yuv2rgb | Convert yuv to rgb , or vice versa | Code Editor library
kandi X-RAY | yuv2rgb Summary
kandi X-RAY | yuv2rgb Summary
Convert yuv(yuv422p, yuv420p, yuv422sp, yuv420sp, etc) to rgb(save as bmp file), or vice versa.VS 2015 project. Windows: open yuvrgb.vcxproj file using vs 2015. Linux: make ; ./a.out.
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QUESTION
I've been trying to build SDL2 using CMake + CLion + MSVC and I've got this error:
...ANSWER
Answered 2021-Dec-13 at 21:10I built it for x86. For x64 it works fine.
QUESTION
I have recently migrated my app to Flutter 2 with null safety and I encountered weird error. I have following function which I use to convert CameraImage (YUV) into RGB image, which worked flawlessly before going from Flutter 1.26 to 2.3 and migrating. Afterwards, it started to complain about RangeError (index): Index out of range, which I do not understand and error description is not helpful.
...ANSWER
Answered 2021-Sep-26 at 00:28Set the enable_isolate_groups
flag to true
QUESTION
Below is te RGB output of a supposed YUV420SP buffer. No conversion, I' m just displaying the YUV420SP as if it were RGB, just to see some patterns.
The image is in a single unsigned char*
buffer of size width*height*3
. So if this is indeed YUV420SP, then I should have the Y as a black and white image, and then UV interleaved. I think I should see the Y as a black and white image, but why it repeats 3 times in my image? And should I see anything in the UV part?
Of course I tried to convert this buffer to RGB. I used https://github.com/andrechen/yuv2rgb/blob/master/yuv2rgb.h#L70 but I only get a completely black image.
...ANSWER
Answered 2020-Feb-22 at 21:07I've done a few YUV renderers before.
A YUV 420 buffer should contain width*height
bytes for Y, followed by (width*height)/4)
bytes for U. And another (width*height)/4)
bytes for V. Hence, if your YUV byte buffer should contain (width*height*3)/2
bytes in size.
Just to see the grey scale pattern as you describe it, you'd need to convert the "Y" bytes into 24-bit RGB like the following:
Something like this:
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