rig | Rig is an entity component scene graph engine thingy

 by   rib C Version: Current License: Non-SPDX

kandi X-RAY | rig Summary

kandi X-RAY | rig Summary

rig is a C library. rig has no bugs, it has no vulnerabilities and it has low support. However rig has a Non-SPDX License. You can download it from GitHub.

Rig is an entity component scene graph engine thingy.
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            kandi-support Support

              rig has a low active ecosystem.
              It has 43 star(s) with 8 fork(s). There are 9 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 12 open issues and 0 have been closed. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of rig is current.

            kandi-Quality Quality

              rig has no bugs reported.

            kandi-Security Security

              rig has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              rig has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              rig releases are not available. You will need to build from source code and install.

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            rig Key Features

            No Key Features are available at this moment for rig.

            rig Examples and Code Snippets

            No Code Snippets are available at this moment for rig.

            Community Discussions

            QUESTION

            How come I can only access 39.9% of my array?
            Asked 2022-Apr-11 at 01:46

            I have an array of 1000 data, but for some reason, I can only access 39.9% of these data.

            This issue arises in a reaction time game that I am coding using a JavaScript library called jsPsych. In the game, a user must click a button before an image disappears from their screen. The game is rigged so that the user maintains a 20% success rate across trials.

            I accomplish this rigging using ex-Gaussian data. Specifically, I have an array of 1000 ex-Gaussian data, and at the start of each trial, I choose a number from the bottom 20% of these data to represent how long the image will last on the user's screen. The result is that the user will have only a 20% chance of responding to the image quickly enough. The goal of this process is to force the user to have a 20% success rate across trials.

            If the user's ongoing success rate happens to be greater than 20%, I decrease the likelihood of succeeding in each trial by 5% until the success rate is 0.2. Similarly, if the user's ongoing success rate is less than 20%, I increase the likelihood of succeeding in a trial by 5% until the success rate is 0.2.

            The problem is that I cannot increase the success likelihood past 0.399. It should be able to go all the way up to 1.0, in which case I would be sampling from all of my ex-Gaussian data. However, if I allow my game to run without touching the button, the success likelihood increases in increments of 0.5 - as it should - until it reaches 0.399. Then, it stops increasing.

            I do not know why that is happening, or why the success likelihood is even able to be 0.399 when it is supposed to increase in increments of 0.5.

            You can view my code below. Please note that you would need to check the data I log to the console to get a clear picture of the problem I am having.

            ...

            ANSWER

            Answered 2022-Apr-10 at 18:31

            success_likelihood only gets smaller, never bigger according to this?

            Source https://stackoverflow.com/questions/71819416

            QUESTION

            How to make a entity clickable which is getting generated dynamically in networked A-Frame?
            Asked 2022-Mar-30 at 09:13

            I am using a networked A-frame to generate a new entity when the page is loaded. I want to add a few functionalities on those entities like hover, on click, etc. I tried making it clickable but it didn't work.

            ...

            ANSWER

            Answered 2022-Mar-30 at 09:13

            If you want to use your mouse, you need a cursor which will map 2D mouse clicks onto 3D rays checking whats under the mouse cursor:

            Source https://stackoverflow.com/questions/71662119

            QUESTION

            Three.js animation with Mixamo
            Asked 2022-Mar-15 at 12:29

            My goal is to make a ROBLOX like customization system for my game, where a user can choose between hundreds of pieces of clothing and accessories for their avatar. Now, I would like to use Mixamo to animate my character, but Mixamo needs a fully boned rig to download the animations. Now that's a problem: I need Blender to bone the rig, but each rig will be different since the user is creating his own character, and if I had all the rigs pre-made, there would be literally millions of combinations of characters!

            The alternative, I'm thinking, is to use Tween.js, but that's a really bad way since it'll take a ton of work and time just to get a single animation, and it still won't be as good as Mixamo.

            At this point, I'm sure you have no idea what I'm talking about, so here's an image to describe my issue:

            I hope the diagram made my problem more clear. Below I've listed some of the possibilities that could potentially solve this problem, but then again, not sure.

