yuv2rgb | Convert yuv to rgb , or vice versa | Code Editor library

 by   latelee C Version: Current License: BSD-3-Clause

kandi X-RAY | yuv2rgb Summary

kandi X-RAY | yuv2rgb Summary

yuv2rgb is a C library typically used in Editor, Code Editor applications. yuv2rgb has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Convert yuv(yuv422p, yuv420p, yuv422sp, yuv420sp, etc) to rgb(save as bmp file), or vice versa.VS 2015 project. Windows: open yuvrgb.vcxproj file using vs 2015. Linux: make ; ./a.out.
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              yuv2rgb has a low active ecosystem.
              It has 67 star(s) with 43 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 2 have been closed. On average issues are closed in 167 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of yuv2rgb is current.

            kandi-Quality Quality

              yuv2rgb has 0 bugs and 0 code smells.

            kandi-Security Security

              yuv2rgb has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              yuv2rgb code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              yuv2rgb is licensed under the BSD-3-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              yuv2rgb releases are not available. You will need to build from source code and install.

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            yuv2rgb Key Features

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            yuv2rgb Examples and Code Snippets

            No Code Snippets are available at this moment for yuv2rgb.

            Community Discussions

            QUESTION

            SDL2 build error C2118: negative subscript
            Asked 2021-Dec-13 at 21:10

            I've been trying to build SDL2 using CMake + CLion + MSVC and I've got this error:

            ...

            ANSWER

            Answered 2021-Dec-13 at 21:10

            I built it for x86. For x64 it works fine.

            Source https://stackoverflow.com/questions/70322372

            QUESTION

            Flutter: weird RangeError (index is within expected range)
            Asked 2021-Oct-28 at 20:59

            I have recently migrated my app to Flutter 2 with null safety and I encountered weird error. I have following function which I use to convert CameraImage (YUV) into RGB image, which worked flawlessly before going from Flutter 1.26 to 2.3 and migrating. Afterwards, it started to complain about RangeError (index): Index out of range, which I do not understand and error description is not helpful.

            ...

            ANSWER

            Answered 2021-Sep-26 at 00:28

            Set the enable_isolate_groups flag to true

            Source https://stackoverflow.com/questions/69089257

            QUESTION

            Which YUV format is this? Really YUV420SP?
            Asked 2020-Feb-22 at 21:41

            Below is te RGB output of a supposed YUV420SP buffer. No conversion, I' m just displaying the YUV420SP as if it were RGB, just to see some patterns.

            The image is in a single unsigned char* buffer of size width*height*3. So if this is indeed YUV420SP, then I should have the Y as a black and white image, and then UV interleaved. I think I should see the Y as a black and white image, but why it repeats 3 times in my image? And should I see anything in the UV part?

            Of course I tried to convert this buffer to RGB. I used https://github.com/andrechen/yuv2rgb/blob/master/yuv2rgb.h#L70 but I only get a completely black image.

            ...

            ANSWER

            Answered 2020-Feb-22 at 21:07

            I've done a few YUV renderers before.

            A YUV 420 buffer should contain width*height bytes for Y, followed by (width*height)/4) bytes for U. And another (width*height)/4) bytes for V. Hence, if your YUV byte buffer should contain (width*height*3)/2 bytes in size.

            Just to see the grey scale pattern as you describe it, you'd need to convert the "Y" bytes into 24-bit RGB like the following:

            Something like this:

            Source https://stackoverflow.com/questions/60356545

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install yuv2rgb

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/latelee/yuv2rgb.git

          • CLI

            gh repo clone latelee/yuv2rgb

          • sshUrl

            git@github.com:latelee/yuv2rgb.git

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