ogg bitstream format to arrange the raw, compressed bitstream into a more robust, useful form. For example, the Ogg bitstream makes seeking, time stamping and error recovery possible, as well as mixing several sepearate, concurrent media streams into a single physical bitstream.
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            kandi-support Support

              libogg has a low active ecosystem.
              It has 15 star(s) with 5 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              libogg has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of libogg is current.

            kandi-Quality Quality

              libogg has no bugs reported.

            kandi-Security Security

              libogg has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              libogg has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              libogg releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            libogg Key Features

            No Key Features are available at this moment for libogg.

            libogg Examples and Code Snippets

            No Code Snippets are available at this moment for libogg.

            Community Discussions

            QUESTION

            Get the total number of samples in opus file (libogg and libopus)
            Asked 2021-Jun-03 at 13:20

            Is there a way to get the total number of pcm samples inside an ogg file containing opus audio using libogg and libopus?

            Thanks,

            ...

            ANSWER

            Answered 2021-Jun-03 at 13:20

            QUESTION

            Large Video file Conversion using ffmpeg
            Asked 2021-May-12 at 13:02

            I am using ffmpeg tool to convert videos from wmv to mp4 formats using the following code -

            ...

            ANSWER

            Answered 2021-May-12 at 13:02

            Updating ffmpeg to latest version solved my issue. Thankyou everyone for your comments.

            Source https://stackoverflow.com/questions/66741259

            QUESTION

            C++ VSCode CMake VCPKG: manifests are not enabled
            Asked 2021-Feb-24 at 21:56

            I'm trying to build the Supertux-C++-Project like in this Video.

            I installed the VS Code extensions for C++ and CMake, and I'm using the GCC compiler. I cloned the VCPKG-Repository and executed the bootstrap-vcpkg.bat. After that, I ran ./vcpkg integrate install and got the message:

            Applied user-wide integration for this vcpkg root.

            The .vscode\settings.json looks like:

            ...

            ANSWER

            Answered 2021-Feb-24 at 21:56

            Manifests are a relatively new feature of vcpkg. It allows you to specify (via the vcpkg.json file) what your dependencies are. The old way meant there was really no way for vcpkg to automatically know your dependencies from looking at your project folder. You had to essentially install them manually.

            Manifests mode is not enabled by default. It can be enabled by defining the environment variable VCPKG_FEATURE_FLAGS=manifests. It can also be enabled when directly calling vcpkg: D:\_programming\_repos\vcpkg\vcpkg.exe install --feature-flags=manifests,binarycaching --triplet "x64-windows".

            Source https://stackoverflow.com/questions/66358575

            QUESTION

            Different MinGW-w64 version breaks DLL loading
            Asked 2020-Sep-29 at 08:36

            I have an open-source game project that was mostly developed under Ubuntu. Recently I ported it to Windows, what consisted only in minor tweaks and then building it for Windows, since I only used cross-platform libraries and features.

            To build it, initially I cross-compiled using MinGW-w64 from Ubuntu's 19.04 repositories, and it worked like a charm. This is what it reports as the version:

            ...

            ANSWER

            Answered 2020-Sep-29 at 08:36

            After hanging out in mingw-w64 IRC channel, people there suggested me to open the executable in dependency tracker, which highlighted a big difference between the working and broken binaries: it looks like symbol requirements "leaked" from one DLL into another, unrelated, DLL.

            What led people there to take a closer look into the DLL import libraries. In particular, I was linking against some DLLs via their MSVC generated import libraries, namely: glew32.lib, OpenAL32.lib and SDL2.lib.

            It seems GNU ld has trouble handling import libraries from MSVC, and the fix was simply linking against the DLL files directly, in which case the symbol loading code is generated by ld itself (and this is actually a much better supported operation: always link against the .dll directly if possible, import libraries are not needed in GNU toolchain).

            I don't know why it worked before, apparently there was a regression in GNU ld across the versions I used.

            Source https://stackoverflow.com/questions/64082149

            QUESTION

            How to use conan to handle ImGui-SFML dependency in a cmake gcc project in Linux?
            Asked 2020-Aug-08 at 01:49

            I want to handle the dependencies of a C++/cmake/gcc project in Linux using conan, and build an ImGui C++ demo as shown here: using imgui by Elias Daler

            I have used conan to handle Boost dependencies successfully, but with ImGui-SFML I am having a linking error.

            My conanfile.txt has the following instructions:

            ...

