Audio-Video-Synchronization | FFMpeg 处理音视频同步的过程分析 | Android library

 by   gnolizuh C Version: Current License: No License

kandi X-RAY | Audio-Video-Synchronization Summary

kandi X-RAY | Audio-Video-Synchronization Summary

Audio-Video-Synchronization is a C library typically used in Mobile, Android applications. Audio-Video-Synchronization has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Audio-Video-Synchronization
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            kandi-support Support

              Audio-Video-Synchronization has a low active ecosystem.
              It has 8 star(s) with 8 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Audio-Video-Synchronization has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Audio-Video-Synchronization is current.

            kandi-Quality Quality

              Audio-Video-Synchronization has no bugs reported.

            kandi-Security Security

              Audio-Video-Synchronization has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Audio-Video-Synchronization does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Audio-Video-Synchronization releases are not available. You will need to build from source code and install.

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            Audio-Video-Synchronization Key Features

            No Key Features are available at this moment for Audio-Video-Synchronization.

            Audio-Video-Synchronization Examples and Code Snippets

            No Code Snippets are available at this moment for Audio-Video-Synchronization.

            Community Discussions

            QUESTION

            Xamarin Forms VLC automatic audio delay
            Asked 2021-Jan-12 at 02:23

            Is there any way to automatically get the audiodelay to set in the videoplayer? It is really annoying to fix it manually every time.

            Exoplayer (google native player used in yt) is using the getLatency method, not part of the public SDK (https://github.com/google/ExoPlayer/blob/b5beb32618ac99adc58b537031a6f7c3dd761b9a/library/core/src/main/java/com/google/android/exoplayer2/audio/AudioTrackPositionTracker.java#L172) so I cant replicate this in due to xamarin not including this method in the c# wrapper

            ...

            ANSWER

            Answered 2021-Jan-12 at 02:23

            You can't. LibVLC does not offer to detect the latency caused by an external speaker. Your best bet is to manually sync it with SetAudioDelay (or write a libvlc plugin with that feature).

            EDIT: Being told by a core dev that latency is handled on all platforms except Android. You might want to test it. In any case, it may happen in a future libvlc android version.

            Source https://stackoverflow.com/questions/65655572

            QUESTION

            How to use AudioTrack.getTimestamp() on Android to calculate latency?
            Asked 2018-Apr-04 at 01:47

            I see many resources recommending that AudioTrack.getTimestamp() be used on modern Android versions to calculate audio latency for audio/video sync.

            For instance:

            https://stackoverflow.com/a/37625791/332798

            https://developer.amazon.com/docs/fire-tv/audio-video-synchronization.html#section1-1

            https://groups.google.com/forum/#!topic/android-platform/PoHfyNK54ps

            However, none of these explain how to use the timestamp to calculate the latency? I'm struggling to figure what to do with the timestamp's framePosition/nanoTime to come up with a latency number.

            ...

            ANSWER

            Answered 2018-Apr-04 at 01:47

            So prior to this API, you would use AudioTrack.getPlaybackHeadPosition() which was just an approximation. Thus, to account for latency you had to offset that value with a latency value from one of two hidden methods: AudioManager.getOutputLatency() or AudioTrack.getLatency().

            With the new AudioTrack.getTimestamp() API, you get a snapshot of the playhead position at a given time, taken directly at the output. As such, it is fully accurate and already accounts for device latency. Thus there's no need to call any other APIs now to add/remove latency.

            The caveat is that this timestamp is only a snapshot, and the docs recommend you don't call this new method very often. So the trick to getting the "current" position is to use your last snapshot and linearly interpolate what the current value should be:

            Source https://stackoverflow.com/questions/49581054

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Audio-Video-Synchronization

            You can download it from GitHub.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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