sb7code | Source code and supporting material | 3D Printing library
kandi X-RAY | sb7code Summary
kandi X-RAY | sb7code Summary
This is the repository for the example source code for the 7th edition of the OpenGL SuperBible. Please read HOWTOBUILD.txt. It tells you how to build and run the examples.
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QUESTION
I'm porting a bindless textures example from ch11 of Superbible 7th ed., p.557. The objects render fine, however, as you can notice in the uploaded gifs the color is grey in the results that I'm getting. I'd like to get the color working on each object. Any ideas what could be causing the problem? Thank you.
expected output:
output I am getting:
support files: bindlesstexures_support.zip
source code:
...ANSWER
Answered 2019-Jul-08 at 08:35There are 2 issues. The first issue is in the transformation of the texture data:
QUESTION
How to python debug opengl starfield simulation that drawing a black screen? The code seems ok, but obviously something is off. Are there any additional functions such as glGetError
that can verify variables to assist in debugging? I believe I have hurdled, coded correctly a glMapBufferRange
function call.
UPDATE: With excellent support by Rabbid76 the program is now rendering the same as expected results. Thank you very much!
Expected output:
Support files: starfield_support.zip
Ported from: starfield.cpp
source code:
...ANSWER
Answered 2019-Jul-04 at 20:55How to python debug opengl [...]
Those days it is common to generate debug output when debugging OpenGL.
The Kronos wiki page Debug Output tells everything about it what you've to know.
A debug message callback is specified by glDebugMessageCallback
. The debug output has to be enabled by glEnable(GL_DEBUG_OUTPUT)
. Synchronous outputs can are generated when glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS)
is enabled.
Which outputs are generated can be set by glDebugMessageControl
in detail.
To activate the debug output you've to generate a debug call back function with the decorator @GLDEBUGPROC
:
QUESTION
How to resolve an error that I'm getting trying to assign values to memory allocated by glMapBufferRange
This is a problematic function, due to not having casts in python. I am trying to assign values to this memory, though am experiencing the error stated in the title. I have also tried to create a np.array
with a dimension of the size material
but to no avail. Perhaps just not doing it correctly.
Update and SUCCESS! With the amazing help of Rabbid76 and the fixes first to allocate and be able to assign to glMapBufferRange
memory, and then to the sbmloader.py the program renders successfully. Thank you.
Final results also found on my github PythonOpenGLSuperBible7Glut
support files: hdrbloom_support.zip
expected output rendering is what the actual results are rendering:
source code:
...ANSWER
Answered 2019-Jul-04 at 16:43First of all note, that the memory layout of the (std140
) structure in the uniform block
QUESTION
Relatively simple program drawing a blank screen. Ported from Superbible Opengl 7th ed.
The program is currently drawing a blank screen. Although the textoverlay is working correctly.
Update: Added the use of glGetError
to add additional error checking. Though there is no error produced by it. Still a blank screen however.
Update and SUCCESS: The program is now rendering the hdr image perfect. Thanks to Rabbid76 excellent answer. It was also a ktxloader that needed a fix. Thank you.
Expected output is:
support files: hdrexposure_support.zip
ported from: hdrexposure.cpp
source code:
...ANSWER
Answered 2019-Jul-03 at 21:46The result of exp(0.0)
is 1.0, so the result of 1.0-exp(0.0)
is 0.0.
You've to ensure that the value of the uniform exposure
is not 0.0, to get a result greater than 0.0 for the expression:
QUESTION
Run into an error with the glDrawBuffer
function. I am porting Figure 9.8 of Superbible OpenGL 7th ed. p.457. Any help will be greatly appreciated. Thank you.
supporting files: stereo_support.zip
expected output:
...ANSWER
Answered 2019-Jul-03 at 06:41If you want a stereo rendering window, you'll have to request that during glut initialization by add the GLUT_STEREO
flag.
