sndio | Portable version of OpenBSD 's lightweight audio | Audio Utils library

 by   ratchov C Version: Current License: No License

kandi X-RAY | sndio Summary

kandi X-RAY | sndio Summary

sndio is a C library typically used in Audio, Audio Utils applications. sndio has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Portable version of OpenBSD's lightweight audio & MIDI sub-system
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            kandi-support Support

              sndio has a low active ecosystem.
              It has 10 star(s) with 4 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              sndio has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of sndio is current.

            kandi-Quality Quality

              sndio has 0 bugs and 0 code smells.

            kandi-Security Security

              sndio has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              sndio code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              sndio does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              sndio releases are not available. You will need to build from source code and install.

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            sndio Key Features

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            sndio Examples and Code Snippets

            No Code Snippets are available at this moment for sndio.

            Community Discussions

            QUESTION

            FFmpeg not cropping video correctly
            Asked 2022-Apr-07 at 22:14

            I'm using ffmpeg as:

            ...

            ANSWER

            Answered 2022-Apr-07 at 22:14

            I think you are quite confused about the crop filter options. Here are the descriptions of the first 4 options:

            w, out_w The width of the output video. It defaults to iw. This expression is evaluated only once during the filter configuration, or when the ‘w’ or ‘out_w’ command is sent.

            h, out_h The height of the output video. It defaults to ih. This expression is evaluated only once during the filter configuration, or when the ‘h’ or ‘out_h’ command is sent.

            x The horizontal position, in the input video, of the left edge of the output video. It defaults to (in_w-out_w)/2. This expression is evaluated per-frame.

            y The vertical position, in the input video, of the top edge of the output video. It defaults to (in_h-out_h)/2. This expression is evaluated per-frame.

            1. If you want to halve the width, then the first option must be in_w/2 regardless of which side to crop from.
            2. Height is unchanged, so always use in_h
            3. To crop from left, x offset must match the width, so in_w/2. To crop from right, no pixels are removed on the left edge, so must be 0.
            4. Because no rows are removed, usey = 0.

            So to summarize:

            • Crop the left edge: crop=in_w/2:in_h:in_w/2:0
            • Crop the right edge: crop=in_w/2:in_h:0:0

            Source https://stackoverflow.com/questions/71789355

            QUESTION

            FFmpegKit Multiple Overlay Filters Causing Memory Error - Flutter (Only for iOS)
            Asked 2022-Mar-20 at 00:13

            I need to put overlay images to a video. It is working on Android without problem. But on iOS platform, if I try 23-24 overlay images, it is working correctly. If I try it with 30+ images, it gives memory allocation error.

            Error while filtering: Cannot allocate memory

            Failed to inject frame into filter network: Cannot allocate memory

            Every overlay image is around 50 kb Video is around 250 MB I tried with smaller images, so I can use 40+ images without problem, so it is not related with counts, it is related with file size. I think there is a limit like 1MB for complex filter streams.

            I tried lots of thinks but no luck.. I have two questions:

            1. Is my ffmpeg command correct?
            2. Can you suggest me any improvements, alternatives?

            Update: What am I trying to do?

            I'm trying to make burned subtitled video. But I also need to support emoji too. So I figured out it like these steps:

            • Create all subtitle items as .png images.
            • Overlay these images to video with correct timing.

            FFmpeg Command:

            ...

            ANSWER

            Answered 2022-Mar-20 at 00:13

            What you are experiencing is the nature of large filtergraphs. Every link between filters requires a frame buffer (at least 6 MB) and filtering operation itself may require additional memory space. So, it must use up your iDevice's memory (which must be smaller than the Androids).

            So, the solution must be the one which minimizes the number of filters, and you can do that by using the concat demuxer so all your images originates from one (virtual) source, and use overlay with more complex enable option.

            png_list.txt

            Source https://stackoverflow.com/questions/71540219

            QUESTION

            Upload large video to GCS use signed url but video is broken
            Asked 2022-Feb-13 at 07:16

            I have a application for Google App Engine(GAE), using Vue.js on the frontend and Flask on the backend. My app allows users to upload large video and will analyze it. But since GAE's upload size limit is 32MB, so I allow users to upload directly to Google Cloud Storage(GCS) using signed url.

