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mind-ar-js | Image | Augmented Reality library

 by   hiukim JavaScript Version: v1.2.0 License: MIT

 by   hiukim JavaScript Version: v1.2.0 License: MIT

kandi X-RAY | mind-ar-js Summary

mind-ar-js is a JavaScript library typically used in Virtual Reality, Augmented Reality, Tensorflow applications. mind-ar-js has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can install using 'npm i mind-ar' or download it from GitHub, npm.
Web Augmented Reality. Image Tracking, Face Tracking. Tensorflow.js
Support
Support
Quality
Quality
Security
Security
License
License
Reuse
Reuse

kandi-support Support

  • mind-ar-js has a medium active ecosystem.
  • It has 1379 star(s) with 257 fork(s). There are 44 watchers for this library.
  • There were 1 major release(s) in the last 6 months.
  • There are 85 open issues and 168 have been closed. On average issues are closed in 38 days. There are 8 open pull requests and 0 closed requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of mind-ar-js is v1.2.0
mind-ar-js Support
Best in #Augmented Reality
Average in #Augmented Reality
mind-ar-js Support
Best in #Augmented Reality
Average in #Augmented Reality

quality kandi Quality

  • mind-ar-js has 0 bugs and 0 code smells.
mind-ar-js Quality
Best in #Augmented Reality
Average in #Augmented Reality
mind-ar-js Quality
Best in #Augmented Reality
Average in #Augmented Reality

securitySecurity

  • mind-ar-js has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
  • mind-ar-js code analysis shows 0 unresolved vulnerabilities.
  • There are 0 security hotspots that need review.
mind-ar-js Security
Best in #Augmented Reality
Average in #Augmented Reality
mind-ar-js Security
Best in #Augmented Reality
Average in #Augmented Reality

license License

  • mind-ar-js is licensed under the MIT License. This license is Permissive.
  • Permissive licenses have the least restrictions, and you can use them in most projects.
mind-ar-js License
Best in #Augmented Reality
Average in #Augmented Reality
mind-ar-js License
Best in #Augmented Reality
Average in #Augmented Reality

buildReuse

  • mind-ar-js releases are available to install and integrate.
  • Deployable package is available in npm.
  • Installation instructions, examples and code snippets are available.
  • mind-ar-js saves you 312 person hours of effort in developing the same functionality from scratch.
  • It has 750 lines of code, 0 functions and 48 files.
  • It has low code complexity. Code complexity directly impacts maintainability of the code.
mind-ar-js Reuse
Best in #Augmented Reality
Average in #Augmented Reality
mind-ar-js Reuse
Best in #Augmented Reality
Average in #Augmented Reality
Top functions reviewed by kandi - BETA

kandi has reviewed mind-ar-js and discovered the below as its top functions. This is intended to give you an instant insight into mind-ar-js implemented functionality, and help decide if they suit your requirements.

  • Creates a closure for i . e .
    • This function is basically called from RNG
      • incoming frame buffer
        • Jv instance
          • lk vk
            • only an event emitter
              • yk - kk
                • The kiww object .
                  • creates a skw
                    • reorder function .

                      Get all kandi verified functions for this library.

                      Get all kandi verified functions for this library.

                      mind-ar-js Key Features

                      Web Augmented Reality. Image Tracking, Face Tracking. Tensorflow.js

                      mind-ar-js Examples and Code Snippets

                      Community Discussions

                      Trending Discussions on Augmented Reality
                      • RealityKit app and lower iOS deployment target
                      • How to use RealityKit's image AnchorEntity in SwiftUI?
                      • Augmented Reality – Lighting Real-World objects with Virtual light
                      • How to show image from gallery in realitykit?
                      • How to fix AR connected issue in my device?
                      • SCNKit: Hit test doesn't hit node's dynamically modified geometry
                      • Error in displaying reality file from network
                      • Camera Intrinsics Resolution vs Real Screen Resolution
                      • Adding multiple SCNNode(s) at the same time
                      • ARMeshAnchor – SceneKit SCNView Renderer EXC_BAD_ACCESS
                      Trending Discussions on Augmented Reality

                      QUESTION

                      RealityKit app and lower iOS deployment target

                      Asked 2022-Mar-10 at 15:04

                      I have an iOS app with deployment target iOS 10+, I need to add some features that depend only on RealityKit to appear with users whom their iOS version is 13+, the app compiles and runs successfully on real device but the problem is when archiving for upload to AppStore it generates a Swift file and says:

                      // "No such module RealityKit"
                      

                      Sure the reason is related to iOS versions <13.0 but I can't edit that file (to add canImport to RealityKit) it's read-only.

                      My question is how to cross this problem and make it archive successfully with lower versions support?

                      Here is a demo that shows the problem when archiving Demo.

                      enter image description here

                      ANSWER

                      Answered 2022-Mar-10 at 15:04
                      Firstly :

                      Do not include Reality Composer's .rcproject files in your archive for distribution. .rcproject bundles contain the code with iOS 13.0+ classes, structs and enums. Instead, supply your project with USDZ files.

                      Secondly :

                      To allow iOS 13+ users to use RealityKit features, but still allow non-AR users to run this app starting from iOS 10.0, use the following code:

                      import UIKit
                      
                      #if canImport(RealityKit)
                      import RealityKit
                      import Combine
                      
                      @available(iOS 13.0, *)
                      class ViewController: UIViewController {
                          
                          var arView = ARView(frame: .zero)
                          
                          override func viewDidLoad() {
                              super.viewDidLoad()
                              
                              arView.frame = self.view.frame
                              self.view.addSubview(arView)
                                      
                              let entity = ModelEntity(mesh: .generateBox(size: 0.1))
                              let anchor = AnchorEntity(world: [0,0,-2])
                              anchor.addChild(entity)
                              arView.scene.anchors.append(anchor)
                          }
                      }
                      
                      #else
                      import SceneKit
                      
                      #endif
                      

                      Deployment target is iOS 10.0:

                      enter image description here

                      Thirdly :

                      When publishing to the AppStore (in case we have a deployment target lower than iOS 13.0), we must make the import of this framework weakly linked in the build settings (that's because RealityKit is deeply integrated in iOS and Xcode).

                      So, go to Build Settings –> Linking -> Other linker Flags.

                      Double-click it, press +, and paste the following command:

                      -weak_framework RealityKit -weak_framework Combine
                      

                      enter image description here

                      P.S. In Xcode 13.3, there's a project setting that also could help

                      OTHER_LDFLAGS = -weak_framework RealityFoundation
                      
                      Fourthly :

                      So, go to Build Settings –> Framework Search Paths.

                      Then type there the following command:

                      $(SRCROOT)
                      

                      it must be recursive.

                      enter image description here

                      Fifthly

                      The archives window:

                      enter image description here

                      Source https://stackoverflow.com/questions/71000365

                      Community Discussions, Code Snippets contain sources that include Stack Exchange Network

                      Vulnerabilities

                      No vulnerabilities reported

                      Install mind-ar-js

                      Learn how to build the Basic example above in 5 minutes with a plain text editor!. Quick Start Guide: https://hiukim.github.io/mind-ar-js-doc/quick-start/overview.

                      Support

                      For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .

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                      Clone
                      • https://github.com/hiukim/mind-ar-js.git

                      • gh repo clone hiukim/mind-ar-js

                      • git@github.com:hiukim/mind-ar-js.git

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