bdwgc | Weiser conservative C/C++ Garbage Collector ( bdwgc | Natural Language Processing library

 by   ivmai C Version: v8.2.4 License: Non-SPDX

kandi X-RAY | bdwgc Summary

kandi X-RAY | bdwgc Summary

bdwgc is a C library typically used in Artificial Intelligence, Natural Language Processing applications. bdwgc has no bugs, it has no vulnerabilities and it has medium support. However bdwgc has a Non-SPDX License. You can download it from GitHub.

This is intended to be a general purpose, garbage collecting storage allocator. The algorithms used are described in:. Possible interactions between the collector and optimizing compilers are discussed in. Unlike the collector described in the second reference, this collector operates either with the mutator stopped during the entire collection (default) or incrementally during allocations. (The latter is supported on fewer machines.) On the most common platforms, it can be built with or without thread support. On some platforms, it can take advantage of a multiprocessor to speed up garbage collection. Many of the ideas underlying the collector have previously been explored by others. Notably, some of the run-time systems developed at Xerox PARC in the early 1980s conservatively scanned thread stacks to locate possible pointers (cf. Paul Rovner, "On Adding Garbage Collection and Runtime Types to a Strongly-Typed Statically Checked, Concurrent Language" Xerox PARC CSL 84-7). Doug McIlroy wrote a simpler fully conservative collector that was part of version 8 UNIX (tm), but appears to not have received widespread use. Rudimentary tools for use of the collector as a leak detector are included, as is a fairly sophisticated string package "cord" that makes use of the collector. (See README.cords and H.-J. Boehm, R. Atkinson, and M. Plass, "Ropes: An Alternative to Strings", Software Practice and Experience 25, 12 (December 1995), pp. 1315-1330. This is very similar to the "rope" package in Xerox Cedar, or the "rope" package in the SGI STL or the g++ distribution.). Further collector documentation can be found in the overview. Some of the known uses of the collector are listed on the GitHub Known-clients page.
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            kandi-support Support

              bdwgc has a medium active ecosystem.
              It has 2438 star(s) with 354 fork(s). There are 98 watchers for this library.
              There were 5 major release(s) in the last 12 months.
              There are 122 open issues and 291 have been closed. On average issues are closed in 227 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of bdwgc is v8.2.4

            kandi-Quality Quality

              bdwgc has no bugs reported.

            kandi-Security Security

              bdwgc has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              bdwgc has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              bdwgc releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            bdwgc Key Features

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            bdwgc Examples and Code Snippets

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            Community Discussions

            QUESTION

            Unity VM crash (looks like acceleration issue)
            Asked 2021-Jan-20 at 11:17

            There is a problem with run Unity project on Hyper-V virtual machine. To make a long story short, my Unity project is working on my PC, but doesn't work on a VM. I described this in detail here:

            https://stackoverflow.com/q/65550732/5709159.

            I found a crash log where Unity wrote everything. Because there is a restriction on number of chars that I can post on stack overflow I uploaded the full file here: https://drive.google.com/file/d/1xAtTUytNGH7WFSSIr8WGotCDrvQKW9f-/view, and here I just posted the last part of this file:

            ...

            ANSWER

            Answered 2021-Jan-13 at 06:17

            The execution fails when it tries to enable or access a dedicated graphics card/driver:

            Source https://stackoverflow.com/questions/65560295

            QUESTION

            "Failed to load alembic" Unity3D after build
            Asked 2021-Jan-20 at 09:10

            Facing difficulties with alembic after building for x86_x64 windows. Alembic files aren't being loaded or read and I am getting this error in the log file

            I am using unity 2019.4.16f1 and tried with both Alembic packages 1.0.7(verified with my unity version they say) and 2.1.2

            Anyone can help me with this?

