pipes.c | Small application to mimic the pipes | Command Line Interface library
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kandi X-RAY | pipes.c Summary
A small piece of software designed to emulate the windows "pipes" screensaver in a terminal window.
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QUESTION
- I create a database and connect with it. But when I execute
ANSWER
Answered 2021-Jan-08 at 09:40Since Oct2020, variables now have a schema (to keep it other SQL objects). In your session, 'sys' is not the session's schema, that's why it cannot find the 'optimizer' variable, the same for the tables.
In default branch (will be available in the next release) I added a "schema path" property on the user to search SQL objects besides the current session's schema. By default it includes the 'sys' schema.
QUESTION
I am trying to calculate the district heating system. I get the info from shapefiles – for pipes I have a geometry of linestrings with start and end coordinates. I created a geopandas dataframe:
...ANSWER
Answered 2020-Jun-29 at 18:31Your idea from the comments to check where the endpoints meet is the way to go and it isn't as complex as you say. Start at the starting pipe of your network (where all the water comes from – I assume that's a single pipe) and work your way down the network with a recursive function:
QUESTION
I have compressed data in zlib format that is inside a std::vector
I'm trying to figure out a way to write a function that takes that data and returns another vector with the inflated data. The function does not even need to check if it's valid zlib data etc. just something in these lines:
...ANSWER
Answered 2019-Aug-04 at 21:04Something like this should work, though I haven't tested it:
QUESTION
I am trying to write a simple program that passes a value from a process to another without having father-child properties using named pipes.Code i've writen:
...ANSWER
Answered 2019-Apr-30 at 11:24QUESTION
I`m trying to make a puzzle game where the player is presented with a grid of pipes with one water source. The player has to rotate the pipes in order to connect them all to each other and, of course, to the water source.
The problem I`m stuck with is this:
Step 1:
Step 2:
Step 3:
As shown in the pictures, when I rotate a pipe that is connected to a group of other pipes, the connection to the water isn`t broken in the remaining group, it only works in a single adjacent pipe.
This is happening because of the way I`m doing the connections using a group of colliders in each exit of the pipes, as shown in the pictures below.
Colliders - Scene:
Colliders - Hierarchy:
If the collided object is connected to water (by a bool), it adds the collided object to a list. If the list is greater than 0, activates the blue sprite. If the list is empty, deactivates the blue sprite. As shown in the code sample below.
Triggers that check if the object is connected to water:
...ANSWER
Answered 2019-Mar-18 at 18:15What you need is a pathfinding algorithm.
Create a recursive function that will check paths to your watersource. Instead of checking each element if it is connected to water check if your watersource object is in a list of connected objects of that checked pipe. If its not save that pipe object into list of checkedObjects
and go to next connected object, repeat till you checked all pipe objects connected to each other. If none of the objects had your watersource in the list of connected objects it means all the objects in checkedObjects
path are not connected to water and you can disable the water sprite on all of them.
QUESTION
I've got a sample program as below, w.cpp on ubunt 18.04 with g++7.3.0
...ANSWER
Answered 2018-Sep-01 at 19:39The issue is that:
- Your compiler is configured to build position-independent executables by default, and
- Some of the libraries (in particular
libhadooppipes.a
) you are linking in were not compiled in a way that allows them to be linked into a PIE binary.
Solution: add -nopie
to your link command line.
QUESTION
I am working on an inter-process communication between a .net (v4.5.2) and Javascript node.js (v8.9.0) application. I want to use Windows named pipes for this (and only named pipes). For the Javascript application, I am using the named-pipes package (v0.0.1) I am able to establish a connection between the two applications which tells me that I am not completely off base here. I would expect to see the data event being triggered in the JavaScript application whenever I am writing a string to the NamedPipeServerStream but no data is received. I can not receive any data. Here is the code for .net and the JavaScript application. Any ideas, why that the data event is not triggered?
.Net Code
...ANSWER
Answered 2018-Apr-03 at 12:55There are two reasons, why the data event is not triggered:
The "named-pipes" package is internally creating sub-pipes. This package is easy to use, if you create the server with the same package. But in this case the pipe server is created via a .net application. So in the javascript code you better use the "net" module of Node.js to connect to the server.
