potion | lucky stiff 's little language | Interpreter library

 by   perl11 C Version: 0.3 License: Non-SPDX

kandi X-RAY | potion Summary

kandi X-RAY | potion Summary

potion is a C library typically used in Utilities, Interpreter applications. potion has no bugs, it has no vulnerabilities and it has low support. However potion has a Non-SPDX License. You can download it from GitHub.

Potion is an object- and mixin-oriented (traits) language.
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            kandi-support Support

              potion has a low active ecosystem.
              It has 594 star(s) with 90 fork(s). There are 27 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 21 open issues and 58 have been closed. On average issues are closed in 214 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of potion is 0.3

            kandi-Quality Quality

              potion has no bugs reported.

            kandi-Security Security

              potion has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              potion has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              potion releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of potion
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            potion Key Features

            No Key Features are available at this moment for potion.

            potion Examples and Code Snippets

            Explanation
            Javadot img1Lines of Code : 119dot img1no licencesLicense : No License
            copy iconCopy
            public interface Potion {
              void drink();
            }
            
            @Slf4j
            public class HealingPotion implements Potion {
              @Override
              public void drink() {
                LOGGER.info("You feel healed. (Potion={})", System.identityHashCode(this));
              }
            }
            
            @Slf4j
            public class HolyWate  

            Community Discussions

            QUESTION

            How to install local python packages when building jobs under Github Actions?
            Asked 2021-Jun-12 at 17:27

            I am building a python project -- potion. I want to use Github actions to automate some linting & testing before merging a new branch to master.

            To do that, I am using a slight modification of a Github recommended python actions starter workflow -- Python Application.

            During the step of "Install dependencies" within the job, I am getting an error. This is because pip is trying to install my local package potion and failing.

            The code that is failing if [ -f requirements.txt ]; then pip install -r requirements.txt; fi

            The corresponding error is:

            ...

            ANSWER

            Answered 2021-Jun-11 at 14:29

            The "package under test", potion in your case, should not be part of the requirements.txt. Instead, simply add your line

            Source https://stackoverflow.com/questions/67935975

            QUESTION

            Seeking advice for Item system in RPG game (Java)
            Asked 2021-Jun-03 at 18:34

            everyone! So i've been doing some game ideas in my free time and i'm currently creating rpg item system. Firstly, i've made base class Item. It implements Comparable and i set its natural ordering by in-game name.

            ...

            ANSWER

            Answered 2021-Jun-03 at 18:34

            Just a reminder that this is a space for asking questions like "why doesn't this work", whereas this is something that should go in a discussion forum (which the rules explicitly say SO is not). Just for the future :)

            That being said, I would go enum because as a fellow game designer you never really know how many items you're going to compulsively add, and having a subclass for each one is gonna get tiring.

            Source https://stackoverflow.com/questions/67826821

            QUESTION

            Where does data received from an IOT device get stored on Google Cloud?
            Asked 2021-May-23 at 12:50

            I started playing with Google Cloud IOT Core today. I went through the tutorial and ran a script to send messages from the virtual device back to my topic (if this is the correct phrasing). If I want to pull a message sent by my virtual device, I run the following:

            ...

            ANSWER

            Answered 2021-May-23 at 12:50

            Cloud IOT does not dictate you the way your devices data is stored.

            Please, consider review the IoT technical overview in the Google Cloud Architecture center and some of the proposed architectures, especially Designing a Connected Vehicle Platform on IoT Core.

            The IoT Core main documentation provides a very handy diagram as well:

            All these architectures are generally based on the processing of the information received from your devices in Pub/Sub in some or other way.

            Pub/Sub is a message broker, similar - but with subtle differences - to other systems like Kafka, Active MQ, etcetera. It allows you to decouple and at the same interconnect different services in the Google Cloud Platform (different services can publish information to a certain topic, while other can consume it). But it will not provide a way for message persistent storage on its own: by default, the message retention period is at most 7 seven days.

            The responsibility for storing those messages if required lies with the services consuming those messages.

            You can use any service that can consume messages from those Pub/Sub topics, but typically you will use products like Dataflow, an advanced stream or batch data processing tool, that will allow you to process your device data and to distribute it to different storage services if necessary.

            If your are interested in analytics, the way to go should be either Bigtable or better BigQuery. There are several Dataflow templates available out of the box for storing your Pub/Sub information in BigQuery. Please, consider review this excellent related article as well.

            You can store your device information in other services as well, like Cloud SQL, managed relational database services versions of MySQL, PostgreSQL and SQL Server, Cloud Firestore (formerly Datastore), a flavor or NoSQL database, or even Cloud Storage, for storing your device information as plain, unstructured objects. Although a bit dated now, please, see the section What Storage type? in the extraordinary grumpygrace.dev flowcharts page for more information about the different storage options available.