            failed to load alembic at C:/Unity Projects/TD_Project/Builds/PC/TD_Project_Data/StreamingAssets\Assets/TD_Project/Models/Towers/Bomb Turret/Models (Animated)/Bomb turret 3rd animation.ABC 0x00007FF92D401D1C (UnityPlayer) 0x00007FF92D405519 (UnityPlayer) 0x00007FF92D3EC3D8 (UnityPlayer) 0x00007FF92E6A85AD (UnityPlayer) UnityMain 0x00007FF92DF4F45A (UnityPlayer) UnityMain 0x0000024BFBB0874D (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x0000024BFBB0806B (Mono JIT Code) [DebugLogHandler.cs:9] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000024BFBB07556 (Mono JIT Code) [Logger.cs:60] UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x0000024C0C2958F2 (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object) 0x0000024BFBFFC1DB (Mono JIT Code) [AlembicStream.cs:149] UnityEngine.Formats.Alembic.Importer.AlembicStream:AbcLoad (bool,bool) 0x0000024BFBFF8BFB (Mono JIT Code) [AlembicStreamPlayer.cs:75] UnityEngine.Formats.Alembic.Importer.AlembicStreamPlayer:LoadStream (bool) 0x0000024BFC1AACA3 (Mono JIT Code) [AlembicStreamPlayer.cs:117] UnityEngine.Formats.Alembic.Importer.AlembicStreamPlayer:Update () 0x0000024BBF165B38 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FF92C6ED6D0 (mono-2.0-bdwgc) mono_get_runtime_build_info 0x00007FF92C672932 (mono-2.0-bdwgc) mono_perfcounters_init 0x00007FF92C67B98F (mono-2.0-bdwgc) mono_runtime_invoke 0x00007FF92DEBA82D (UnityPlayer) UnityMain 0x00007FF92DEB74BD (UnityPlayer) UnityMain 0x00007FF92DE9A8A3 (UnityPlayer) UnityMain 0x00007FF92DE9A95D (UnityPlayer) UnityMain 0x00007FF92D878D80 (UnityPlayer) UnityMain 0x00007FF92D87FCFD (UnityPlayer) UnityMain 0x00007FF92DB4F5DB (UnityPlayer) UnityMain 0x00007FF92DB3D6D7 (UnityPlayer) UnityMain 0x00007FF92DB3D79F (UnityPlayer) UnityMain 0x00007FF92DB4138D (UnityPlayer) UnityMain 0x00007FF92D42CF2B (UnityPlayer) 0x00007FF92D42B87A (UnityPlayer) 0x00007FF92D430096 (UnityPlayer) 0x00007FF92D433DCB (UnityPlayer) UnityMain 0x00007FF6501A11F2 (TD_Project) 0x00007FF9A6CA7C24 (KERNEL32) BaseThreadInitThunk 0x00007FF9A6E6D4D1 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

            Any ideas on how to fix this?

            ...

            ANSWER

            Answered 2021-Jan-20 at 09:10

            Apparently alembics are streaming assets and need to be in the "StreamingAssets" folder in the build directory. Unity automatically does this if the asset is in the scene if not you have to manually copy the files to the proper directory.

            You can use Johansski's code to do the copying from the editor instead of the filesystem manually. Johanski discusses this at this Unity forum where a similar question was asked:

            https://forum.unity.com/threads/missing-alembic-streaming-assets.635320/#post-4776968

            Source https://stackoverflow.com/questions/65751140

            QUESTION

            Not able to build android apk using Unity.Gradle build fail
            Asked 2020-Nov-10 at 07:53

            Here is what the stacktrace gives me

            I installed unity using unity hub and set JAVA_HOME environment variable

            Can someone please point me where it is going wrong?

            ...

            ANSWER

            Answered 2020-Nov-10 at 07:53

            Go to Preferences > External Tools > Android > Gradle Installed with Unity. Clear the option, and specify a custom version of 5.6.4 or later. See Gradle build tool for downloads.

            Go to Project Settings > Player > Android tab > Publishing Settings > Build, and select Custom Gradle Template.

            Edit the generated file Assets/Plugins/Android/mainTemplate.gradle, and set the dependency com.android.tools.build:gradle to 3.6.0 or later based on the Gradle version you use.