            ANSWER

            Answered 2020-Aug-08 at 01:49

            According to this reported issue, this solution for a similar question, and conan's basic setup documentation, in this case the CMakeLists.txt should include: adding the argument TARGET in the setup, and the call to conan_target_link_libraries instead of the usual target_link_libraries, as follows:

            Source https://stackoverflow.com/questions/63290538

            QUESTION

            Running apt-get install within Docker container: "Unable to connect to deb.debian.org" part-way through installing dependencies
            Asked 2020-Jun-20 at 13:58

            I'm trying to build a docker container on a Raspberry Pi 3B. I need to install gpac for MP4Box.

            Dockerfile

            ...

            ANSWER

            Answered 2020-Jun-20 at 13:58

            It ended up being wifi issues. Switching to a wired connection fixed the issues I was having.

            Source https://stackoverflow.com/questions/62480272

            QUESTION

            Why is my `brew list` gets populated b unknown libraries and how do I get rid of them?
            Asked 2020-Feb-12 at 10:13

            My mac is 1 month old, i've been installing all I can with brew and brew cask to keep things in order, to be able to uninstall unnecessary software completely. Brew cask list seems ok, only the libraries I have actually isntalled are listed. I've installed maybe ~10 libraries with brew install. Why is my list looks like this now??? How do I get rid of the unnecessary libraries without breaking stuff?

            ...

            ANSWER

            Answered 2020-Feb-12 at 10:13

            Some formulae require, or depend on others. You can see which other formulae formula X depends on with:

            Source https://stackoverflow.com/questions/60185354

            QUESTION

            docker alpine with node js and chromium headless - puppeter - failed to launch chrome
            Asked 2019-Dec-25 at 18:34

            I'm trying to run a custom node command from within an Alpine linux docker container.

            Installed packages:

            ...

            ANSWER

            Answered 2018-Jan-17 at 07:08

            If you want to get puppeteer to work on alpine, try using an older version of puppeteer that works with an older version of Chrome. The newest version of Chrome supported on Alpine is 63, which was the version of Chrome used during the development of puppeteer version 0.11.0.

            Source https://stackoverflow.com/questions/48230901

            QUESTION

            Trouble installing pycairo through pip3
            Asked 2019-Dec-20 at 20:33

            I have been trying to install pycairo with pip3 on MacOs but whenever y try to do so this error appears:

            ...

            ANSWER

            Answered 2019-May-03 at 17:17

            You have the answer right there in the pip3 output:

            Package 'libffi', required by 'gobject-2.0', not found

            On macOS, brew install libffi should do it.

            (Also, of course, installing anything into the system Python, and not inside a virtualenv, is usually a bad idea.)

            Source https://stackoverflow.com/questions/55973489

            QUESTION

            How do I use OGG with SDL_Mixer?
            Asked 2019-Aug-31 at 22:40

            I can't seem to get SDL_Mixer to initialize with OGG support enabled. I know that I must link with libogg, libvorbis and libvorbisfile but it still won't work. I have .dylibs, .frameworks and .as of these three libraries and I've tried them all.

            I'm copying the dylibs/frameworks into the Frameworks folder of the app package in the build phases tab.

            I have Runpath Search Paths set to @executable_path/../Frameworks in the build settings tab.

            But Mix_Init(MIX_INIT_OGG) keeps returning the error OGG support not available.

            I'm using the latest Homebrew versions of all of the mentioned libraries. I'm not sure what else to try.

            I have a finished game with 300MB of wavs as the music.

            Update

            I’ve managed to mix some Objective C with C++ and get some sound playing with AVAudioPlayer but it’s horrendous code. I’m having to cast to void * to make sure my music player class is compatible with my C++ code base. The garbage collector is so annoying. All it does is get in your way. You have to fight it with bridge casts.

            I’d really like to use SDL_Mixer or a simple C library.

            ...

            ANSWER

            Answered 2018-Jan-26 at 08:48

            I got the Objective C music player fully implemented but I just can’t stand Objective C. I found a brilliant library called stb_vorbis. I’ve used a few of the other stb libraries so I knew this one would be great. Playing the audio data from this library is actually pretty easy. All I really had to do was call stb_vorbis_get_samples_short_interleaved inside of SDL2’s audio callback. I didn’t have to do any mixing because I only need to play music. The implementation was so simple that it actually worked perfectly the first time I ran it! This because stb_vorbis and SDL2 are both C libraries so they just make sense (unlike Objective C which should be burned).

            TL;DR

            If you just want to play music and either can’t use SDL_Mixer or don’t want to use SDL_Mixer then you can just feed the data from stb_vorbis into SDL2’s audio callback.

            Source https://stackoverflow.com/questions/48454602

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install libogg

            You can download it from GitHub.

            Support

            The Ogg homepage is located at 'https://www.xiph.org/ogg/'. Up to date technical documents, contact information, source code and pre-built utilities may be found there.
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            https://github.com/gcp/libogg.git

          • CLI

            gh repo clone gcp/libogg

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            git@github.com:gcp/libogg.git

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