Development Environment For Creating Game
These reusable libraries are game development platform libraries. These libraries provide the 2D,3D game support.
Control Ball And Create Panel
The reusable libraries are used to 3D scene editor, animation, screenshot, background music, control a ball, create a panel, track the ball, and create the one-player mode.
Track Result And Skill
These libraries are used to track your game result and give an accurate skill rating.
These libraries are used for multiplayer in game.
These libraries provide the background music, sound effects, animation for the game.
HTML 3 Version:Current License: Permissive (MIT)
java Library for Creating Paddle , Ball And Scoring System
This library is used to build the game window and initialize the game loop, creating the paddle with keyword, bouncing the ball back when it collides with the paddle, and also provide the scoring system for game.
C++ And java Libraries for Develop Ping Pong
The first two libraries are used for tuning and Ping-pong, usually fixed user-generated positions. Also able to combine positions.
C++ 17 Version:Current License: Permissive (MIT)
Java 0 Version:Current License: Permissive (MIT)
Python Libraries For Develop Ping Pong
These libraries are used to move the ball from the two possible ways here up and down. And also, using these libraries create the ping pong game using python libraries.
Go Library For Develop Ping Pong
These library is used to create the game using go language.
They have different libraries based on the language all these libraries also used to create the ping pong game.
TypeScript 12 Version:Current License: Permissive (Apache-2.0)
TypeScript 10 Version:Current License: Strong Copyleft (GPL-3.0)
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