UniTask | efficient allocation free async/await integration | Android library

 by   Cysharp C# Version: 2.3.3 License: MIT

kandi X-RAY | UniTask Summary

kandi X-RAY | UniTask Summary

UniTask is a C# library typically used in Mobile, Android, Unity applications. UniTask has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

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            kandi-support Support

              UniTask has a medium active ecosystem.
              It has 5510 star(s) with 593 fork(s). There are 105 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 34 open issues and 317 have been closed. On average issues are closed in 82 days. There are 7 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of UniTask is 2.3.3

            kandi-Quality Quality

              UniTask has 0 bugs and 0 code smells.

            kandi-Security Security

              UniTask has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              UniTask code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              UniTask is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              UniTask releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            UniTask Key Features

            No Key Features are available at this moment for UniTask.

            UniTask Examples and Code Snippets

            No Code Snippets are available at this moment for UniTask.

            Community Discussions

            QUESTION

            How to call async-wait method in any function by using callback
            Asked 2022-Jan-08 at 09:57

            I am using UniTask in Unity 2020.3. And I want to call an async method which returns a UniTask in Unity Event Function.

            For some reason, I cannot change the event function to async version, is there any other way to call it?

            Such as, wrap the async method into a callback function?

            For example, I have an async function like this:

            ...

            ANSWER

            Answered 2021-Dec-17 at 03:38

            I would solve this by changing the signature to async void Start(). That works. If you need Update to be delayed until Start finishes, change Start to a coroutine and use UniTask's API for creating an iterator from a task (which you will yield).

            Note: I don't use the UniTask library, but it seems pretty equivalent to Async Await Utils. Both provide the GetAwaiter() extension method for common Unity types. There is certainly some function that lets a coroutine wait for a task (by wrapping it in an IEnumerator).

            Source https://stackoverflow.com/questions/70379426

            QUESTION

            I want to interrupt a specific process when a specific object hits it
            Asked 2021-Sep-07 at 18:34

            I want to interrupt the process when it responds to a specific object.

            I wanted to interrupt SinkDeath() by sorting through the tags of the object and changing the value of the bool to true, but it doesn't work!

            script1

            ...

            ANSWER

            Answered 2021-Aug-15 at 06:22

            add the following to your Script1.cs :

            Source https://stackoverflow.com/questions/68740010

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install UniTask

            The package is available on the [openupm registry](https://openupm.com). It’s recommended to install it via [openupm-cli](https://github.com/openupm/openupm-cli). For .NET Core, use NuGet. UniTask of .NET Core version is a subset of Unity UniTask with PlayerLoop dependent methods removed. It runs at higher performance than the standard Task/ValueTask, but you should be careful to ignore the ExecutionContext/SynchronizationContext when using it. AysncLocal also does not work because it ignores ExecutionContext. If you use UniTask internally, but provide ValueTask as an external API, you can write it like the following(Inspired by [PooledAwait](https://github.com/mgravell/PooledAwait)). Utility methods such as WhenAll which are equivalent to UniTask are provided as [Cysharp/ValueTaskSupplement](https://github.com/Cysharp/ValueTaskSupplement). License --- This library is under the MIT License.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/Cysharp/UniTask.git

          • CLI

            gh repo clone Cysharp/UniTask

          • sshUrl

            git@github.com:Cysharp/UniTask.git

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