sb7code | Source code and supporting material | 3D Printing library

 by   openglsuperbible C Version: Current License: No License

kandi X-RAY | sb7code Summary

kandi X-RAY | sb7code Summary

sb7code is a C library typically used in Modeling, 3D Printing applications. sb7code has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

This is the repository for the example source code for the 7th edition of the OpenGL SuperBible. Please read HOWTOBUILD.txt. It tells you how to build and run the examples.
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              sb7code has a low active ecosystem.
              It has 658 star(s) with 241 fork(s). There are 60 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 23 open issues and 11 have been closed. On average issues are closed in 196 days. There are 8 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of sb7code is current.

            kandi-Quality Quality

              sb7code has no bugs reported.

            kandi-Security Security

              sb7code has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              sb7code does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              sb7code releases are not available. You will need to build from source code and install.

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            sb7code Key Features

            No Key Features are available at this moment for sb7code.

            sb7code Examples and Code Snippets

            No Code Snippets are available at this moment for sb7code.

            Community Discussions

            QUESTION

            Rendering greyish textures instead of in color
            Asked 2019-Jul-08 at 08:35

            I'm porting a bindless textures example from ch11 of Superbible 7th ed., p.557. The objects render fine, however, as you can notice in the uploaded gifs the color is grey in the results that I'm getting. I'd like to get the color working on each object. Any ideas what could be causing the problem? Thank you.

            expected output:

            output I am getting:

            support files: bindlesstexures_support.zip

            source code:

            ...

            ANSWER

            Answered 2019-Jul-08 at 08:35

            There are 2 issues. The first issue is in the transformation of the texture data:

            Source https://stackoverflow.com/questions/56927699

            QUESTION

            starfield simulation rendering blank
            Asked 2019-Jul-05 at 22:01

            How to python debug opengl starfield simulation that drawing a black screen? The code seems ok, but obviously something is off. Are there any additional functions such as glGetError that can verify variables to assist in debugging? I believe I have hurdled, coded correctly a glMapBufferRange function call.

            UPDATE: With excellent support by Rabbid76 the program is now rendering the same as expected results. Thank you very much!

            Expected output:

            Support files: starfield_support.zip

            Ported from: starfield.cpp

            source code:

            ...

            ANSWER

            Answered 2019-Jul-04 at 20:55

            How to python debug opengl [...]

            Those days it is common to generate debug output when debugging OpenGL.
            The Kronos wiki page Debug Output tells everything about it what you've to know.

            A debug message callback is specified by glDebugMessageCallback. The debug output has to be enabled by glEnable(GL_DEBUG_OUTPUT). Synchronous outputs can are generated when glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS) is enabled.
            Which outputs are generated can be set by glDebugMessageControl in detail.

            To activate the debug output you've to generate a debug call back function with the decorator @GLDEBUGPROC:

            Source https://stackoverflow.com/questions/56893863

            QUESTION

            TypeError: expected c_float_Array_12_Array_3 instance, got glm.vec3, seg fault
            Asked 2019-Jul-04 at 17:29

            How to resolve an error that I'm getting trying to assign values to memory allocated by glMapBufferRange This is a problematic function, due to not having casts in python. I am trying to assign values to this memory, though am experiencing the error stated in the title. I have also tried to create a np.array with a dimension of the size material but to no avail. Perhaps just not doing it correctly.

            Update and SUCCESS! With the amazing help of Rabbid76 and the fixes first to allocate and be able to assign to glMapBufferRange memory, and then to the sbmloader.py the program renders successfully. Thank you.

            Final results also found on my github PythonOpenGLSuperBible7Glut

            support files: hdrbloom_support.zip

            expected output rendering is what the actual results are rendering:

            source code:

            ...

            ANSWER

            Answered 2019-Jul-04 at 16:43

            First of all note, that the memory layout of the (std140) structure in the uniform block

            Source https://stackoverflow.com/questions/56884987

            QUESTION

            hdrexposure program from SB OpenGL rendering blank screen
            Asked 2019-Jul-03 at 21:51

            Relatively simple program drawing a blank screen. Ported from Superbible Opengl 7th ed.

            The program is currently drawing a blank screen. Although the textoverlay is working correctly.

            Update: Added the use of glGetError to add additional error checking. Though there is no error produced by it. Still a blank screen however.

            Update and SUCCESS: The program is now rendering the hdr image perfect. Thanks to Rabbid76 excellent answer. It was also a ktxloader that needed a fix. Thank you.

            Expected output is:

            support files: hdrexposure_support.zip

            ported from: hdrexposure.cpp

            source code:

            ...

            ANSWER

            Answered 2019-Jul-03 at 21:46

            The result of exp(0.0) is 1.0, so the result of 1.0-exp(0.0) is 0.0.
            You've to ensure that the value of the uniform exposure is not 0.0, to get a result greater than 0.0 for the expression:

            Source https://stackoverflow.com/questions/56873087

            QUESTION

            glDrawBuffer function producing 1282 invalid operation
            Asked 2019-Jul-03 at 07:22

            Run into an error with the glDrawBuffer function. I am porting Figure 9.8 of Superbible OpenGL 7th ed. p.457. Any help will be greatly appreciated. Thank you.

            supporting files: stereo_support.zip

            expected output:

            ...