QUESTION
Figure 8.27 of Superbible OpenGL 7th ed. has been ported to python although I am experiencing an error with the glMapBufferRange once more. This time to allocate a glm.mat4 I have tried to convert it to native ctypes.sizeof(ctypes.c_float) * 16 to no avail. Please help. Thank you.
Update: An excellent answer has been provided by Rabbid76. I was able to fix the problem and now the program renders the 4 spinning cubes. Thank you very much!
expected output:
Current output: error 1282, glMapBufferRange, invalid operation
Support file: multiviewport_support.zip
Source code:
...ANSWER
Answered 2019-Jul-02 at 13:33A matrix is an array of 16 floating point values. The uniform block consists of 4 matrices in a row.
Wrap a 2 dimensional array with shape (4, 16) to the memory which is returned by glMapBufferRange
:
QUESTION
I am trying to port an example from chapter 8 of the Superbible OpenGL 7th ed. and the control cage lines are not going from point to point as in the example gif or the image on page 375 of the book. Instead its rendering the lines to just a single point. I have provided it below. Thank you.
Expected output:
Actual output I am receiving:
Support files: cubicbezier_support.zip
...ANSWER
Answered 2019-Jul-02 at 08:18When the element array is specified, then the the type of the indices is types.c_int
respectively 'int'
:
QUESTION
The source is of a green dragon rendering. My question is how to get the clip distances working on it? Also, the textures are not appearing as the expected output. Any ideas what can be modified in the source code to render the program as expected?
Update: With the excellent help and superb answers of Rabbid76 the clip distance is working and texture loading is working! Thank You.
Bonus example: clipdistance_torus_package.zip a clip distance example with a torus and textures!
Expected output:
Files to run: clipdistance_dragon.zip
...ANSWER
Answered 2019-Jun-30 at 17:22The C++ code from the example
QUESTION
So I'm having problem with the opengl function glBeginTransformFeedback
When I uncomment the lines, an error is occurring. It says 1282 invalid operation though that's quite vague.
My question is what should be done with the source code to uncomment these three lines:
...ANSWER
Answered 2019-Jun-29 at 15:57sys.getsizeof()
doesn't return the size of a buffer meanged by an object, it returns the size of the object.
If you wan to get the size of a the buffer manged by an ctypes
object, then you've to us ctypes.sizeof
. e.g:
glBufferData(GL_ELEMENT_ARRAY_BUFFER, lines * 2 * sys.getsizeof(int), None, GL_STATIC_DRAW)
glBufferData(GL_ELEMENT_ARRAY_BUFFER, lines * 2 * ctypes.sizeof(ctypes.c_int), None, GL_STATIC_DRAW)
PyGLM
alos provides a glm.sizeof()
function. e.g.:
glBufferData(GL_ARRAY_BUFFER, POINTS_TOTAL * sys.getsizeof(glm.vec4()), ar, GL_DYNAMIC_COPY)
glBufferData(GL_ARRAY_BUFFER, POINTS_TOTAL * glm.sizeof(glm.vec4), ar, GL_DYNAMIC_COPY)
QUESTION
I'm porting a program to learn about indirect draws from Superbible OpenGL 7th ed. This program is supposed to render almost 1 billion vertices per second and does not get a bottleneck from the rate of submitting draw commands due to using a modern opengl technique of glMultiDrawArraysIndirect
Any help would be appreciated. Thank You.
this is the expected output:
Update: I'm very grateful for the wonderful help from the Rabbid76 answer. The code is so good and the insight as to why is refreshing and amazing. Thank you so much! The program is displaying the asteroid field as intended!
It does appear that the program runs faster with the indirect draws.
I agree don't seem to use enum as a class right in python. Plus its probably better not to.
dependency files: asteroids_support.zip there's an updated sbmloader in the zip
source code of asteroids.py
...ANSWER
Answered 2019-Jun-29 at 08:50The parameters to python functions and methods are not in-out paramters, they are inputs only. But you can return a tuple from a function. Change the method .get_sub_object_info()
in the class SBMObject
:
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