pipes.sh | Animated pipes terminal screensaver | Command Line Interface library

 by   pipeseroni Shell Version: v1.3.0 License: MIT

kandi X-RAY | pipes.sh Summary

kandi X-RAY | pipes.sh Summary

pipes.sh is a Shell library typically used in Utilities, Command Line Interface applications. pipes.sh has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Animated pipes terminal screensaver
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              pipes.sh has a medium active ecosystem.
              It has 2002 star(s) with 69 fork(s). There are 15 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 6 open issues and 30 have been closed. On average issues are closed in 118 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of pipes.sh is v1.3.0

            kandi-Quality Quality

              pipes.sh has no bugs reported.

            kandi-Security Security

              pipes.sh has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              pipes.sh is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              pipes.sh releases are available to install and integrate.

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            pipes.sh Key Features

            No Key Features are available at this moment for pipes.sh.

            pipes.sh Examples and Code Snippets

            No Code Snippets are available at this moment for pipes.sh.

            Community Discussions

            QUESTION

            Unity - Game of connecting water pipes. Problem with checking if the pipes objects are connected to the central source
            Asked 2019-Mar-18 at 18:34

            I`m trying to make a puzzle game where the player is presented with a grid of pipes with one water source. The player has to rotate the pipes in order to connect them all to each other and, of course, to the water source.

            The problem I`m stuck with is this:

            Step 1:

            Step 2:

            Step 3:

            As shown in the pictures, when I rotate a pipe that is connected to a group of other pipes, the connection to the water isn`t broken in the remaining group, it only works in a single adjacent pipe.

            This is happening because of the way I`m doing the connections using a group of colliders in each exit of the pipes, as shown in the pictures below.

            Colliders - Scene:

            Colliders - Hierarchy:

            If the collided object is connected to water (by a bool), it adds the collided object to a list. If the list is greater than 0, activates the blue sprite. If the list is empty, deactivates the blue sprite. As shown in the code sample below.

            Triggers that check if the object is connected to water:

            ...

            ANSWER

            Answered 2019-Mar-18 at 18:15

            What you need is a pathfinding algorithm.

            Create a recursive function that will check paths to your watersource. Instead of checking each element if it is connected to water check if your watersource object is in a list of connected objects of that checked pipe. If its not save that pipe object into list of checkedObjects and go to next connected object, repeat till you checked all pipe objects connected to each other. If none of the objects had your watersource in the list of connected objects it means all the objects in checkedObjects path are not connected to water and you can disable the water sprite on all of them.

            Source https://stackoverflow.com/questions/55222754

            QUESTION

            Shell sourced file output piped vs redirected has different effects.
            Asked 2018-Jan-11 at 23:37

            I'm struggling to understand the difference between | and > operators

            I've looked in places like:

            https://www.gnu.org/software/bash/manual/html_node/Redirections.html and

            Pipe vs redirect into process

            But can't make enough sense of the explanations.

            Here is my practical example:

            test-a.sh:

            ...

            ANSWER

            Answered 2018-Jan-11 at 23:37

            From the bash man page:

            Each command in a pipeline is executed as a separate process (i.e., in a sub‐shell).

            Many things child processes do are isolated from the parent. Among the list are: changing the current directory, setting shell variables, setting environment variables, and aliases.

            Source https://stackoverflow.com/questions/48217355

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install pipes.sh

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/pipeseroni/pipes.sh.git

          • CLI

            gh repo clone pipeseroni/pipes.sh

          • sshUrl

            git@github.com:pipeseroni/pipes.sh.git

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