pipes.c | Small application to mimic the pipes | Command Line Interface library

 by   pipeseroni C Version: v1.2.1 License: GPL-3.0

kandi X-RAY | pipes.c Summary

kandi X-RAY | pipes.c Summary

pipes.c is a C library typically used in Utilities, Command Line Interface applications. pipes.c has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

A small piece of software designed to emulate the windows "pipes" screensaver in a terminal window.
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              pipes.c has a low active ecosystem.
              It has 32 star(s) with 5 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 11 have been closed. On average issues are closed in 12 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of pipes.c is v1.2.1

            kandi-Quality Quality

              pipes.c has no bugs reported.

            kandi-Security Security

              pipes.c has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              pipes.c is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              pipes.c releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of pipes.c
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            pipes.c Key Features

            No Key Features are available at this moment for pipes.c.

            pipes.c Examples and Code Snippets

            No Code Snippets are available at this moment for pipes.c.

            Community Discussions

            QUESTION

            Something about the optimizer
            Asked 2021-Jan-08 at 13:36
            1. I create a database and connect with it. But when I execute
            ...

            ANSWER

            Answered 2021-Jan-08 at 09:40

            Since Oct2020, variables now have a schema (to keep it other SQL objects). In your session, 'sys' is not the session's schema, that's why it cannot find the 'optimizer' variable, the same for the tables.

            In default branch (will be available in the next release) I added a "schema path" property on the user to search SQL objects besides the current session's schema. By default it includes the 'sys' schema.

            Source https://stackoverflow.com/questions/65626005

            QUESTION

            How to find out which pipes are facing wrong direction
            Asked 2020-Jun-29 at 18:31

            I am trying to calculate the district heating system. I get the info from shapefiles – for pipes I have a geometry of linestrings with start and end coordinates. I created a geopandas dataframe:

            ...

            ANSWER

            Answered 2020-Jun-29 at 18:31

            Your idea from the comments to check where the endpoints meet is the way to go and it isn't as complex as you say. Start at the starting pipe of your network (where all the water comes from – I assume that's a single pipe) and work your way down the network with a recursive function:

            Source https://stackoverflow.com/questions/62502584

            QUESTION

            C++ inflate zlib from std::vector
            Asked 2019-Aug-04 at 21:04

            I have compressed data in zlib format that is inside a std::vector

            I'm trying to figure out a way to write a function that takes that data and returns another vector with the inflated data. The function does not even need to check if it's valid zlib data etc. just something in these lines:

            ...

            ANSWER

            Answered 2019-Aug-04 at 21:04

            Something like this should work, though I haven't tested it:

            Source https://stackoverflow.com/questions/57338292

            QUESTION

            Interprocess communication using named pipes
            Asked 2019-Apr-30 at 11:24

            I am trying to write a simple program that passes a value from a process to another without having father-child properties using named pipes.Code i've writen:

            ...

            ANSWER

            Answered 2019-Apr-30 at 11:24

            You are not including the proper headers.

            For mkfifo() you need sys/stat.h:

            SYNOPSIS

            Source https://stackoverflow.com/questions/55919530

            QUESTION

            Unity - Game of connecting water pipes. Problem with checking if the pipes objects are connected to the central source
            Asked 2019-Mar-18 at 18:34

            I`m trying to make a puzzle game where the player is presented with a grid of pipes with one water source. The player has to rotate the pipes in order to connect them all to each other and, of course, to the water source.

            The problem I`m stuck with is this:

            Step 1:

            Step 2:

            Step 3:

            As shown in the pictures, when I rotate a pipe that is connected to a group of other pipes, the connection to the water isn`t broken in the remaining group, it only works in a single adjacent pipe.

            This is happening because of the way I`m doing the connections using a group of colliders in each exit of the pipes, as shown in the pictures below.

            Colliders - Scene:

            Colliders - Hierarchy:

            If the collided object is connected to water (by a bool), it adds the collided object to a list. If the list is greater than 0, activates the blue sprite. If the list is empty, deactivates the blue sprite. As shown in the code sample below.

            Triggers that check if the object is connected to water:

            ...

            ANSWER

            Answered 2019-Mar-18 at 18:15

            What you need is a pathfinding algorithm.

            Create a recursive function that will check paths to your watersource. Instead of checking each element if it is connected to water check if your watersource object is in a list of connected objects of that checked pipe. If its not save that pipe object into list of checkedObjects and go to next connected object, repeat till you checked all pipe objects connected to each other. If none of the objects had your watersource in the list of connected objects it means all the objects in checkedObjects path are not connected to water and you can disable the water sprite on all of them.

            Source https://stackoverflow.com/questions/55222754

            QUESTION

            mapreduce c programing failed to link with -fPIC, how to fix?
            Asked 2018-Sep-01 at 19:39

            I've got a sample program as below, w.cpp on ubunt 18.04 with g++7.3.0

            ...

            ANSWER

            Answered 2018-Sep-01 at 19:39

            The issue is that:

            1. Your compiler is configured to build position-independent executables by default, and
            2. Some of the libraries (in particular libhadooppipes.a) you are linking in were not compiled in a way that allows them to be linked into a PIE binary.

            Solution: add -nopie to your link command line.

