The Build Marker Based AR Solution is an application that can detect a marker and create a semblance of an augmented reality experience. The marker can be detected and identified using the phone's camera and OpenCV library. When the marker is detected, it is then analyzed for color, size, and orientation. This information is used to determine what kind of marker it is (3D or 2D) and whether it can be used to place 3D objects in the scene. If this check passes, the 3D object is drawn at the correct position and orientation in relation to the camera feed from the device.
The mind-ar library added in this section is primarily used to create Marker Based AR project. The entire solution is available as a package to download from the source code repository.
Click on the button below to download the solution and follow the deployment instructions to begin set-up. This 1-click kit has all the required dependencies and resources you may need to build your Marker based AR App.
For a detailed tutorial on installing & executing the solution as well as learning resources including training & certification opportunities, please visit the OpenWeaver Community
Visual studio code IDE is used for this development. It becomes easy and simple to develop an interactive UI with Visual studio code.
A-Frame is an open-source web framework used for building Augmented reality (AR) experiences. Web-based augmented reality (WebAR) is the most advanced technology that allows users to access AR experiences directly from their smartphones. Three.js is the open-source web framework used to develop augmented reality (AR) projects.