PingPong | It is multiplayer ping pong game build on turtle module | Game Engine library
kandi X-RAY | PingPong Summary
kandi X-RAY | PingPong Summary
It is multiplayer ping pong game build on turtle module. where two persons can play this game.you can simply run the file to play the game by downloading all the files that are necessary to the game.you need to download music effects also to get good experience with the game.
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Community Discussions
Trending Discussions on PingPong
QUESTION
I have a figure consisting of 5 different plots created using matplotlib which can be seen at the end of the post.
The ticks on the x-axis are all over the place. Some have 2, some have 3, and they're not even aligned.
My question: Is there some way, where I can consistently get, for each plot, for example xtick 0.1, 0.5, and 0.9? or just a way to tell matplotlib to ALWAYS show N xticks?
The following is my current code. I apologize if its horrible, I'm extremely new to matplotlib.
...ANSWER
Answered 2022-Apr-17 at 03:33To align the number of ticks on the y-axis, you can use set_yticks() to specify an arbitrary list or array of numbers.
QUESTION
I'm wondering what the best-practice way to reset the attributes of an object are in swift. In the example code below, I'm looking for a way to reset the attributes of an object without creating a new object.
I understand that it would be best to make a new object, since it has the same effect, but I'm wondering if there is a way to do this without creating a new object. Also, I know that I could reset each attribute one by one, but in a class with lots of attributes, this would be a cleaner way to do so.
Example code:
...ANSWER
Answered 2022-Jan-18 at 23:00There isn't a magic function that just resets all of the properties.
The first option is to reset all of the properties by hand:
QUESTION
The goal is when pressing the P key make a ping pong nonstop between the next waypoint and the last waypoint. including if the P key pressed when the transform start moving from his original position so make a ping pong between the first waypoint and the transform original position.
The way it is now when I press the P key the whole game is freezing the editor is freezing and I need to shut it down.
...ANSWER
Answered 2022-Jan-16 at 02:24Your editor freezes because in the case that pingPongEnabled
is set to true
you do
QUESTION
I have an issue with a Jmeter scenario where my dashboard report is getting a start time of Start Time "1/1/70, 12:00 AM"
The end time is working fine
End Time "12/11/21, 10:04 PM"
In the same script, If I disable the thread group hitting this issue and run another thread group, the start time is ok. This leads me to think it's a problem with the timing in this particular thread group rather than a problem with my JM props.
I am attempting to simulate long (1 hour +) websocket sessions with a start/pingpong/end.
Runtime controller with a sub loop controller running the websocket ping/pong in the middle.
The ping/pong uses a runtime controller where duration = rampup + full load time.
The pingpong loop controller runs every 60 sec for the duration of the thread rampup + full load.
The overall threadgroup duration is (rampup x 2) + full load.
As far as I can tell all of this adds up to long running threads doing the needed txns, while keeping open websocket connections, and running as expected.
I set DEBUG for Report logging and nothing unusual is jumping out at me as a cause. (Those relevant logs below)
The only Report related JMeter props that I am customizing at runtime or otherwise are the following:
...ANSWER
Answered 2021-Dec-13 at 06:46It sounds like a bug in JMeter or in the WebSocket Sampler plugin, if you replace the plugin with some other sampler, like Debug Sampler or Dummy Sampler and the issue will be reproducible - raise an issue in JMeter Bugzilla
If the issue occurs only with WebSocket Samplers plugin open the issue in the plugin repository
In the meantime you can override the test start date by setting jmeter.reportgenerator.start_date
just like you override the granularity and the test title.
QUESTION
I am lerping between two colors continously, the second color is black, it never becomes black in the speed of 0.25 given. It gets to grey and then returns to original color. Why does this happen?
Also, how do I lerp between these two colors ONLY 3 times?
...ANSWER
Answered 2021-Dec-08 at 11:09The second parameter of Mathf.PingPong
is not a "speed" but rather called length
and actually means the maximum reached value!
PingPong
returns a value that will increment and decrement between the value0
andlength
.
For the Lerp
to reach (more or less) the second parameter you want to make sure to reach 1
.
Your 0.25f
seems to be trying to achieve a certain duration instead -> In order to do so you can apply a multiplier to the first time parameter like e.g.
QUESTION
I do not understand what the problem is with this code.
Here is my code:
...ANSWER
Answered 2021-Dec-02 at 18:58export type SportsTypes = keyof typeof SportsIcons
export const sports = Object.keys(SportsIcons) as SportsTypes[];
QUESTION
I have an app with an animated UI realised via APNG images.
Each block has 2 APNG images and one PNG one:
- Appearing (APNG)
- PingPong (APNG)
- Static (PNG)
I need to play the second animation right after the first one is finished and only make visible the PNG image after a touch event. I've done it via setTimeout
but, unfortunately, after second page refresh a browser completely ignores some animations, some of them start jittering, some disable in an inappropriate moment.
How can I fix the problem? And can I catch the moment when APNG animation has finished? Do APNG images emit any events?
To check the problem, open the app on mobile device and scan the code.
...ANSWER
Answered 2021-Sep-25 at 19:56Browsers don't have any built-in support for treating APNGs as anything other than an image: there is no way to determine when an APNG has started or stopped playing. You could probably fix the issue by just converting the APNGs to an actual video file format, and embedding the images with instead, since that has an API for controlling playback. Alas, it doesn't seem that any browsers support treating APNGs as video so you'll need to convert it to another video format, such as WebM.
If you are really committed to not converting your APNGs to a video file format, you could work around the limitation in browsers by using a library such as pngjs to decode the APNG, extracting the fdAT
chunks, and then manually animating through those extracted frames (each frame in an APNG is itself a (non-animated) PNG).
QUESTION
Starting with micro and everything works fine. I dont have VisualStudio, but instead I have make
through chocolatey(dont know if could be the issue)
I bootstrap the service with micro new
like this.
ANSWER
Answered 2021-Sep-11 at 02:43After some reading of the basics I found the problem. Even if the proto file is generated by micro this code service Proto.Test
at line seven is the problem, because of the dot. I mean, replacing that for service Test
solved the issue. Now I dont know why. Any explanation would be preciated. I am in windows by the way
QUESTION
I have a few lists of items, one called "currentInputs" which is what the user is meant to be able to add to by pressing keys, and "keyInputs" which is the list of authorized keys that the user can enter. The issue is that whenever I enter a key into "currentInputs" then the same key disappears from "keyInputs" meaning that each key can only be pressed once, ever. I'm not sure what is causing this, please help.
...ANSWER
Answered 2021-Aug-14 at 15:40Well you assign
QUESTION
I'm trying to make a bubble/balloon popper style game and have a Spawner script (Spawner.cs) which holds a pool of objects (bubbles), this Spawner script then selects, at random, one of the objects that's in the pool.
From here another script (Bubble.cs), which is attached to all of the bubbles in the pool, is supposed to check the Spawner script to see which bubble from the pool is currently selected as the safeBubble. If this bubble matches the current safeBubble then the bubble should change it's tag to "Safe", if it doesn't match the safeBubble then it's tag should be "Bad".
It seems that the Bubble.cs does check and set initially (when I first hit play) but only then, they don't de-set/ re-check after that first safeBubble is chosen, like it should.
The idea being that the safeBubble changes at random intervals and thus the tags on the active/spawned bubbles should change to reflect whether they are "Safe" or "Bad".
Code & What I've triedHere are my scripts, the only script not provided is the GM.cs but that's just the score manager.
Bubble.cs
...ANSWER
Answered 2021-Jul-31 at 14:03Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install PingPong
You can use PingPong like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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