genimage | generate multiple filesystem and flash images | File Utils library
kandi X-RAY | genimage Summary
kandi X-RAY | genimage Summary
tool to generate multiple filesystem and flash images from a tree
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QUESTION
I am working on a book. The chapters will be written in Markdown (.md), and then converted to both html and pdf (via LaTeX) versions using pandoc. Each chapter has a handful of associated Python scripts that generate some images and need to be run before the chapter is built. I am trying to write a makefile that will compile all the chapters to these two formats.
For now, the project is structured as follows:
...ANSWER
Answered 2022-Apr-01 at 14:50The following is based on the project tree you show and assumes GNU make. It also assumes that you must run pandoc
and your python scripts from the top level directory of the project. Pattern rules can probably help:
QUESTION
I am new to Buildroot and I am trying to figure out how to update genimage
to newer version in Buildroot. I am currently on version 14 and I would like to update to version 15 of genimage
tool.
Can anyone please let me know how to upgrade to newer versions of tools in Buildroot?
I found the PATCH file to bump to version 15 here : genimage But I am not sure how to apply this Patch file in Buildroot.
Thanks in advance.
P.S: I am using Buildroot 2021.11.2.
...ANSWER
Answered 2022-Mar-03 at 20:22Patches can simply be applied with the 'patch' tool, but you probably have Buildroot in a git repo, so you can add it as a git commit with git am or directly cherry pick the commit with git cherry-pick . Do notice that genimage 15 does bring a few non-backwards compatible changes. If the above sounds complicated to you, then consider just moving to the 2022.02 release which includes it. The final 2022.02 release will be out in a few days, but you can already use 2022.02-rc3.
QUESTION
I've had that project in my head for a few weeks so I made a game of life simulation program but after comparing it to this simulation (https://playgameoflife.com/), none of what i've codded is accurate even tho I respected the rules in my code ...
is my code not correct ? what's wrong ?
...ANSWER
Answered 2022-Feb-21 at 19:07new_board = board
doesn't do what you want it to. It just sets one the value of the new_board
variable to the current value of the board
variable... both are references. That means you're modifying the same board that you're examining... whereas you want to construct a new board based solely on the contents of the old board.
Remove the new_board
field (which you don't need), then change this:
QUESTION
I'm new to buildroot. I used the scanpypi script to add external packages to Buildroot. When I run the compilation (make
command), I quickly have this error returned :
ANSWER
Answered 2021-Nov-30 at 11:07So after some tries, I fixed the issue by running : make clean world
.
QUESTION
I am generating an svg, with text, using D3.js for a user to download.
Unfortunately, when an svg is downloaded, the font family applied to the text on the svg does not appear to be included when the svg is converted to canvas, then downloaded as a png.
The font styling appears to be missing.
Is there a way to construct the png with this font family applied?
To download the svg as a png, I adapted the answer described here.
Here is my process:
First, I create the svg.
...ANSWER
Answered 2020-Aug-07 at 16:00To anybody who finds this with the same problem, I was able to figure it out.
Thanks to Mr. Longson's suggestion, I found the following answer by Kaiido on this question.
Kaiido's GFontToDataURI method worked perfectly. I incorporated it into my code like so:
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