            Source https://stackoverflow.com/questions/64241441

            QUESTION

            Unity Android IL2CPP did not run properly Building 64bit aab Error
            Asked 2019-Dec-06 at 17:23

            I'm trying to build my Unity3D app as a .aab 64 bits as Android Play Store requires this for new submissions now. Unfortunately i get errors and the build fails I use android NDK r16b and Unity 2019.2.14f1 buildErrorSnap

            The detailed error logs :

            Failed running C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARM64" --configuration="Release" --outputpath="F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a\libil2cpp.so" --cachedirectory="F:\Dev\games\Motor\Motor Hero\Assets..\Library\il2cpp_android_arm64-v8a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="F:/Android/android-ndk-r16b" --profiler-report --map-file-parser="C:/Program Files/Unity/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="F:/Dev/games/Motor/Motor Hero/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="F:/Dev/games/Motor/Motor Hero/Temp/StagingArea/Il2Cpp/il2cppOutput"

            stdout: Building libil2cpp.so with AndroidToolChain Output directory: F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a Cache directory: F:\Dev\games\Motor\Motor Hero\Library\il2cpp_android_arm64-v8a\il2cpp_cache ObjectFiles: 170 of which compiled: 0 Total compilation time: 13949 milliseconds. il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: F:\Android\android-ndk-r16b\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\msi\AppData\Local\Temp\tmp5DE1.tmp" -o "F:\Dev\games\Motor\Motor Hero\Library\il2cpp_android_arm64-v8a\il2cpp_cache\linkresult_7FBA243BFAB4E8AD2A715B8772A32C57\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "F:\Android\android-ndk-r16b\platforms\android-21\arch-arm64" -gcc-toolchain "F:\Android\android-ndk-r16b\toolchains\aarch64-linux-android-4.9\prebuilt\windows-x86_64" -target aarch64-none-linux-android -Wl,--wrap,sigaction -L "F:\Android\android-ndk-r16b\sources\cxx-stl\gnu-libstdc++\4.9\libs\arm64-v8a" -lgnustl_static -latomic -llog -rdynamic -fuse-ld=bfd.exe

