stellaris | Open source toolchain for the TI Stellaris dev board

 by   yuvadm C Version: Current License: No License

kandi X-RAY | stellaris Summary

kandi X-RAY | stellaris Summary

stellaris is a C library typically used in Editor applications. stellaris has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

A complete repository for writing, compiling and flashing code for the TI Stellaris, along with some sample projects. Based on a completely open-source toolchain, without the need to rely on cumbersome development environments. Tested on OS X and Linux. Should work on most GNU/Linux/POSIX/*nix environments.
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              stellaris has a low active ecosystem.
              It has 50 star(s) with 44 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of stellaris is current.

            kandi-Quality Quality

              stellaris has 0 bugs and 0 code smells.

            kandi-Security Security

              stellaris has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              stellaris code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              stellaris does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              stellaris releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            stellaris Key Features

            No Key Features are available at this moment for stellaris.

            stellaris Examples and Code Snippets

            No Code Snippets are available at this moment for stellaris.

            Community Discussions

            QUESTION

            Is "(unsigned int *) 0x400253FCU" a pointer in the TI Stellaris Microcontroller header file ?
            Asked 2020-Sep-02 at 23:08

            BACKGROUND:

            I'm learning embedded system programming. During the process I have learn that "Pointer" is a most for embedded system. A pointer is a variable declared in C whose value is the address of another variable. And I can manipulate/change the value of this other variable by dereferencing a pointer.

            Example:

            ...

            ANSWER

            Answered 2020-Jul-28 at 20:16

            this is a correct defiention !! and if you try it it will work just fine .... let me help you in understanding this statment how it work

            Explanation of accessing a specific memory address

            if you have an a specific address in memory FOR example (this address 0x400253FC) and you like to write value of (50) to the first byte the following code will be wrong

            Source https://stackoverflow.com/questions/63141258

            QUESTION

            WPF Animation: How to slide between multiple elements within a stackpanel?
            Asked 2020-Jul-21 at 13:51

            I am currently looking for a way to make a wpf window with multiple UserControls, which slide in and out of the visible area one after another, simular to the "Stellaris" Launcher (which was the best example i could find as to what I want):

            I previously used this Question to sucessfully create a window with 2 visual elements sliding in and out, but i couldn't figure out the best practice for more than 2 elements.

            My plan was to use 4 Storyboards sliding from the current position to the position of each control within the stackpanel like this:

            ...

            ANSWER

            Answered 2020-Jul-20 at 15:41

            You should create a ? UserControlor customControlthat hosts aListBoxto display the sections and the buttons to navigate between them. You then animate theScrollViewer` to navigate to the selected section.

            This makes the implementation dynamic, means you don't have to add new animations etc when adding new sections.

            1. create the abstract base class or interface e.g. SectionItem. Its the template for all section items (data models) and contains common properties and logic.
            2. Each section (e.g., News, DLC, Mods) implements this base class/interface and is added to a common collection e.g. Sections in the view model.
            3. Create a UserControl or custom Control SectionsView. SectionsView hosts the navigation buttons and will display the individual sections or SectionItem items. When a button is pressed, the animated navigation to the section is executed.
            4. This SectionView exposes a ItemsSource proerty which binds to the view model's Sections collection.
            5. Create a DataTemplate for each SectionItem. This template defines the appearance of the actual section. Those templates are added to the ResourceDictionary of the SectionView.
            6. To animate the ScrollViewer of the ListBox the SectionsView must implement a DependencyProperty e.g. NavigationOffset. This is necessary, because ScrollViewer only offers a method to modify its offsets.
            Create the section items

            Each item must extend the base class SectionItem:

            SectionItem.cs

            Source https://stackoverflow.com/questions/62991128

            QUESTION

            Wrong .yml format in "Stellaris" game
            Asked 2020-Jul-10 at 19:59

            I want to parse yaml files that contain localization for "Stellaris". But all the time i have an error

            ...

            ANSWER

            Answered 2020-Jul-10 at 19:37

            This is invalid YAML according to the spec. It may well be that Stellaris does some preprocessing on it before it gives the file to the YAML loader. We can only guess what happens here.

            The best shot parsing it is probably loading it to string and then doing

            Source https://stackoverflow.com/questions/62840432

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install stellaris

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/yuvadm/stellaris.git

          • CLI

            gh repo clone yuvadm/stellaris

          • sshUrl

            git@github.com:yuvadm/stellaris.git

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