ZString | Zero Allocation StringBuilder for .NET and Unity | Reflection library
kandi X-RAY | ZString Summary
kandi X-RAY | ZString Summary
zstring === [releases] zero allocation stringbuilder for .net core and unity. this graph compares following codes. "x:" + x + " y:" + y + " z:" + z is converted to string.concat(new []{ "x:", x.tostring(), " y:", y.tostring(), " z:", z.tostring() }) by c# compiler. it has each .tostring allocation and params array allocation. string.format calls string.format(string, object, object, object) so each arguments causes int → object boxing. all zstring methods only allocate final string. also, zstring has enabled to access inner buffer so if output target has stringless api(like unity textmeshpro’s setchararray), you can achieve completely zero allocation. the blog post of detailed explanation by author: [medium@neuecc/zstring] related project for loggin using with zstring, [cysharp/zlogger] - zero allocation text/strcutured logger.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of ZString
ZString Key Features
ZString Examples and Code Snippets
function buildZArray(zString) {
// Initiate zArray and fill it with zeros.
const zArray = new Array(zString.length).fill(null).map(() => 0);
// Z box boundaries.
let zBoxLeftIndex = 0;
let zBoxRightIndex = 0;
// Position of current z
Community Discussions
Trending Discussions on ZString
QUESTION
ANSWER
Answered 2022-Feb-11 at 15:52Looking through the source code, it seems you want something like this:
QUESTION
I am getting confused again :(
I have looked at this discussion:
detect at compile time whether exceptions are disabled
I am new to trying to use GSL. I have copied the GSL folder to my PC and added a #include
to my stdafx.h
file.
But the gsl:narrow
command is not exposed. I then see it refers to the __cpp_exceptions
macro/token.
I tried to #define
it in my pre-processor's list in the project settings and it does not like it.
How do I activate this __cpp_exceptions
?
The gsl header file:
...ANSWER
Answered 2021-Oct-03 at 14:19Whether or not the __cpp_exceptions
macro is pre-defined by the MSVC compiler depends on your Visual Studio project's settings (i.e. whether or not C++ Exceptions are enabled).
You can check/change the relevant setting by right-clicking on the project in the Solution Explorer pane and selecting the "Properties" command.
In the popup that appears, open the "C/C++" node in the navigation tree on the left and select the "Code Generation" sub-node. Then, in the right-hand pane, make sure that the "Enable C++ Exceptions" option is set to "Yes (/EHsc)" (other varieties of the "Yes" option may also work):
(Note: This works in Visual Studio 2019. I don't have V/S 2022 installed on my PC, so I can't check it in that version – but I would imagine the process is very similar.)
The following short console-mode program demonstrates the difference caused by changing that setting:
QUESTION
I have a simple custom class Point:
...ANSWER
Answered 2020-Apr-09 at 18:21The Equals(a, b)
method is not hit by IEquatable
, so you'll need to tailor it to suit the interface.
Try this one:
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