In the .net application you should not create a new StreamWriter. Just use the write method of the server instance. The NamedPipeServerStream implements IDisposable, so it is better to put it in a using block.
.Net Code
QUESTION
This is a bit of a design question involving inner classes in Java (Java 8). All of the example code is below my text
As an example, let's say I have some machinery that involves pumping fuel from an oil geyser to some sort of burner, which I can control using an external API called OilAPI.
I have a Controller class which is doing the work and decides which burner needs to get oil from which geyser, but I don't want the logic of using the API's classes like Geyser and Burner to leak out into the Controller (also since the API does still undergo some changes over time).
Now, to encapsulate it, so I create a class called FuelFacility which contains all of the logic of the OilAPI.
The thing is, I've put the classes Pump and Engine as inner classes inside of FuelFacility.
First of all, this is for the syntax of being able to go Pump.activate() instead of FuelFacility.activatePump(...) or whatever.
Further is that in order to connect a Geyser and Burner in the Oil API, you need both the Geyser and Burner objects, but I don't want to expose them externally, so in order to have some sort of "Connect Pump and Engine" method, I have to allow either the Pump to access the Engine's Burner variable, the Engine to access the Pump's Geyser +variable, or the FuelFacility to access both these variables. In the example below, I have a Engine.connectToPump(pump) method, which is basically the way it works in my actual code.
My teammates thought that this is a bit strange; they said that the accessing the private variables across the classes breaks encapsulation, and especially that a programmer looking at the code from the "outside" (i.e., from the point of view of working in the Controller class) would assume that once you have obtained the Engine and Pump objects, they would no longer depend on e.g. which OilAPI object the original FuelFacility is using (although this should remain final, as I've done below) nor on each other.
Now, since then, I've managed to change their minds a bit - that basically this is just a way of doing things that they're not used to, but that it's not bad practice.
However, now I am busy altering some other code to work in a similar fashion to this, and I just want to make sure before I continue, is what I am doing good practice? Is there a better way of doing things? Advice is appreciated!
CODE:
Oil API (not under my control):
...ANSWER
Answered 2017-Jul-26 at 21:03Having inner classes access each others' private fields isn't necessary bad in itself. It seems that your main goal is to protect Controller
from changes to OilAPI
. In this design, FuelFacility
, Pump
, and Engine
are so close to OilAPI
, Geyser
, and Burner
that I'm not sure you actually protect Controller
all that much. FuelFacility
should be designed more for what Controller
needs than what OilAPI
does. In your example, you don't call activate
on the Pump
or Engine
but I'm assuming you'd ultimately want to do that. First, I'd start by declaring some interfaces:
QUESTION
I am currently in the process of learning pipes. While playing around with bidirectional pipes I noticed that unfold composition looks pretty similar:
...ANSWER
Answered 2017-Mar-12 at 23:50I believe the relevant part of (//>)
's contract is...
(p //> f)
replaces eachrespond
inp
withf
.
... which implies that f
will handle all values received from p
in the same manner. That, however, is exactly what your combinator circumvents -- in your example, you alternate between sets of messages as you go through the elements of each [1..10]
. To further illustrate the point, here is a slightly modified version of your code (in particular, I have picked a different name for your combinator, and used plain old (//>)
immediately after each [1..10]
, as your combinator behaves the same in that case):
QUESTION
I have some Haskell code that uses Pipes:
...ANSWER
Answered 2017-Jan-03 at 17:55EDIT: I misunderstood what you were asking; You may be able to do this inside a pipe, but I'm not really sure what the motivation would be. I'd recommend building re-usable pipe chains and just dispatching to them using workers rather than trying to build workers INSIDE the pipe. You'll lose any ordering guarantees that the first in is the first out if you build it into the pipe itself.
The section on Work Stealing is what you're looking for, this code is basically verbatim from the tutorial, but let's break down how it works. Here's one way we could do what you want:
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