audio | Amalgamated C source and Golang bindings
kandi X-RAY | audio Summary
kandi X-RAY | audio Summary
Amalgamated C source and Golang bindings for common cross-platform audio libraries
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Trending Discussions on audio
QUESTION
I'm using glutin
and so have a move closure for my program's main loop and I'm trying to play an audio file with the rodio
crate. With the following code everything works and I get one beep every time the program loops:
ANSWER
Answered 2021-Jun-15 at 16:27Basically, the problem at hand is that rodio::Decoder::new
consumes the value which it reads from (well, actually it is already consumed by BufReader::new
). So, if you have a loop or a closure that can be called multiple times, you have to come up with a fresh value each time. This what File::open
does in your first code snipped.
In your second code snipped, you only create a File
once, and then try to consume it multiple times, which Rust's ownership concept prevents you from doing.
Also notice, that using reference is sadly not really an option with rodio
since the decoders must be 'static
(see for instance the Sink::append
trait bound on S
).
If you think your file system is a bit slow, and you want to optimize this, then you might actually want to read the entire file up-front (which File::open
doesn't do). Doing this should also provide you with a buffer (e.g. a Vec
) that you can clone, and thus allows to repeatedly create fresh values that can be consumed by the Decoder
. Here is an example doing this:
QUESTION
I'm using the plugin just_audio: ^0.7.4
from https://pub.dev/packages/just_audio. This plugin works with a system of playlist, we define a playlist this way (example with 3 songs):
ANSWER
Answered 2021-Jun-15 at 16:37Use map
instead of forEach
. forEach
returns a void
. Remove []
too otherwise you need to use the spread operator. Add async-await
wherever necessary because I can see listen
callback is async
.
QUESTION
As you might know, most common video container files are like zip archives that contain several other files: the actual video, several audio files for different languages and several text files for subtitles and captions. If these tracks are included in the video file, that's called packaged afaik.
Now, while HTML offers the element to reference additional files, are browsers capable of choosing among different packaged tracks and display different subtitles?
How is browser support?
...ANSWER
Answered 2021-Jun-15 at 14:13No, they can't, even though the HTML standard encourages browser vendors to implement such controls.
The standard allows several audio and video tracks per media resource, and exposes them via JavaScript:
A media resource can have multiple embedded audio and video tracks. For example, in addition to the primary video and audio tracks, a media resource could have foreign-language dubbed dialogues, director's commentaries, audio descriptions, alternative angles, or sign-language overlays.
4.8.12.10 Media resources with multiple media tracks
Additionally, the standard encourages controls for different audio tracks and captions.
If the [control] attribute is present, […] the user agent should expose a user interface to the user. This user interface should include features to […] change the display of closed captions or embedded sign-language tracks, select different audio tracks or turn on audio descriptions […]
QUESTION
I've been making a game using Unity and I added a slow motion function. Afterwards, when I added audio, I wanted to change the pitch of all audio whenever the slow motion function ocurred, but I can't seem to do it. I've been using Brackey's audio tutorial (here if you wanna see it) to guide me into using audio in Unity
Here is my audio manager:
...ANSWER
Answered 2021-Jun-15 at 06:15I wanted to change the pitch of all audio
If you want to change the pitch of any song at runtime you can simply use the source
of type AudioSource
that is saved in the sound class and edit it's values directly.
If you then do this as a foreach loop, in your soundManager
class, with each song in your array, you can pitch down all of them.
Change All Pitch Values:
QUESTION
I am having trouble trying to iterate over a JSON array of objects from a remote URL using Flutter's FutureBuilder.
My goal is to:
- Fetch JSON data from an API
- Output the data into a 2 column gridview layout
The JSON data is an array of objects(or a List of Maps in dart), the objects have simple string data.
I know that I need to build a future to fetch the data from the API and decode the JSON, then I need to create a FutureBuilder to output the List data into my Gridview Builder. That is what I have tried to do in my code below.
...ANSWER
Answered 2021-Jun-14 at 20:57You have to pass the function like this
QUESTION
I'm trying to play a sound just once when a marker is detected with the A-frame and AR.JS libraries.
I'm trying the code lines below but the sound is playing indefinite.
...ANSWER
Answered 2021-Jun-14 at 20:56It's playing indefinetely, because once it's visible - on each render loop you call playSound()
.
If you add a simple toggle check - You'll get your "once per visible" result:
QUESTION
I have found the code for an OObject
that serves me as a basic audio player (with a slider)
Works fine , however i can use it so far in the ContentView
like this :
ANSWER
Answered 2021-Jun-14 at 19:54In a non-SwiftUI situation, I'd normally recommend making player
an optional and loading it later, but, as you've probably discovered, you can't make an @ObservedObject
or @StateObject
optional.
I'd recommend refactoring AudioPlayerAV
so that it does the important work in a different function than init
. That way, you're free to load the content at whatever point you want.
For example:
QUESTION
I just launched the emulator App by double clicking it. It loaded (loading time is 10 to 15 min) with an audio to accept Microsoft licence agreement and login with current Microsoft id. It shows the licence agreement window as shown in below image:
Hololens Emulator Licence Agreement
I could not click the Accept button. So I could not proceed further. I used alt+mouse drag to bring the hand, but either the hand does not appear or sometimes even if it appears and moves, no raycast to point on the button. I tried toggling the Use mouse, use keyboard for simulation check boxes.
Emulator version: 10.0.20346.1002
My device sepc:
Processor Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz 2.80 GHz, Installed RAM 16.0 GB (15.9 GB usable), System type 64-bit operating system, x64-based processor
Windows Spec:
Edition Windows 10 Enterprise, Version 21H1, OS build 19043.1023, Experience Windows Feature Experience Pack 120.2212.2020.0
Windows SDK version - 10.0.20348.1
GPU: Nvidia Geforce GTX 1070, DirectX version: 12, Driver model: WDDM 2.7
...ANSWER
Answered 2021-Jun-14 at 18:48Thanks Hernando - MSFT for helping me. The Accept button in the Licence agreemnet window can be clicked by moving back and forth the hand using W,A,S,D keys.
Previously i thought that i should click using a raycast pointer. It would be nice if i can click using raycast because the current approach is very difficult for any new users.
Additionally, sometimes mouse and keyboard inputs doesn't worked for me. This is because the 'Use Mouse' and 'Use Keyboard' check-boxes under the Simulation Panel is disabled. We have to ensure they are enabled for using mouse and keyboard for simulation inputs.
QUESTION
I am writing a camera app. So when the user goes to the camera page they are provided with the option to grant camera permissions or not. I am saving their decision in variable const [hasPermission, setHasPermission] = useState(null);
My current use effect function:
ANSWER
Answered 2021-Jun-14 at 18:35You only need to pass the variable that matters. No need to check anything else.
QUESTION
I have a webm file with only the video track. I would like to know if is it possible to create a new file with an only muted audio track of the same duration as the video file. Let's say that we have a webm vp8 and I want to create another file with the same duration with a muted AAC track.
...ANSWER
Answered 2021-Jun-14 at 16:36Yes, using pipes, like this.
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