llvm-mingw | An LLVM/Clang/LLD based mingw-w64 toolchain | Compiler library
kandi X-RAY | llvm-mingw Summary
kandi X-RAY | llvm-mingw Summary
This is a recipe for reproducibly building a [LLVM] Clang(LLD(based mingw-w64 toolchain. Benefits of a LLVM based MinGW toolchain are: - Support for targeting ARM/ARM64 (while GCC obviously does support these architectures, it doesn’t support Windows on ARM) - A single toolchain targeting all four architectures (i686, x86_64, armv7 and arm64) instead of separate compiler binaries for each architecture - Support for generating debug info in PDB format - Support for Address Sanitizer and Undefined Behaviour Sanitizer. Clang on its own can also be used as compiler in the normal GNU binutils based environments though, so the main difference lies in replacing binutils with LLVM based tools.
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QUESTION
I'm using windows and my goal is to add the glew library (http://glew.sourceforge.net/index.html) to mingw. I have downloaded mingw-w64 via GitHub (https://github.com/mstorsjo/llvm-mingw/releases/tag/20210423). It comes with a "bin", "lib" and "include" folder. Within the "bin" folder I do "make" to execute my project's makefile which inlcudes the line
...ANSWER
Answered 2021-Sep-13 at 13:01When using a library use the -I
compiler flag to tell the compiler where to find the include files (in your case the path containing the GL
folder) and the -L
linker flag to tell the linker where to find the libraries.
To link with the library use the -l
flag. The library itself is a a lib*.a
file (or lib*.dll.a
for shared libraries). For the -l
flag the library is specified without prefix and suffix, so if your library is called libglew.a
the flag will be -lglew
.
It is also possible to specified the full path to the lib*.a
file instead of -L
and -l
flags, and with MinGW, if you have the .dll
file you can even try to specify the path of the .dll
file and the linker will know what to do.
QUESTION
I am facing similar issue like this mentioned in the post:
Triying to run VLC for unity plugin demo
Build platform is WIN 10 x64 (build 2004).
I am using LibVLC from the nightly build: https://artifacts.videolan.org/vlc/nightly-win64-llvm/20200914-0434/
LibVLCSharp gets built successfully (https://code.videolan.org/videolan/LibVLCSharp/-/tree/master/).
I was trying to build "VLCUnityPlugin.dll" but failing (have installed https://github.com/mstorsjo/llvm-mingw/tree/20200325 (LLVM MinGW)), using MSYS64 to run ./build.sh and it was coming up with this error:
MSYS error while building VLCUnity plugin dll
I thought maybe since "VLCUnityPlugin.dll" is NOT present, Unity x64 (v 2019.4.8f1) keeps on complaining with the following errors:
But after, I hacked "common" make file as shown below:
make file changes to build VLCUnityPlugin.dll I successfully built VLCUnityPlugin.dll and my plugin file structure looks like this now: Plugin directory structure
Still, I do see UNITY Errors: "Assets\VLCUnity\Demos\Scripts\MinimalPlayback.cs(99,39): error CS1061: 'MediaPlayer' does not contain a definition for 'GetTexture' and no accessible extension method 'GetTexture' accepting a first argument of type 'MediaPlayer' could be found (are you missing a using directive or an assembly reference?)"
...ANSWER
Answered 2020-Sep-15 at 07:19The free trial version is available for download here https://videolabs.io/vlc-unity/vlc-unity-windows-trial.unitypackage.
That being said, if you want to build it yourself, you should follow what the CI does https://code.videolan.org/videolan/vlc-unity/-/blob/master/.gitlab-ci.yml
The libvlcsharp build is a special one, you need to define UNITY when you build it. It has the added GetTexture method.
For VLCPlugin.dll, you should crosscompile from Linux, where you install llvm-mingw and run it from bash (for example). MSYS not needed.
QUESTION
I have been trying to get the VLC plugin for Unity3D to build. It is found here: https://code.videolan.org/videolan/vlc-unity/blob/master/README.md
I am trying to do this on Debian 10 (buster).
The first instruction was to: Download and install https://github.com/mstorsjo/llvm-mingw on latest Debian (WSL or otherwise). Add it to path.
I believe I have done that part successfully.
Next is to: Download VLC nightly build and adjust if need be vlc-4.0.0-dev/sdk/lib path to LDFLAGS in Common.mk
This is where my issue is. I've done the snap install of the nightly build, I've downloaded the source with a -dev in name from here: https://nightlies.videolan.org/build/source/
I've also tried to use the master-daily PPA.
But I still cannot find any vlc-4.0.0-dev/sdk/lib path.
I have tried to set the LDFLAGS to some of the vlc lib folders I have, but every time I build I get this error:
...ANSWER
Answered 2020-Feb-18 at 03:00Since this plugin is currently Windows-only, I'm assuming you are targeting Windows.
Download a nightly from https://nightlies.videolan.org/build/win64-llvm/last/
You will find the libs at vlc-4.0.0-{date}-dev-win64.7z\vlc-4.0.0-dev\sdk\lib\
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