simplefs | A simple, kernel-space, on-disk filesystem from the scratch | File Utils library
kandi X-RAY | simplefs Summary
kandi X-RAY | simplefs Summary
Block Zero = Super block Block One = Inode store Block Two = Occupied by the initial file that is created as part of the mkfs. Only a limited number of filesystem objects are supported. Files and Directories can be created. Support for .create and .mkdir is implemented. Nested directories can be created. A file cannot grow beyond one block. ENOSPC will be returned as an error on attempting to do. Directories store the children inode number and name in their data blocks. Read support is implemented. Basic write support is implemented. Writes may not succeed if done in an offset. Works when you overwrite the entire block. Locks are not well thought-out. The current locking scheme works but needs more analysis + code reviews. Memory leaks may (will ?) exist.
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QUESTION
Here is the output of my program.
Here is my code
...ANSWER
Answered 2017-Jul-29 at 08:02Here
QUESTION
I am supposed to draw 6 different 2D shapes (dot, line, triangle, square, star, circle) and assign them each a different color. I managed to draw all of them and color them, except for my circle. The color i gave (g_colors_circle) the circle however is drawn from the center of the circle but does not reach the edges. Here is the current output:
Can someone tell me how to fix it?
Here is my code:
SimpleTriangle.cpp
:
ANSWER
Answered 2017-Jul-20 at 09:18For each vertex in your circle geometry, you must set a color attribute. The 2 array buffers g_vertices_circle
and g_colors_circle
, which you are using for your attribute buffers, must have the same number of elements.
If the circle has to be unicolor, you must always use the same color for each element in the color attribute buffer.
In between the primitives the attributes are interpolate according to its barycentric coordinates. You did set the color for the center of the circle and the first outer point, but not the colors for the other outer points and left them undefined (probably black), this causes the effect you can see in your example.
Create a buffer for the color attributes in the same length as your vertex buffer and fill it up when you generate your vertices. Your revised code should look something like this:
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