rig | Rig is an entity component scene graph engine thingy
kandi X-RAY | rig Summary
kandi X-RAY | rig Summary
Rig is an entity component scene graph engine thingy.
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QUESTION
I have an array of 1000 data, but for some reason, I can only access 39.9% of these data.
This issue arises in a reaction time game that I am coding using a JavaScript library called jsPsych. In the game, a user must click a button before an image disappears from their screen. The game is rigged so that the user maintains a 20% success rate across trials.
I accomplish this rigging using ex-Gaussian data. Specifically, I have an array of 1000 ex-Gaussian data, and at the start of each trial, I choose a number from the bottom 20% of these data to represent how long the image will last on the user's screen. The result is that the user will have only a 20% chance of responding to the image quickly enough. The goal of this process is to force the user to have a 20% success rate across trials.
If the user's ongoing success rate happens to be greater than 20%, I decrease the likelihood of succeeding in each trial by 5% until the success rate is 0.2. Similarly, if the user's ongoing success rate is less than 20%, I increase the likelihood of succeeding in a trial by 5% until the success rate is 0.2.
The problem is that I cannot increase the success likelihood past 0.399. It should be able to go all the way up to 1.0, in which case I would be sampling from all of my ex-Gaussian data. However, if I allow my game to run without touching the button, the success likelihood increases in increments of 0.5 - as it should - until it reaches 0.399. Then, it stops increasing.
I do not know why that is happening, or why the success likelihood is even able to be 0.399 when it is supposed to increase in increments of 0.5.
You can view my code below. Please note that you would need to check the data I log to the console to get a clear picture of the problem I am having.
...ANSWER
Answered 2022-Apr-10 at 18:31success_likelihood only gets smaller, never bigger according to this?
QUESTION
I am using a networked A-frame to generate a new entity when the page is loaded. I want to add a few functionalities on those entities like hover, on click, etc. I tried making it clickable but it didn't work.
...ANSWER
Answered 2022-Mar-30 at 09:13If you want to use your mouse, you need a cursor
which will map 2D mouse clicks onto 3D rays checking whats under the mouse cursor:
QUESTION
My goal is to make a ROBLOX like customization system for my game, where a user can choose between hundreds of pieces of clothing and accessories for their avatar. Now, I would like to use Mixamo to animate my character, but Mixamo needs a fully boned rig to download the animations. Now that's a problem: I need Blender to bone the rig, but each rig will be different since the user is creating his own character, and if I had all the rigs pre-made, there would be literally millions of combinations of characters!
The alternative, I'm thinking, is to use Tween.js, but that's a really bad way since it'll take a ton of work and time just to get a single animation, and it still won't be as good as Mixamo.
At this point, I'm sure you have no idea what I'm talking about, so here's an image to describe my issue:
I hope the diagram made my problem more clear. Below I've listed some of the possibilities that could potentially solve this problem, but then again, not sure.
- Maybe you can download an animation from Mixamo without a specified rig to it, so you can apply it to any character?
- Maybe I just animate the base rig and then apply the textures for all the body parts (so instead of downloading all the rig possibilities, I just download all of the clothing textures)?
Does anyone know how to do this?
...ANSWER
Answered 2022-Feb-22 at 19:45For anyone else who was wondering the same thing: You should first download the desired animation from Mixamo on the base model (without the customizations). Once you load the animation into three.js, you should be able to see a group, which includes the components from which the model was made. You can then manually apply as many textures as you want to the desired parts of the rig. So, your model will move normally (like the animation), while having your character exactly how you or the user wants it. That should do it!
QUESTION
I try to crawler a small table data from here, the process is shown by the figure below:
...ANSWER
Answered 2022-Mar-10 at 07:53You can use:
QUESTION
I have a two-line "keyword=keyvalue" line pattern (selectively excised from systemd/networkd.conf
file):
ANSWER
Answered 2022-Mar-06 at 13:12You can use this awk
:
QUESTION
Julia has the delightful ability to generate plots constructed from Unicode symbols which are printed directly to the command line in a very straightforward way. For example, the following code generates a Unicode plot of a sine function directly to the command line:
...ANSWER
Answered 2022-Feb-03 at 10:29A slight improvement might be this:
QUESTION
I am stuck in a problem with a dataframe with a column of film names which has a bunch of non-latin names like Japanese or Chinese (and maybe Russian names too) my code is:
...ANSWER
Answered 2022-Jan-27 at 15:37You can use the isascii()
method (if you're using Python 3.7+). Example:
QUESTION
I have been enjoying the gtsummary
library quite a bit but I can't find a clean way to display checkbox style questions (select all that apply) gtsummary::tbl_summary
. Here is an example:
ANSWER
Answered 2022-Jan-12 at 20:51Great question. Below is an, admittedly, not great solution to your question. But it does get the job done. If you file an GH issue on the gtsummary page, requesting better support for these types of data, we can work together a more concise solution. Happy Programming!
QUESTION
In short I'm trying to build the equivalent of
...ANSWER
Answered 2021-Dec-27 at 19:31I was apparently pretty close with what I had at the end of my question. I created a local generic method that will return the expression for me and then I just call that at runtime:
QUESTION
I'm starting to learn aframe and want to use it with an Oculus Quest 2. I have the hands displayed and I'm trying to move around the VR world but when I move the hands don't move ... how to make the hands follow the camera? thanks
This is my code
...ANSWER
Answered 2021-Dec-19 at 07:56I finally found ...
At the beginning I put the controllers in the camera ... but I had to put them in #rig
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