            ANSWER

            Answered 2019-Jul-03 at 06:41

            If you want a stereo rendering window, you'll have to request that during glut initialization by add the GLUT_STEREO flag.

            Source https://stackoverflow.com/questions/56862549

            QUESTION

            glm.sizeof( glm.mat4 ) and the glMapBufferRange function error on a multiviewport rendering
            Asked 2019-Jul-02 at 13:41

            Figure 8.27 of Superbible OpenGL 7th ed. has been ported to python although I am experiencing an error with the glMapBufferRange once more. This time to allocate a glm.mat4 I have tried to convert it to native ctypes.sizeof(ctypes.c_float) * 16 to no avail. Please help. Thank you.

            Update: An excellent answer has been provided by Rabbid76. I was able to fix the problem and now the program renders the 4 spinning cubes. Thank you very much!

            expected output:

            Current output: error 1282, glMapBufferRange, invalid operation

            Support file: multiviewport_support.zip

            Source code:

            ...

            ANSWER

            Answered 2019-Jul-02 at 13:33

            A matrix is an array of 16 floating point values. The uniform block consists of 4 matrices in a row.

            Wrap a 2 dimensional array with shape (4, 16) to the memory which is returned by glMapBufferRange:

            Source https://stackoverflow.com/questions/56852842

            QUESTION

            A cubic Bezier patch and its control cage inaccurate rendering
            Asked 2019-Jul-02 at 13:35

            I am trying to port an example from chapter 8 of the Superbible OpenGL 7th ed. and the control cage lines are not going from point to point as in the example gif or the image on page 375 of the book. Instead its rendering the lines to just a single point. I have provided it below. Thank you.

            Expected output:

            Actual output I am receiving:

            Support files: cubicbezier_support.zip

            ...

            ANSWER

            Answered 2019-Jul-02 at 08:18

            When the element array is specified, then the the type of the indices is types.c_int respectively 'int':

            Source https://stackoverflow.com/questions/56847666

            QUESTION

            How to get clip distances and textures on green dragon rendering
            Asked 2019-Jun-30 at 18:32

            The source is of a green dragon rendering. My question is how to get the clip distances working on it? Also, the textures are not appearing as the expected output. Any ideas what can be modified in the source code to render the program as expected?

            Update: With the excellent help and superb answers of Rabbid76 the clip distance is working and texture loading is working! Thank You.

            Bonus example: clipdistance_torus_package.zip a clip distance example with a torus and textures!

            Expected output:

            Files to run: clipdistance_dragon.zip

            ...

            ANSWER

            Answered 2019-Jun-30 at 17:22

            The C++ code from the example

            Source https://stackoverflow.com/questions/56822326

            QUESTION

            running into roadblock with opengl function glBeginTransformFeedback
            Asked 2019-Jun-29 at 16:10

            So I'm having problem with the opengl function glBeginTransformFeedback When I uncomment the lines, an error is occurring. It says 1282 invalid operation though that's quite vague.

            My question is what should be done with the source code to uncomment these three lines:

            ...

            ANSWER

            Answered 2019-Jun-29 at 15:57

            sys.getsizeof() doesn't return the size of a buffer meanged by an object, it returns the size of the object.

            If you wan to get the size of a the buffer manged by an ctypes object, then you've to us ctypes.sizeof. e.g:

            glBufferData(GL_ELEMENT_ARRAY_BUFFER, lines * 2 * sys.getsizeof(int), None, GL_STATIC_DRAW)
            glBufferData(GL_ELEMENT_ARRAY_BUFFER, lines * 2 * ctypes.sizeof(ctypes.c_int), None, GL_STATIC_DRAW)

            PyGLM alos provides a glm.sizeof() function. e.g.:

            glBufferData(GL_ARRAY_BUFFER, POINTS_TOTAL * sys.getsizeof(glm.vec4()), ar, GL_DYNAMIC_COPY)
            glBufferData(GL_ARRAY_BUFFER, POINTS_TOTAL * glm.sizeof(glm.vec4), ar, GL_DYNAMIC_COPY)

            NumPy provides the .itmesize property. e.g.:

            Source https://stackoverflow.com/questions/56816334

            QUESTION

            asteroids program using indirect draws, glMultiDrawArraysIndirect not rendering and drawing blank
            Asked 2019-Jun-29 at 10:26

            I'm porting a program to learn about indirect draws from Superbible OpenGL 7th ed. This program is supposed to render almost 1 billion vertices per second and does not get a bottleneck from the rate of submitting draw commands due to using a modern opengl technique of glMultiDrawArraysIndirect Any help would be appreciated. Thank You.

            this is the expected output:

            Update: I'm very grateful for the wonderful help from the Rabbid76 answer. The code is so good and the insight as to why is refreshing and amazing. Thank you so much! The program is displaying the asteroid field as intended!

            It does appear that the program runs faster with the indirect draws.

            I agree don't seem to use enum as a class right in python. Plus its probably better not to.

            dependency files: asteroids_support.zip there's an updated sbmloader in the zip

            source code of asteroids.py

            ...

            ANSWER

            Answered 2019-Jun-29 at 08:50

            The parameters to python functions and methods are not in-out paramters, they are inputs only. But you can return a tuple from a function. Change the method .get_sub_object_info() in the class SBMObject:

            Source https://stackoverflow.com/questions/56813617

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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