FastNoiseLite | Fast Portable Noise Library - C # C++ C Java | Generator Utils library
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kandi X-RAY | FastNoiseLite Summary
Fast Portable Noise Library - C# C++ C Java(Script) HLSL GLSL
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QUESTION
My raycast spits out a position way off from what it's supposed to be. I'm trying to place objects procedurally on a procedural mesh. I've been scratching my head at this for a while. Please help. Sorry for the long script.
The start of the code is just some declares and stuff. GenObjects is run once in FixedUpdate after Start has finished. I'm using a marching cubes library by Scrawk and a noise library by Auburn
...ANSWER
Answered 2022-Feb-09 at 13:07Fixed! My mistake was really stupid. I wasn't assigning the welded mesh, leaving a filthy mesh with lots of empty verts floating about. The raycast was hitting them.
The fixed lines for anyone who cares:
QUESTION
I'm making a game that will use terrain generation, so I am using the C# version of the FastNoise Lite library. However, it doesn't seem to be working as I want it to.
I have the following code which generates the TileMap:
...ANSWER
Answered 2021-May-24 at 17:49All I needed to do was add a fractal type:
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