            Source https://stackoverflow.com/questions/67652299

            QUESTION

            APCSP create task issue - Method ends program after being called
            Asked 2021-May-21 at 16:19

            I am creating a short RPG game for my AP CSP project and for some reason when I call the method Element in line 310-313, it just ends the rest of the code in Main (which is all the remaining code in the program). The user is required to press x to continue the game but it skips all of that and auto-fills the user-inputs correctly. Put it short, once you select your element in the code, the program finishes the game by itself, which is not supposed to happen since the user needs to have its input to continue the dialogue.

            Aforementioned, the intended output of this code is to complete the dialogue with the user input and user information only. Please help as this is due soon!

            ...

            ANSWER

            Answered 2021-May-11 at 07:49

            It looks like you stopped following the pattern that you applied in the beginning. As you'll see, prior to line 310, you have used

            Source https://stackoverflow.com/questions/67479847

            QUESTION

            Mongoengine - Query Documents that contain EmbeddedDocuments meeting multiple criteria
            Asked 2021-May-13 at 21:38

            I need to query only the subset of Documents that contain an EmbeddedDocument that meets more than one criteria.

            In the following poorly constructed example, I create two simple Documents...

            ...

            ANSWER

            Answered 2021-May-13 at 21:38

            I needed to use $elemMatch to ensure that both conditions are being met on the same EmbeddedDocument:

            Source https://stackoverflow.com/questions/67510675

            QUESTION

            BeautifulSoup4 how to get alt text from img inside div
            Asked 2021-May-11 at 18:06

            I'm trying to get the alt texts from class="css-cku98t" that are inside div (class_='css-8atqhb')[0], but I'm stuck, I tried almost everything.

            ...

            ANSWER

            Answered 2021-May-11 at 18:06

            Since 'alt' is an attribute of a img element, you can first search for all 'img' elements before querying the 'alt' attribute for each found element:

            Source https://stackoverflow.com/questions/67491916

            QUESTION

            How to calculate negative numbers in JS date sys?
            Asked 2021-Apr-29 at 02:45

            I'm creating a game project, where this takes place in a medieval fantasy world, and the timing system is based on JS's Data system. In this case, the game takes place in the year 1317, and I use the milliseconds for all calculations of effects, potions and things like that. However, this value is returning some logical problems in my system. The initial value in milliseconds is -19964319812000, a negative number. Here is an example of a problem, the function of converting milliseconds to minutes and hours.

            ...

            ANSWER

            Answered 2021-Apr-29 at 01:13

            Seems like you could use Math.abs for this.

            Source https://stackoverflow.com/questions/67309183

            QUESTION

            Creating object using data from txt file
            Asked 2021-Apr-23 at 07:09

            My txt file looks like: -

            Type: Warrior

            Health: 100

            Level: 1

            Experience: 0

            Max health: 100

            Potions - Small : 2

            ...

            ANSWER

            Answered 2021-Apr-23 at 07:09

            Your code is working fine but you need to add a print statement otherwise the created object will never be displayed after it has been created sucessfully.

            Method:

            1. Override toString() in you model classes and choose a nice layout for displaying the data.
            2. Add a print statement after the creation of your object. (Example System.ou.println()).

            I hope I could help you, keep your great work up!

            Source https://stackoverflow.com/questions/67224511

            QUESTION

            Why is TryGetValue on a Dictionary who's key is also a dictionary returning Null?
            Asked 2021-Apr-17 at 14:56

            Goal: get a value from a dictionary. Said value has a dictionary as a key.

            What I'm doing: I'm creating a second dictionary that has the exact same values as the key whose value I'm trying to get. Using TryGetValue

            Result: Expecting a value but getting null;

            Context: I'm trying to make a crafting functionality in Unity. This is what the class for a crafting ingredient looks like (ICombinable looks the exact same right now):

            ...

            ANSWER

            Answered 2021-Apr-16 at 15:43

            Because the object you're looking up with doesn't exist in the Dictionary.

            You can convince yourself of this quite easily, just loop through the Keys collection and use == or Equals to compare each key dictionary to the searched-for dictionary.

            That is

            Source https://stackoverflow.com/questions/67127959

            QUESTION

            Scene save&load works fine when playing scene directly,but when i load from main menu it's null exception
            Asked 2021-Apr-09 at 19:29

            when i starting my game on the game scene,everything is fine,but when i load from menu,first time is ok,then there is saving data to json,and when i come back to main menu,and then again press play it's " Object reference not set to an instance of an object " for my saveScript which is attached to empty gameObject on game scene.

            loading just

            SceneManager.LoadSceneAsync("game");

            SAVE SCRIPT

            ...

            ANSWER

            Answered 2021-Apr-09 at 18:07

            When using DontDestroyOnLoad wherever you want this object to exist, make a copy of it in your scene if you want the data stored to persist between your game session.

            Here is a snippet from the docs

            Source https://stackoverflow.com/questions/67024597

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install potion

            You can download it from GitHub.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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