stellaris | Open source toolchain for the TI Stellaris dev board
kandi X-RAY | stellaris Summary
kandi X-RAY | stellaris Summary
A complete repository for writing, compiling and flashing code for the TI Stellaris, along with some sample projects. Based on a completely open-source toolchain, without the need to rely on cumbersome development environments. Tested on OS X and Linux. Should work on most GNU/Linux/POSIX/*nix environments.
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QUESTION
BACKGROUND:
I'm learning embedded system programming. During the process I have learn that "Pointer" is a most for embedded system. A pointer is a variable declared in C whose value is the address of another variable. And I can manipulate/change the value of this other variable by dereferencing a pointer.
Example:
...ANSWER
Answered 2020-Jul-28 at 20:16this is a correct defiention !! and if you try it it will work just fine .... let me help you in understanding this statment how it work
Explanation of accessing a specific memory addressif you have an a specific address in memory FOR example (this address 0x400253FC) and you like to write value of (50) to the first byte the following code will be wrong
QUESTION
I am currently looking for a way to make a wpf window with multiple UserControls, which slide in and out of the visible area one after another, simular to the "Stellaris" Launcher (which was the best example i could find as to what I want):
I previously used this Question to sucessfully create a window with 2 visual elements sliding in and out, but i couldn't figure out the best practice for more than 2 elements.
My plan was to use 4 Storyboards sliding from the current position to the position of each control within the stackpanel like this:
...ANSWER
Answered 2020-Jul-20 at 15:41You should create a ? UserControlor custom
Controlthat hosts a
ListBoxto display the sections and the buttons to navigate between them. You then animate the
ScrollViewer` to navigate to the selected section.
This makes the implementation dynamic, means you don't have to add new animations etc when adding new sections.
- create the abstract base class or interface e.g.
SectionItem
. Its the template for all section items (data models) and contains common properties and logic. - Each section (e.g., News, DLC, Mods) implements this base class/interface and is added to a common collection e.g.
Sections
in the view model. - Create a
UserControl
or customControl
SectionsView
.SectionsView
hosts the navigation buttons and will display the individual sections orSectionItem
items. When a button is pressed, the animated navigation to the section is executed. - This
SectionView
exposes aItemsSource
proerty which binds to the view model'sSections
collection. - Create a
DataTemplate
for eachSectionItem
. This template defines the appearance of the actual section. Those templates are added to theResourceDictionary
of theSectionView
. - To animate the
ScrollViewer
of theListBox
theSectionsView
must implement aDependencyProperty
e.g.NavigationOffset
. This is necessary, becauseScrollViewer
only offers a method to modify its offsets.
Each item must extend the base class SectionItem
:
SectionItem.cs
QUESTION
I want to parse yaml files that contain localization for "Stellaris". But all the time i have an error
...ANSWER
Answered 2020-Jul-10 at 19:37This is invalid YAML according to the spec. It may well be that Stellaris does some preprocessing on it before it gives the file to the YAML loader. We can only guess what happens here.
The best shot parsing it is probably loading it to string and then doing
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