            The problem I am facing is that the user can successfully upload the video to GCS, but on the backend(flask) when downloading the video for analysis, get the error below:

            ...

            ANSWER

            Answered 2022-Feb-13 at 07:16

            You are using formData with the HTTP PUT method which corrupts the upload as a binary data stream is expected and not MIME data.

            To use formdata:

            Upload an object with HTML forms

            Source https://stackoverflow.com/questions/71098490

            QUESTION

            FFmpeg - Converting AVI to MP4 (no audio in QuickTime player)
            Asked 2022-Feb-07 at 13:59

            I converted an avi file to a mp4 file with the following command, but the converted mp4 file produced no audio when played with QuickTime (no such problem with other players). I was able to convert mkv to mp4 with the same command without the audio problem.

            ...

            ANSWER

            Answered 2022-Feb-06 at 19:04

            From your log I can see that your input audio is MP3.

            Source https://stackoverflow.com/questions/70980007

            QUESTION

            how to get output video of flutter ffmpeg | operation not permitted
            Asked 2021-Dec-27 at 12:10

            I am using flutter ffmpeg and try to save output video in local storage but getting error, plese help me I tried too many solutions but none of them worked. Thanking you :)
            getting output path by path_provider package

            ...

            ANSWER

            Answered 2021-Dec-27 at 12:10

            I got solution so I answered here, issue is not of flutter_ffmpeg, issue is caused because app had not permission to write in external storage to resolve this add "MANAGE_EXTERNAL_STORAGE" in mainfest.xml file and set output path is File('storage/emulated/0/my_folder/o.mp4').path , and everything works fine.

            Source https://stackoverflow.com/questions/70443803

            QUESTION

            cvlc cannot play rtsp (omxplayer instead can)
            Asked 2021-Nov-23 at 10:48

            Got this Dahua vto stream link: that works with omxplayer, but vlc won't play it:

            ...

            ANSWER

            Answered 2021-Nov-10 at 05:29

            So what happened is that the library in Debian providing support for live555 was removed in February of this year, this affects all downstream distros including but not limited to RPi OS and Ubuntu:

            https://askubuntu.com/a/1363113

            The 2 active versions were 2020.01.19-1 and 2018.11.26-1.1, Live555 has since added GPL license headers to the offending files, however the RFC issue remains.

            Now you may be tempted to just download the latest Live555 source code and compile it... it does not work. There have been changes to function names and structures referenced by VLC, and as such VLC will not compile against the source. You need to get an older version, I specifically used this one, which is a tweaked snapshot from 2020 prior to the modifications that prevent VLC compilation:

            https://github.com/rgaufman/live555

            The configuration you want is ./genMakefiles linux-with-shared-libraries, I do not know if it is required but since my system is x86-64-bit I added -m64 to the compiler options first

            After compilation and install, I went on to compile VLC, adding '--enable-live555' and '--with-live555-tree=extras/live555-master' after placing the root Live555 folder in the VLC extras folder, however VLC failed to compile, it turns out the Live555's make install does not copy all the header files needed to where VLC is looking. They were dropped as 4 subfolders into /usr/local/include/, and the actual libs into /usr/local/lib/. Adding the correct CXX/CPP flags will make it look where they were put, however I put them all in a single folder and used 1 flag.

            I also had to '--disable-mod' to work around a dependency version issue that I had no interest in fixing, since I do not use modplug or any mod files.

            50 minutes later... VLC successfully compiled! However it was expecting the libraries for Live555 to be in /usr/lib/ not /usr/local/lib/, since it took so long to compile I was just fine with linking or copying the libraries into the expected folder, and after that VLC works with RTSP when linked to the new file. Or you can choose to maintain the original VLC and run the new file directly if you need to load the camera feeds.