            • Maybe you can download an animation from Mixamo without a specified rig to it, so you can apply it to any character?
            • Maybe I just animate the base rig and then apply the textures for all the body parts (so instead of downloading all the rig possibilities, I just download all of the clothing textures)?

            Does anyone know how to do this?

            ...

            ANSWER

            Answered 2022-Feb-22 at 19:45

            For anyone else who was wondering the same thing: You should first download the desired animation from Mixamo on the base model (without the customizations). Once you load the animation into three.js, you should be able to see a group, which includes the components from which the model was made. You can then manually apply as many textures as you want to the desired parts of the rig. So, your model will move normally (like the animation), while having your character exactly how you or the user wants it. That should do it!

            Source https://stackoverflow.com/questions/70424508

            QUESTION

            Click a date range button and crawler one html table in Python
            Asked 2022-Mar-10 at 09:43

            I try to crawler a small table data from here, the process is shown by the figure below:

            ...

            ANSWER

            Answered 2022-Mar-10 at 07:53

            QUESTION

            Cut-n-paste while preserving last blank line for empty match (awk or sed)
            Asked 2022-Mar-06 at 13:12

            I have a two-line "keyword=keyvalue" line pattern (selectively excised from systemd/networkd.conf file):

            ...

            ANSWER

            Answered 2022-Mar-06 at 13:12

            QUESTION

            Creating animated plots in the command line with Julia
            Asked 2022-Feb-03 at 10:29

            Julia has the delightful ability to generate plots constructed from Unicode symbols which are printed directly to the command line in a very straightforward way. For example, the following code generates a Unicode plot of a sine function directly to the command line:

            ...

            ANSWER

            Answered 2022-Feb-03 at 10:29

            A slight improvement might be this:

            Source https://stackoverflow.com/questions/70944194

            QUESTION

            How to filter rows with non Latin characters
            Asked 2022-Jan-27 at 15:57

            I am stuck in a problem with a dataframe with a column of film names which has a bunch of non-latin names like Japanese or Chinese (and maybe Russian names too) my code is:

            ...

            ANSWER

            Answered 2022-Jan-27 at 15:37

            You can use the isascii() method (if you're using Python 3.7+). Example:

            Source https://stackoverflow.com/questions/70881170

            QUESTION

            Formatting gtsummary tables with checkbox questions
            Asked 2022-Jan-12 at 20:51

            I have been enjoying the gtsummary library quite a bit but I can't find a clean way to display checkbox style questions (select all that apply) gtsummary::tbl_summary. Here is an example:

            ...

            ANSWER

            Answered 2022-Jan-12 at 20:51

            Great question. Below is an, admittedly, not great solution to your question. But it does get the job done. If you file an GH issue on the gtsummary page, requesting better support for these types of data, we can work together a more concise solution. Happy Programming!

            Source https://stackoverflow.com/questions/70687858

            QUESTION

            Creating a generic lambda expression that includes parameter
            Asked 2021-Dec-27 at 19:31

            In short I'm trying to build the equivalent of

            ...

            ANSWER

            Answered 2021-Dec-27 at 19:31

            I was apparently pretty close with what I had at the end of my question. I created a local generic method that will return the expression for me and then I just call that at runtime:

            Source https://stackoverflow.com/questions/70470470

            QUESTION

            a-frame : how to make the hands follow the camera?
            Asked 2021-Dec-19 at 07:56

            I'm starting to learn aframe and want to use it with an Oculus Quest 2. I have the hands displayed and I'm trying to move around the VR world but when I move the hands don't move ... how to make the hands follow the camera? thanks

            This is my code

            ...

            ANSWER

            Answered 2021-Dec-19 at 07:56

            I finally found ...

            At the beginning I put the controllers in the camera ... but I had to put them in #rig

            Source https://stackoverflow.com/questions/70401740

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install rig

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/rib/rig.git

          • CLI

            gh repo clone rib/rig

          • sshUrl

            git@github.com:rib/rig.git

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