            F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUCreateRequest_m61D77A365937465FEF5BDB47E1B50BC05626A308': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10279: undefined reference toGADUCreateRequest' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUAddTestDevice_mF970064A6D15C88CD2D88735D65AD9B8FE6F570D': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10294: undefined reference toGADUAddTestDevice' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUAddKeyword_m5BFA76810C1309EDA8EE7B52E67528B89417C109': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10312: undefined reference toGADUAddKeyword' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetBirthday_m81B701C8D65D2BABA70FED0E809D1B19D1F8231A': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10326: undefined reference toGADUSetBirthday' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetGender_m19C045B840416A261E5CBE9124F3EA743C44FA7A': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10336: undefined reference toGADUSetGender' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUTagForChildDirectedTreatment_m3CB27315E7B4BB787D7515678539E4A98B1B7021': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10346: undefined reference toGADUTagForChildDirectedTreatment' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetExtra_mDF520237016C54E1B768946F29C5C3289C50D22C': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10364: undefined reference toGADUSetExtra' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetRequestAgent_m3FCD65589957B6E633E63A30809996F3EEEAFDA3': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10386: undefined reference toGADUSetRequestAgent' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURelease_m1BED0763249D45EE9EE992220E05D6249EE9DD8B': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10400: undefined reference toGADURelease' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUCreateBannerView_mF009E9D6DA904EFB5AE236A001306C105F7DE18A': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10414: undefined reference toGADUCreateBannerView' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUCreateSmartBannerView_m740315A1FDA7EA41A65076FDDBBE8A055D0E8E6E': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10433: undefined reference toGADUCreateSmartBannerView' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetBannerCallbacks_mC35B5D12F9D1631C3F3EA9D285F98481EEBB9939': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10468: undefined reference toGADUSetBannerCallbacks' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUHideBannerView_m98F14AB10441FF109F397EBC8D35AAE5210E412C': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10478: undefined reference toGADUHideBannerView' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUShowBannerView_m324B7446D156CE64950F87CB8747E1131CFD5CF9': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10488: undefined reference toGADUShowBannerView' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURemoveBannerView_m74401F0FD02948A69406959FAEE8561EDE3834E4': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10498: undefined reference toGADURemoveBannerView' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURequestBannerAd_mB852D12FE4402343C74F3A3BBAE4622CEC808F65': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10508: undefined reference toGADURequestBannerAd' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUCreateInterstitial_mB8318F5222244B6E4CF4A2B5CC7AAADC160D6535': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10522: undefined reference toGADUCreateInterstitial' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetInterstitialCallbacks_m91BD006D7D852FAC60A3ED4A2635E2B0A2C0ADB4': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10557: undefined reference toGADUSetInterstitialCallbacks' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUInterstitialReady_m52F9F1C9A85AA9D9FFB58EB2C2A5822924DCF92F': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10567: undefined reference toGADUInterstitialReady' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUShowInterstitial_m568E4C76539013D3F015430FBF2B0C5B453CFFDA': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10578: undefined reference toGADUShowInterstitial' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURequestInterstitial_mF1D8FEC98F30C96935DB968B0F57C9A2813A38D9': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10588: undefined reference toGADURequestInterstitial' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUCreateRewardBasedVideoAd_m7D17194D7657261A1C86C5CF5709ACBEA8908E77': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10598: undefined reference toGADUCreateRewardBasedVideoAd' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURewardBasedVideoAdReady_m5572DC5E125F83C3DA957477E68FA7DA7E68E85E': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10609: undefined reference toGADURewardBasedVideoAdReady' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUShowRewardBasedVideoAd_mC85F76B9F13314CC492F49095B9A5FCA7D41066E': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10620: undefined reference toGADUShowRewardBasedVideoAd' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURequestRewardBasedVideoAd_mBB76115890E85E118C704D465D8CE25DB0E2E170': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10634: undefined reference toGADURequestRewardBasedVideoAd' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetRewardBasedVideoAdCallbacks_mA388DE47BE6175249E1AEE1CF3744F9D254B41F6': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10676: undefined reference toGADUSetRewardBasedVideoAdCallbacks' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURelease_m1BED0763249D45EE9EE992220E05D6249EE9DD8B': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10400: undefined reference toGADURelease' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUCreateInterstitial_mB8318F5222244B6E4CF4A2B5CC7AAADC160D6535': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10522: undefined reference toGADUCreateInterstitial' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURelease_m1BED0763249D45EE9EE992220E05D6249EE9DD8B': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10400: undefined reference toGADURelease' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURequestInterstitial_mF1D8FEC98F30C96935DB968B0F57C9A2813A38D9': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10588: undefined reference toGADURequestInterstitial' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURelease_m1BED0763249D45EE9EE992220E05D6249EE9DD8B': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10400: undefined reference toGADURelease' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUCreateRequest_m61D77A365937465FEF5BDB47E1B50BC05626A308': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10279: undefined reference toGADUCreateRequest' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUAddKeyword_m5BFA76810C1309EDA8EE7B52E67528B89417C109': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10312: undefined reference toGADUAddKeyword' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUAddTestDevice_mF970064A6D15C88CD2D88735D65AD9B8FE6F570D': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10294: undefined reference toGADUAddTestDevice' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetBirthday_m81B701C8D65D2BABA70FED0E809D1B19D1F8231A': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10326: undefined reference toGADUSetBirthday' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetGender_m19C045B840416A261E5CBE9124F3EA743C44FA7A': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10336: undefined reference toGADUSetGender' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUTagForChildDirectedTreatment_m3CB27315E7B4BB787D7515678539E4A98B1B7021': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10346: undefined reference toGADUTagForChildDirectedTreatment' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUSetRequestAgent_m3FCD65589957B6E633E63A30809996F3EEEAFDA3': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10386: undefined reference toGADUSetRequestAgent' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUInterstitialReady_m52F9F1C9A85AA9D9FFB58EB2C2A5822924DCF92F': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10567: undefined reference toGADUInterstitialReady' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADUShowInterstitial_m568E4C76539013D3F015430FBF2B0C5B453CFFDA': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10578: undefined reference toGADUShowInterstitial' F:/Dev/games/Motor/Motor Hero/Library/il2cpp_android_arm64-v8a/il2cpp_cache/65EA55399EDDD9C1E6B93BBDF5D84D8B.o: In function Externs_GADURelease_m1BED0763249D45EE9EE992220E05D6249EE9DD8B': F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10400: undefined reference toGADURelease' F:\Dev\games\Motor\Motor Hero\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp1.cpp:10400: undefined reference to `GADURele

            Exception: C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe did not run properly! UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128) UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1[T] arguments, System.Action1[T] setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:503) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:484) UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63) UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <21da158cd428404389e0b5a08ba9ea0a>:0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <21da158cd428404389e0b5a08ba9ea0a>:0) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <21da158cd428404389e0b5a08ba9ea0a>:0) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <21da158cd428404389e0b5a08ba9ea0a>:0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

            UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:190 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:95 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

            ...