            Source https://stackoverflow.com/questions/52126073

            QUESTION

            Named Pipe Communication between Node.js and .net
            Asked 2018-Apr-03 at 12:55

            I am working on an inter-process communication between a .net (v4.5.2) and Javascript node.js (v8.9.0) application. I want to use Windows named pipes for this (and only named pipes). For the Javascript application, I am using the named-pipes package (v0.0.1) I am able to establish a connection between the two applications which tells me that I am not completely off base here. I would expect to see the data event being triggered in the JavaScript application whenever I am writing a string to the NamedPipeServerStream but no data is received. I can not receive any data. Here is the code for .net and the JavaScript application. Any ideas, why that the data event is not triggered?

            .Net Code

            ...

            ANSWER

            Answered 2018-Apr-03 at 12:55

            There are two reasons, why the data event is not triggered:

            1. The "named-pipes" package is internally creating sub-pipes. This package is easy to use, if you create the server with the same package. But in this case the pipe server is created via a .net application. So in the javascript code you better use the "net" module of Node.js to connect to the server.

            2. In the .net application you should not create a new StreamWriter. Just use the write method of the server instance. The NamedPipeServerStream implements IDisposable, so it is better to put it in a using block.

            .Net Code

            Source https://stackoverflow.com/questions/47231534

            QUESTION

            Java: Inner classes accessing each other's private variables - good practice for encapsulating external API?
            Asked 2017-Jul-26 at 21:03

            This is a bit of a design question involving inner classes in Java (Java 8). All of the example code is below my text

            As an example, let's say I have some machinery that involves pumping fuel from an oil geyser to some sort of burner, which I can control using an external API called OilAPI.

            I have a Controller class which is doing the work and decides which burner needs to get oil from which geyser, but I don't want the logic of using the API's classes like Geyser and Burner to leak out into the Controller (also since the API does still undergo some changes over time).

            Now, to encapsulate it, so I create a class called FuelFacility which contains all of the logic of the OilAPI.

            The thing is, I've put the classes Pump and Engine as inner classes inside of FuelFacility.

            First of all, this is for the syntax of being able to go Pump.activate() instead of FuelFacility.activatePump(...) or whatever.

            Further is that in order to connect a Geyser and Burner in the Oil API, you need both the Geyser and Burner objects, but I don't want to expose them externally, so in order to have some sort of "Connect Pump and Engine" method, I have to allow either the Pump to access the Engine's Burner variable, the Engine to access the Pump's Geyser +variable, or the FuelFacility to access both these variables. In the example below, I have a Engine.connectToPump(pump) method, which is basically the way it works in my actual code.

            My teammates thought that this is a bit strange; they said that the accessing the private variables across the classes breaks encapsulation, and especially that a programmer looking at the code from the "outside" (i.e., from the point of view of working in the Controller class) would assume that once you have obtained the Engine and Pump objects, they would no longer depend on e.g. which OilAPI object the original FuelFacility is using (although this should remain final, as I've done below) nor on each other.

            Now, since then, I've managed to change their minds a bit - that basically this is just a way of doing things that they're not used to, but that it's not bad practice.

            However, now I am busy altering some other code to work in a similar fashion to this, and I just want to make sure before I continue, is what I am doing good practice? Is there a better way of doing things? Advice is appreciated!

            CODE:

            Oil API (not under my control):

            ...

            ANSWER

            Answered 2017-Jul-26 at 21:03

            Having inner classes access each others' private fields isn't necessary bad in itself. It seems that your main goal is to protect Controller from changes to OilAPI. In this design, FuelFacility, Pump, and Engine are so close to OilAPI, Geyser, and Burner that I'm not sure you actually protect Controller all that much. FuelFacility should be designed more for what Controller needs than what OilAPI does. In your example, you don't call activate on the Pump or Engine but I'm assuming you'd ultimately want to do that. First, I'd start by declaring some interfaces:

            Source https://stackoverflow.com/questions/45323644

            QUESTION

            Pipes unfolds composition
            Asked 2017-Mar-12 at 23:50

            I am currently in the process of learning pipes. While playing around with bidirectional pipes I noticed that unfold composition looks pretty similar:

            ...

            ANSWER

            Answered 2017-Mar-12 at 23:50

            I believe the relevant part of (//>)'s contract is...

            (p //> f) replaces each respond in p with f.

            ... which implies that f will handle all values received from p in the same manner. That, however, is exactly what your combinator circumvents -- in your example, you alternate between sets of messages as you go through the elements of each [1..10]. To further illustrate the point, here is a slightly modified version of your code (in particular, I have picked a different name for your combinator, and used plain old (//>) immediately after each [1..10], as your combinator behaves the same in that case):

            Source https://stackoverflow.com/questions/42739584

            QUESTION

            How can I make a Pipe concurrent with Haskell's Pipe library?
            Asked 2017-Jan-03 at 17:55

            I have some Haskell code that uses Pipes:

            ...

            ANSWER

            Answered 2017-Jan-03 at 17:55

            EDIT: I misunderstood what you were asking; You may be able to do this inside a pipe, but I'm not really sure what the motivation would be. I'd recommend building re-usable pipe chains and just dispatching to them using workers rather than trying to build workers INSIDE the pipe. You'll lose any ordering guarantees that the first in is the first out if you build it into the pipe itself.

            The section on Work Stealing is what you're looking for, this code is basically verbatim from the tutorial, but let's break down how it works. Here's one way we could do what you want:

            Source https://stackoverflow.com/questions/41412823

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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