android-decodeencodetest | convert ExtractDecodeEditEncodeMuxTest to asynchronous mode

 by   mstorsjo Java Version: Current License: No License

kandi X-RAY | android-decodeencodetest Summary

kandi X-RAY | android-decodeencodetest Summary

android-decodeencodetest is a Java library.,roid-decodeencodetest has no bugs, it has no vulnerabilities and it has low support. However android-decodeencodetest build file is not available. You can download it from GitHub.

Example on how to convert ExtractDecodeEditEncodeMuxTest to asynchronous mode
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              android-decodeencodetest has a low active ecosystem.
              It has 90 star(s) with 30 fork(s). There are 10 watchers for this library.
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              It had no major release in the last 6 months.
              There are 0 open issues and 3 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of android-decodeencodetest is current.

            kandi-Quality Quality

              android-decodeencodetest has 0 bugs and 0 code smells.

            kandi-Security Security

              android-decodeencodetest has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              android-decodeencodetest code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              android-decodeencodetest does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              android-decodeencodetest releases are not available. You will need to build from source code and install.
              android-decodeencodetest has no build file. You will be need to create the build yourself to build the component from source.
              android-decodeencodetest saves you 615 person hours of effort in developing the same functionality from scratch.
              It has 1431 lines of code, 66 functions and 14 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

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            android-decodeencodetest Key Features

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            android-decodeencodetest Examples and Code Snippets

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            Community Discussions

            QUESTION

            MediaCodec.Callback handle IllegalStateException from MediaExtractor
            Asked 2018-Feb-21 at 11:13

            I am using MediaCodec in asynchronous mode to transcode a video based on the example by mstorsjo. With some video files I am getting IllegalStateException's thrown when I call either MediaExtractor.advance() or MediaExtractor.getSampleTime(). E.g. in my audio decoder:

            ...

            ANSWER

            Answered 2018-Feb-21 at 11:13

            My best solution so far is to just wrap everything in a try catch block. I use a utility class that extends MediaCodec.Callback:

            Source https://stackoverflow.com/questions/48831809

            QUESTION

            MediaCodec: Convert image to video
            Asked 2018-Feb-06 at 12:31

            I want to be able to write a bitmap to a video using MediaCodec. I want the video to be e.g. 3 seconds long and 30 fps. I am targeting Android API 21.

            I have a class that does the drawing:

            ...

            ANSWER

            Answered 2018-Feb-06 at 12:31

            Efficiency wise, this drawing of the input frame probably is as efficient as it will get. Each time you submit a frame to the encoder, you can't really assume anything about the input surface buffer content (I think), so you need to copy the content to be encoded into it somehow, and this does pretty much it.

            If you skip drawing, you need to keep in mind that the surface you're drawing into isn't just a single buffer, but a set of a number of buffers (usually 4-10 buffers or so). When using the direct buffer access mode of the encoder, the encoder will tell you exactly which one of the buffers out of the pool it gave you to fill, and in such cases, you might have better luck with skipping drawing in the case if you've already filled the buffer before (and hoping that the encoder hasn't invalidated the contents).

            With surface input, you don't get to know which buffer you got to write into. In that case, you could e.g. try just doing the drawing the first N times. I don't think you can get the actual number of buffers though - you could try calling the deprecated getInputBuffers() method, but I don't think it's possible to use it in combination with surface input.

            However, about performance, the absolutely biggest issue and reason for your (lack of) performance is that you're doing everything synchronously. You said

            At the start of the processing, and then every time I successfully mux a frame thereafter, I call

            Hardware encoders generally have a bit of latency, and the time it takes to encode a single frame from start to finish is longer than the average time per frame, if you start encoding more than one at a time.

            Assuming you're using MediaCodec in async mode, I would suggest to just serially do the encoding of all the 90 frames in one thread, and write output packets to the muxer when you get them in the callback. That should keep the encoder pipeline busy. (Once the input buffers to the encoder are exhausted, the inputSurface methods will block until the encoder has completed a frame and freed up another one of the input buffers.) You might also want to buffer the output packets in a queue and write them asynchronously to the muxer (I remember reading about cases where MediaMuxer occasionally can block longer than you'd like).

            Source https://stackoverflow.com/questions/48642094

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install android-decodeencodetest

            You can download it from GitHub.
            You can use android-decodeencodetest like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the android-decodeencodetest component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

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