            ANSWER

            Answered 2019-Dec-06 at 17:23

            I solved this issue by upgrading my admob plugin

            Source https://stackoverflow.com/questions/59180422

            QUESTION

            Unity Android build failure: The specified executable is not a valid application for this OS platform
            Asked 2019-Nov-02 at 11:24

            Building a Unity project for Android failures at last steps, here what I get in the console:

            Failed running C:\Program Files\Unity\Hub\Editor\2019.2.4f1\Editor\Data\il2cpp/build/il2cpp.exe ... il2cpp.exe didn't catch exception: System.AggregateException: One or more errors occurred. ---> System.ComponentModel.Win32Exception: The specified executable is not a valid application for this OS platform.

            How to understand what is going wrong and fix it?

            Full error text:

            ...

            ANSWER

            Answered 2019-Oct-27 at 13:41

            Built-in unity ndk itself is buggy, you need to install a stable version from google android developer page: Android NDK, Revision 16b (December 2017).

            Source https://stackoverflow.com/questions/58568612

            QUESTION

            Private API call not allowed in iOS (function "exc_server")
            Asked 2019-Oct-18 at 09:01

            My iOS app (using the Boehm garbage collector) was rejected in the AppStore because of one private API function call. Here the offending function in file os_dep.c:

            ...

            ANSWER

            Answered 2019-Oct-18 at 07:10

            The function is only needed in the incremental GC mode which is enabled by GC_enable_incremental() call. I suspect you don't call it, so exc_server() and friends aren't called in the app.

            Instead of commenting out exc_server(), I'd recommend you to pass "-D GC_DISABLE_INCREMENTAL" which removes the incremental mode support from the collector binary.

            Source https://stackoverflow.com/questions/58429255

            QUESTION

            Boehm GC android sigsegv on load_gc
            Asked 2019-Mar-19 at 21:38

            I'm having an odd crash in Boehm on Android x86 (but arm works fine); It's crashing on:

            ...

            ANSWER

            Answered 2019-Mar-19 at 21:38

            There was a bug in boehm-gc for Android causing registration of a data root with an unmapped memory region (thus resulting in a SIGSEGV/SEGV_MAPERR during GC initialization). Now it is fixed.

            Source https://stackoverflow.com/questions/45695678

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install bdwgc

            You might find a more recent/stable version on the Download page, or BDWGC site. Also, the latest bug fixes and new features are available in the development repository.
            The collector operates silently in the default configuration. In the event of issues, this can usually be changed by defining the GC_PRINT_STATS or GC_PRINT_VERBOSE_STATS environment variables. This will result in a few lines of descriptive output for each collection. (The given statistics exhibit a few peculiarities. Things don't appear to add up for a variety of reasons, most notably fragmentation losses. These are probably much more significant for the contrived program gctest than for your application.). On most Unix-like platforms, the collector can be built either using a GNU autoconf-based build infrastructure (type ./configure; make in the simplest case), or using CMake (see the sample below), or with a classic makefile by itself (type make -f Makefile.direct).
            Add dynamic library support (and send us the code).
            Use static versions of the libraries.
            Arrange for dynamic libraries to use the standard malloc. This is still dangerous if the library stores a pointer to a garbage collected object. But nearly all standard interfaces prohibit this, because they deal correctly with pointers to stack allocated objects. (strtok is an exception. Don't use it.)

            Support

            Any memory that does not have a recognizable pointer to it will be reclaimed. Exclusive-or'ing forward and backward links in a list doesn't cut it. Some C optimizers may lose the last undisguised pointer to a memory object as a consequence of clever optimizations. This has almost never been observed in practice. This is not a real-time collector. In the standard configuration, percentage of time required for collection should be constant across heap sizes. But collection pauses will increase for larger heaps. They will decrease with the number of processors if parallel marking is enabled. (On 2007 vintage machines, GC times may be on the order of 5 ms per MB of accessible memory that needs to be scanned and processed. Your mileage may vary.) The incremental/generational collection facility may help in some cases.
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