Coroutine | A simple implementation of Unity 's Coroutines to be | Android library
kandi X-RAY | Coroutine Summary
kandi X-RAY | Coroutine Summary
The CoroutineHandler is the place where coroutines get executed. For this to occur, the Tick method needs to be called continuously. The Tick method takes a single parameter which represents the amount of time since the last time it was called. It can either be called in your application's existing update loop or as follows.
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QUESTION
When I double click the same item or if I go to each composable screen very quickly i receive an error, How do I solve this problem? I tried changing few things but I just can't solve it and I can't find any resources to fix this problem.
Bottom Navigation implementation
...ANSWER
Answered 2022-Mar-06 at 09:39I'm facing the same problem using the latest compose navigation dependency 2.5.0-alpha03
.
I don't know why it's happening.
Philip Dukhov is right, you should report this issue.
Here is a dirty workaround :
QUESTION
I'd like to make a function with both sync and coroutine version, without using template specialization, i.e. with an if constexpr
.
This is the function I wrote:
...ANSWER
Answered 2022-Mar-11 at 03:51The standard explicitly says this is not possible. As per Note 1 in stmt.return.coroutine#1
... A coroutine shall not enclose a return statement ([stmt.return]).
[Note 1: For this determination, it is irrelevant whether the return statement is enclosed by a discarded statement ([stmt.if]). — end note]
So you won't be able to return from a coroutine even if it's in a discarded statement. You can specialize the function template instead of using if constexpr
.
QUESTION
If a coroutine was launched and no dispatcher was specified (eg. GlobalScope.launch {}
), what dispatcher is used?
If that coroutine was launched in the main thread, would it use Dispatchers.main
?
Also, what happens if you do not specify dispatchers or context in your coroutines? Say you did database operations, but didn't specify Dispatchers.IO
anywhere. Would that cause any major issues?
ANSWER
Answered 2022-Mar-03 at 13:16If a coroutine was launched and no dispatcher was specified (eg. GlobalScope.launch {}), what dispatcher is used?
If no dispatcher is specified in the coroutine builder, you get the dispatcher from whichever CoroutineScope
you're starting your coroutine in. If there is no dispatcher in that scope's context, the coroutine will use Dispatchers.Default
(see the doc of launch for instance).
Note that the scope is the receiver of the coroutine builder call:
- if you see
GlobalScope.launch { ... }
thenGlobalScope
is the scope - if you see
scope.launch { ... }
, look at thatscope
- if you see
launch { .. }
in the wild, some instance ofCoroutineScope
must be available asthis
in that piece of code, so that's the parent scope (see below for an example on where it could be coming from)
Here is some info about the dispatchers used in the most common coroutine scopes:
If the scope is GlobalScope
, then it doesn't have any dispatcher, so as mentioned before the coroutines will use Dispatchers.Default
.
If the scope is lifecycleScope
or viewModelScope
provided by Android, then coroutines will use Dispatchers.Main.immediate
by default.
If the scope is created with the CoroutineScope()
factory function without particular dispatcher, Dispatchers.Default
will be used (see the "Custom usage" section in the documentation).
If the scope is created using MainScope()
and without particular dispatcher, it will use Dispatchers.Main
as per the same documentation.
If the scope is provided by runBlocking
, then it will use a special dispatcher that works like an event loop and executes your coroutines in the thread that called runBlocking
(which is nice because that thread would be blocked anyway).
If the scope is provided by another (outer) coroutine builder like launch
or async
(which means your coroutine is a child of that coroutine), then the dispatcher will be taken from the scope that was used to launch the parent coroutine, unless they override it. So you can go all the way up until you reach one of the options mentioned above:
QUESTION
I want to download/scrape 50 million log records from a site. Instead of downloading 50 million in one go, I was trying to download it in parts like 10 million at a time using the following code but it's only handling 20,000 at a time (more than that throws an error) so it becomes time-consuming to download that much data. Currently, it takes 3-4 mins to download 20,000 records with the speed of 100%|██████████| 20000/20000 [03:48<00:00, 87.41it/s]
so how to speed it up?
