ZString | Zero Allocation StringBuilder for .NET and Unity | Reflection library

 by   Cysharp C# Version: 2.5.0 License: MIT

kandi X-RAY | ZString Summary

kandi X-RAY | ZString Summary

ZString is a C# library typically used in Programming Style, Reflection applications. ZString has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

zstring === [releases] zero allocation stringbuilder for .net core and unity. this graph compares following codes. "x:" + x + " y:" + y + " z:" + z is converted to string.concat(new []{ "x:", x.tostring(), " y:", y.tostring(), " z:", z.tostring() }) by c# compiler. it has each .tostring allocation and params array allocation. string.format calls string.format(string, object, object, object) so each arguments causes int → object boxing. all zstring methods only allocate final string. also, zstring has enabled to access inner buffer so if output target has stringless api(like unity textmeshpro’s setchararray), you can achieve completely zero allocation. the blog post of detailed explanation by author: [medium@neuecc/zstring] related project for loggin using with zstring, [cysharp/zlogger] - zero allocation text/strcutured logger.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              ZString has a medium active ecosystem.
              It has 1461 star(s) with 110 fork(s). There are 37 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 5 open issues and 37 have been closed. On average issues are closed in 70 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of ZString is 2.5.0

            kandi-Quality Quality

              ZString has 0 bugs and 0 code smells.

            kandi-Security Security

              ZString has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ZString code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              ZString is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              ZString releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of ZString
            Get all kandi verified functions for this library.

            ZString Key Features

            No Key Features are available at this moment for ZString.

            ZString Examples and Code Snippets

            Builds a zBox from zBox
            javascriptdot img1Lines of Code : 92dot img1License : Permissive (MIT License)
            copy iconCopy
            function buildZArray(zString) {
              // Initiate zArray and fill it with zeros.
              const zArray = new Array(zString.length).fill(null).map(() => 0);
            
              // Z box boundaries.
              let zBoxLeftIndex = 0;
              let zBoxRightIndex = 0;
            
              // Position of current z  

            Community Discussions

            QUESTION

            Iterate through non public member data
            Asked 2022-Feb-11 at 15:52

            Running the risk of being shouted down for lack of examples but I'm trying to access all of the property names/values from a list of non public members of an object:

            Tried this which returns null:

            ...

            ANSWER

            Answered 2022-Feb-11 at 15:52

            Looking through the source code, it seems you want something like this:

            Source https://stackoverflow.com/questions/71082615

            QUESTION

            How do I define __cpp_exceptions for gsl:narrow to compile?
            Asked 2021-Oct-03 at 14:19

            I am getting confused again :(

            I have looked at this discussion:

            detect at compile time whether exceptions are disabled

            I am new to trying to use GSL. I have copied the GSL folder to my PC and added a #include to my stdafx.h file.

            But the gsl:narrow command is not exposed. I then see it refers to the __cpp_exceptions macro/token.

            I tried to #define it in my pre-processor's list in the project settings and it does not like it.

            How do I activate this __cpp_exceptions?

            The gsl header file:

            ...

            ANSWER

            Answered 2021-Oct-03 at 14:19

            Whether or not the __cpp_exceptions macro is pre-defined by the MSVC compiler depends on your Visual Studio project's settings (i.e. whether or not C++ Exceptions are enabled).

            You can check/change the relevant setting by right-clicking on the project in the Solution Explorer pane and selecting the "Properties" command.

            In the popup that appears, open the "C/C++" node in the navigation tree on the left and select the "Code Generation" sub-node. Then, in the right-hand pane, make sure that the "Enable C++ Exceptions" option is set to "Yes (/EHsc)" (other varieties of the "Yes" option may also work):

            (Note: This works in Visual Studio 2019. I don't have V/S 2022 installed on my PC, so I can't check it in that version – but I would imagine the process is very similar.)

            The following short console-mode program demonstrates the difference caused by changing that setting:

            Source https://stackoverflow.com/questions/69425307

            QUESTION

            Breakpoint in Equals implimentation on IEqualityComparer is never hit
            Asked 2020-Apr-09 at 18:21

            I have a simple custom class Point:

            ...

            ANSWER

            Answered 2020-Apr-09 at 18:21

            The Equals(a, b) method is not hit by IEquatable, so you'll need to tailor it to suit the interface.

            Try this one:

            Source https://stackoverflow.com/questions/61127464

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ZString

            You can add https://github.com/Cysharp/ZString.git?path=src/ZString.Unity/Assets/Scripts/ZString to Package Manager. You can install managed DLL from package mangers’s samples Import button. If you want to set a target version, ZString uses the ..* release tag so you can specify a version like #2.4.0. For example https://github.com/Cysharp/ZString.git?path=src/ZString.Unity/Assets/Scripts/ZString#2.4.0. Advanced Tips --- ZString.CreateStringBuilder(notNested:true) is a special optimized parameter that uses ThreadStatic buffer instead of rent from ArrayPool. It is slightly faster but can not use in nested. ZString.CreateStringBuilder() is same as ZString.CreateStringBuilder(notNested:false). In default, SByte, Int16, Int32, Int64, Byte, UInt16, UInt32, UInt64, Single, Double, TimeSpan, DateTime, DateTimeOffset, Decimal, Guid, String, Char are used there own formatter to avoid .ToString() allocation, write directly to buffer. If not exists there list type, used .ToString() and copy string data. If you want to avoid to convert string in custom type, you can register your own formatter. CreateStringBuilder and CreateUtf8StringBuilder must use with using. Because their builder rent 64K buffer from ArrayPool. If not return buffer, allocate 64K buffer when string builder is created. Utf16ValueStringBuilder and Utf8ValueStringBuilder are mutable struct, be careful to copy by passing method. Use ref and try-finally. [TryFormat(DateTime)](https://docs.microsoft.com/en-us/dotnet/api/system.buffers.text.utf8formatter.tryformat?view=netcore-3.1#System_Buffers_Text_Utf8Formatter_TryFormat_System_DateTime_System_Span_System_ByteSystem_Int32System_Buffers_StandardFormat_) and [TryFormat(TimeSpan)](https://docs.microsoft.com/en-us/dotnet/api/system.buffers.text.utf8formatter.tryformat?view=netcore-3.1#System_Buffers_Text_Utf8Formatter_TryFormat_System_TimeSpan_System_Span_System_ByteSystem_Int32System_Buffers_StandardFormat_) symbol is too restricted than standard string format. If you want to use custom format, deconstruct there Day, Hour, etc. Utf8ValueStringBuilder and Utf16ValueStringBuilder implements IBufferWriter so you can pass serializer(such as JsonSerializer of System.Text.Json). But be careful to boxing copy, ValueStringBuilder is mutable struct. For example,. License --- This library is licensed under the MIT License.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/Cysharp/ZString.git

          • CLI

            gh repo clone Cysharp/ZString

          • sshUrl

            git@github.com:Cysharp/ZString.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Reflection Libraries

            object-reflector

            by sebastianbergmann

            cglib

            by cglib

            reflection

            by doctrine

            avo

            by mmcloughlin

            rttr

            by rttrorg

            Try Top Libraries by Cysharp

            UniTask

            by CysharpC#

            MagicOnion

            by CysharpC#

            MemoryPack

            by CysharpC#

            MasterMemory

            by CysharpC#