            Source https://stackoverflow.com/questions/69766748

            QUESTION

            Overlay Image Over a transparent gif using FFMPEG
            Asked 2021-Oct-15 at 15:44

            I am trying to overlay a png over a transparent gif using FFMPEG. The problem is the command is running flawlessly but the output file in converting transparent pixels into black or white.

            I am using the following command.

            ...

            ANSWER

            Answered 2021-Oct-15 at 15:44

            QUESTION

            FFmpeg error while adding watermark: Not overwriting - exiting
            Asked 2021-Aug-09 at 23:30

            I'm implementing a video editing feature on my Flutter App using the Flutter-FFmpeg package, [Adding watermarks on video] specifically, while executing the code I got this error:

            ...

            ANSWER

            Answered 2021-Aug-07 at 04:41

            This happens when target output file already exists. Make sure it is not the same file as the input. Then add -y to force overwrite output in case it already exists.

            Source https://stackoverflow.com/questions/68687051

            QUESTION

            Ffmpeg Android - First image is skipped while making a slideshow
            Asked 2021-Mar-17 at 17:49

            Issue : I have 7 images in a list (with different size, resolution and format). I am adding an mp3 audio file and fade effect while making a slideshow with them, as i am trying to do it by following command

            ...

            ANSWER

            Answered 2021-Mar-17 at 17:49

            Remove -framerate 1/5. That's too low of a value for your given -t and it won't work well with fade (image a fade at 0.2 fps). You're only applying that to the first input, while the rest are using the default -framerate 25. Remove it and the image will be visible.

            Alternatively, use -framerate 1 for each image input, and add fps=25 after each setsar. It will be significantly faster.

            Source https://stackoverflow.com/questions/66654463

            QUESTION

            Cannot use Mobile FFmpeg and LibVLCSharp together in Xamarin.Forms project
            Asked 2021-Feb-26 at 05:52

            I am adding video stream capture functionality to a Xamarin Forms project. I am trying to use VLC's LibVLCSharp.Forms (https://github.com/videolan/libvlcsharp) package and the Mobile ffmpeg Xamarin wrapper package, Laerdal.Xamarin.FFmpeg.* (https://github.com/Laerdal/Laerdal.Xamarin.FFmpeg.iOS). However, the internal ffmpeg library from VLC is conflicting with the ffmpeg wrapper and is built with different flags which exclude functionality that I need.

            For native development, it looks like you can configure a preferred library with the OTHER_LDFLAGS flag in the Pods-.debug.xcconfig file but I don't see where to do that with Xamarin.Forms. Source: https://github.com/tanersener/mobile-ffmpeg/wiki/Using-Multiple-FFmpeg-Implementations-In-The-Same-iOS-Application

            How can I configure Xamarin iOS builds to prefer the mobile ffmpeg library over the VLC ffmpeg library? If I am able to use the mobile ffmpeg library, will it cause issues with VLC?

            Here is a log message when I try to run commands with ffmpeg. As you can see, ffmpeg's internal library paths reference "vlc":

            ...

            ANSWER

            Answered 2021-Feb-26 at 05:52

            The solution is in one of the link you shared

            For native development, it looks like you can configure a preferred library with the OTHER_LDFLAGS flag in the Pods-.debug.xcconfig file but I don't see where to do that with Xamarin.Forms. Source: https://github.com/tanersener/mobile-ffmpeg/wiki/Using-Multiple-FFmpeg-Implementations-In-The-Same-iOS-Application

            Xamarin.Forms is still native development, so you can do this the same way a Swift iOS developer would.

            • You need to open your native iOS app project in XCode (not the shared project one).
            • Create a xcconfig file. This guide looks good enough with screenshots to help you navigate XCode.
            • A xcconfig look like this. You want to put the mobile-ffmpeg frameworks before the mobilevlckit one.
            • Xamarin.iOS might require some framework as well, so before all this I'd build your app in verbosity diagnostics mode to see what the current OTHER_LDFLAGS value is.

            Source https://stackoverflow.com/questions/66340759

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