ANSWER
Answered 2022-Feb-27 at 14:37If it's not the bandwidth that limits you (but I cannot check this), there is a solution less complicated than the celery and rabbitmq but it is not as scalable as the celery and rabbitmq, it will be limited by your number of CPU.
Instead of splitting calls on celery workers, you split them on multiple processes.
I modified the fetch
function like this:
QUESTION
I am mastering Kotlin coroutines and trying to figure out
1- what is hot flow and cold flow ?
2- what is the main difference between them?
3- when to use each one?
...ANSWER
Answered 2022-Feb-26 at 04:09A cold stream does not start producing values until one starts to collect them. A hot stream on the other hand starts producing values immediately.
I would recommend to read below to understand hot and cold steams with usage:
https://developer.android.com/kotlin/flow/stateflow-and-sharedflow
QUESTION
Cant make compose run in existing kotlin/native project for month now, trying to set default Greeting example to splash instead of its ui, cant make it:
...ANSWER
Answered 2021-Oct-02 at 07:10The issue is that your compile SDK is 31, you are targetting API 31 (Android 12) and not setting the exported attribute.
You need to specify android:exported="true"
in the manifest.
If your app targets Android 12 and contains activities, services, or broadcast receivers that use intent filters, you must explicitly declare the android: exported attribute for these app components.
QUESTION
I have error like this after trying to build my apps in Emulator
/Users/joel/.gradle/caches/transforms-3/06231cc1265260b25a06bafce7a4176f/transformed/core-1.7.0-alpha02/res/values/values.xml:105:5-114:25: AAPT: error: resource android:attr/lStar not found.
I don't know what causes this error. After digging some answer which has similarly error (but in flutter) Problem. But still not solved my issue.
I have this dependency in my project
...ANSWER
Answered 2021-Sep-28 at 17:18I managed to fix this by upgrading compileSdk to 31 and kotlin gradle plugin to 1.5.10
QUESTION
After a recommendation in Android Studio to upgrade Android Gradle Plugin from 7.0.0 to 7.0.2 the Upgrade Assistant notifies that Cannot find AGP version in build files, and therefore I am not able to do the upgrade.
What shall I do?
Thanks
Code at build.gradle (project)
...ANSWER
Answered 2022-Feb-06 at 03:17I don't know if it is critical for your problem but modifying this
QUESTION
I see multiple sources claiming that an exception happening inside an async{} block is not delivered anywhere and only stored in the Deferred
instance. The claim is that the exception remains "hidden" and only influences things outside at the moment where one will call await()
. This is often described as one of the main differences between launch{}
and async{}
. Here is an example.
An uncaught exception inside the async code is stored inside the resulting Deferred and is not delivered anywhere else, it will get silently dropped unless processed
According to this claim, at least the way I understand it, the following code should not throw, since no-one is calling await:
...ANSWER
Answered 2022-Jan-29 at 10:51In some sense, the mess you experience is a consequence of Kotlin coroutines having been an early success, before they became stable. In their experimental days, one thing they lacked was structured concurrency, and a ton of web material got written about them in that state (such as your link 1 from 2017). Some of the then-valid preconceptions remained with people even after their maturation, and got perpetuated in even more recent posts.
The actual situation is quite clear — all you have to understand is coroutine hierarchy, which is mediated through the Job
objects. It doesn't matter whether it's a launch
or an async
, or any further coroutine builder — they all behave uniformly.
With this in mind, let's go through your examples:
QUESTION
I am writing a C++ coroutine for a UWP control using C++/WinRT:
...ANSWER
Answered 2022-Jan-23 at 20:51This seems to be a legacy implementation for MSVSC. MSVSC implemented coroutines before the standard was formally complete, so there are two implementations of async (/async
and /async:strict
). I seem to have the old, non–standard-compliant version turned on.
The standard is clear that you cannot use plain return
statements in coroutines (emphasis added):
Coroutines cannot use variadic arguments, plain return statements, or placeholder return types (auto or Concept). Constexpr functions, constructors, destructors, and the main function cannot be coroutines.
— https://en.cppreference.com/w/cpp/language/coroutines
You can verify that this is a legacy behavior with a simple example (view in Godbolt):
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