sb6code | Source code for OpenGL SupeBible 6th Edition examples | 3D Printing library

 by   openglsuperbible C Version: Current License: No License

kandi X-RAY | sb6code Summary

kandi X-RAY | sb6code Summary

sb6code is a C library typically used in Modeling, 3D Printing applications. sb6code has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Source code for OpenGL SupeBible 6th Edition examples
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              sb6code has a low active ecosystem.
              It has 465 star(s) with 179 fork(s). There are 56 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 17 open issues and 6 have been closed. On average issues are closed in 264 days. There are 6 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of sb6code is current.

            kandi-Quality Quality

              sb6code has no bugs reported.

            kandi-Security Security

              sb6code has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              sb6code does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              sb6code releases are not available. You will need to build from source code and install.

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            sb6code Key Features

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            sb6code Examples and Code Snippets

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            Community Discussions

            QUESTION

            Getting `undefined reference to 'glfwOpenWindowHint' ` error when trying to run OpenGL SuperBible example code on Linux
            Asked 2020-Apr-20 at 02:01

            I'm trying to sun OpenGL SuperBible 6th edition example code for the first time on my Manjaro (arch) system. I followed the HOWTOBUILD.txt, installed mesa and glfw (glfw-wayland, not sure if there is a difference) via pacman. Tried to run the first time unsuccessfuly, then changed an error in the CMakeList.txt as described in here https://stackoverflow.com/a/24474361/9197461 it got rid of the undefined reference to 'glfwInit' error, but all other undefined errors stayed. Can anyone help me compile this without errors?

            code example: https://github.com/openglsuperbible/sb6code

            full error when I try to run make:

            ...

            ANSWER

            Answered 2020-Apr-20 at 02:01

            I downloaded the source code and tried the steps you've done and not surpringsingly, received the same error message.

            And it seems that the source code uses GLFW2 instead of GLFW3.

            glfwOpenWindowHint is renamed to glfwWindowHint in GLFW3

            See: glfwOpenWindowHint not declared in this scope GLFW3 & GLEW

            You could try installing GLFW2 and run it again. Since GLFW2 is available in Ubuntu Xenial, remember to configure sources.list accordingly.

            For OpenGL SuperBible 6th

            EDIT: I could not manage to install libglfw2 from Ubuntu Xenial repository. And manually installed dpkg from official website.

            1. download .deb file from https://launchpad.net/ubuntu/xenial/+package/libglfw-dev

            2. go to the folder .deb is installed in and run sudo dpkg -i [name of libglfw2].deb

            3. Run find . -name "libglfw*" in /usr/lib to find the path to the library. (there can be multiple libglfw.so as you already downloaded GLFW3 so be careful)

            4. Create a symbolic link for the dynamic library just installed by running the following command:

              sudo ln -s /usr/lib/[path to file]/[filename] /usr/lib/[path to file]/libglfw2.so

            5. Edit sb6code/CMakeFiles/tunnel.dir/link.txt as follows

              -lglfw to -lglfw2

            6. Run make

            For OpenGL SuperBible 7th

            If you have already installed libglfw3 but could not manage to run cmake .., this could be because your libglfw3.so is stored as libglfw.so.

            In that case, you can create a symbolic link to it:

            sudo ln -s /usr/lib/[path to file]/[libglfw name].so /usr/lib/[path to file]/libglfw3.so

            Save and run cmake .. again inside build.

            If it fails because of linker, make sure you have all the dependencies:

            Source https://stackoverflow.com/questions/61301753

            QUESTION

            How to fix CMake file provided by the OpenGL Superbible 6th edition book
            Asked 2019-Apr-23 at 08:05

            I'm having problems compiling the example code provided with the OpenGL Superbible, 6th ed. I'm using Ubuntu 19.04 and CMake 3.13.4. I have all the necessary dependencies. CMake executes with no problems ("cmake ."), but when I enter the make command it fails.

            I'm under the impression it has to do with GLFW but I don't know how to change CMake for it to work.

            Here's a link to the example code. https://github.com/openglsuperbible/sb6code

            I've already fixed the issue in line 13 of the CMakeLists.txt file but its still not compiling.

            From:

            ...

            ANSWER

            Answered 2019-Apr-23 at 08:05

            I have changed the code and the cmake file to work with GLFW3. Now the project compiles and runs. I uploaded it to github here: https://github.com/mlioz/sb6code_fixed

            Source https://stackoverflow.com/questions/55634364

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install sb6code

            You can download it from GitHub.

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            https://github.com/openglsuperbible/sb6code.git

          • CLI

            gh repo clone openglsuperbible/sb6code

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            git@github.com:openglsuperbible/sb6code.git

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