Cliptok | Moderation Discord bot for Microsoft Community | Chat library

 by   Erisa C# Version: Current License: MIT

kandi X-RAY | Cliptok Summary

kandi X-RAY | Cliptok Summary

Cliptok is a C# library typically used in Messaging, Chat, Nodejs, Discord applications. Cliptok has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

This bot is a Discord moderation bot specifically designed for the Microsoft Community. The bot has not been designed for use outside of that server. A lot is assumed about the environment and you will encounter problems along the way. Modularity is not the goal of this project. You are on your own if you attempt to host this bot outside of the intended environment. (Good luck though, I hope it works out!). If you want my help setting up an instance of this bot and don't know me personally, you are welcome to Sponsor me for at least $5 and then you are welcome to reach out and I will try my best. Still though, I recommendd you find a better bot. GitHub Issues will only be accepted if they are reproducible on the production bot (Cliptok in Microsoft Community).
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              Cliptok has a low active ecosystem.
              It has 56 star(s) with 27 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 22 open issues and 43 have been closed. On average issues are closed in 71 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Cliptok is current.

            kandi-Quality Quality

              Cliptok has 0 bugs and 0 code smells.

            kandi-Security Security

              Cliptok has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Cliptok code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Cliptok is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Cliptok releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Cliptok
            Get all kandi verified functions for this library.

            Cliptok Key Features

            No Key Features are available at this moment for Cliptok.

            Cliptok Examples and Code Snippets

            No Code Snippets are available at this moment for Cliptok.

            Community Discussions

            QUESTION

            react-native-gifted-chat How to send on pressing return
            Asked 2022-Feb-21 at 11:33

            How do I make the return button on the mobile keyboard send the message instead of creating a new line? I tried using onSubmitEditing in the textInputProps but couldn't get it to work.

            ...

            ANSWER

            Answered 2022-Feb-21 at 11:33

            You need to implement your own ChatComposer and pass the onSubmitEditing prop in the textInputProps in there. In order to prevent keyboard dismiss you also need to set blurOnSubmit to false.

            Source https://stackoverflow.com/questions/71203028

            QUESTION

            Mongodb Mongoose sort and paginate chat messages
            Asked 2022-Feb-07 at 14:43

            I am making a chat app where 10 messages are loaded per page. The messages are sorted from oldest to latest, so the new messages come in bottom and old messages are in top. I tried to use skip() and limit() methods it didnt work.

            ...

            ANSWER

            Answered 2022-Feb-07 at 14:43

            Since you want to display messages 3 to 12 first, you need to sort using 'desc' instead of 'asc', so as to get the newest messages first. This will give you ["12", "11", ... "4", "3"]. Now all you have to do is to invert this array to get ["3", "4", ... "11", "12"]:

            Source https://stackoverflow.com/questions/71020221

            QUESTION

            Testproject Messager with Flutter using Peer-to-Peer Technology
            Asked 2022-Jan-27 at 14:18

            I'm working on a Testproject, where I want to exchange information via peer-to-peer from one Mobile device to another.

            My goal is to make a little chat widget, where when you post a message, you can see it on all devices, which are connected, a bit like this: So if I have one Mobile device, where I send the message, it's seen by all devices.

            The reason why I'm asking for help here, is because I've looked around and found two options for peer-to-peer in Flutter: A faulty example of a peer-to-peer connection in Flutter, with practically no documentation

            A better-documented example of peer-to-peer connection in Flutter, which also doesn't seem to work.

            According to some people, the first option doesn't even work anymore. I've tried both and neither of them managed to achieve what I wanted. It's possible that I don't understand the difference between them 100%.

            With this I don't even know really, how to write the Dart/Flutter code, to test the connection between two devices.

            I have experience with using Sockets and socketstreams on Java, where one device would send something into the socket stream and the other read it out of the socket stream, but there one device was server and one client.

            It would really help me if you could write a simple model, where this peer-to-peer connection works. Because the "documentation" available isn't helping me at all.

            Here is the non functioning code, which I have so far

            ...

            ANSWER

            Answered 2022-Jan-27 at 14:18

            There were multiple problems here:

            1. Not all permissions were given, as kindly pointed out by @TheFunk
            2. Huawei P40 Pro doesn't have google services, thus not communicating properly via Peer To Peer
            3. List item
            4. I was using the P2P strategy STAR, instead of cluster, which now seems to work.
            5. My focus on NFC was wrong, because it doesn't matter if the device has NFC or not.
            6. My assumption that both devices need the same userName seems to be wrong. They can be different, as long as they're declared to find each EndPointId.

            Note: This question is one of two, which are about the same nearby_connections library of Flutter.
            For me this question has been solved and if you have trouble finding a working code you should check out this question, where I've posted the entire connection code, which works but does not yet receive packages. Flutter using nearby_connections in Peer to Peer to send and Receive a Package

            Source https://stackoverflow.com/questions/70772404

            QUESTION

            How does the disconnect event works in socket.io?
            Asked 2022-Jan-12 at 00:53

            I followed a tutorial and was able to copy/build a simple real time web app. I understand everything from the code except for one thing. The 'disconnect' event. I removed most of the code for simplification, but it goes like this:

            ...

            ANSWER

            Answered 2022-Jan-12 at 00:53

            The disconnect event is a built-in socket.io event that tells you when a client disconnects.

            The socket.io client JavaScript uses the beforeunload event listener on the window, which executes before the tab closes, then sends a "I'm gonna die" message to the server, then vanishes.

            The server can also attempt to ping the client and if nothing returns, oops, disconnected.

            On the other hand, the client can manually disconnect from the server with:

            Source https://stackoverflow.com/questions/70675098

            QUESTION

            Perform action on seen/unseen messages with socket.io
            Asked 2021-Dec-31 at 07:26

            What is the best practice to handle seen/unseen messages in a chat room application based on Nodejs/SocketIO/React.

            Consider User1 sends a message to a room. If another user has seen that message, notify all users that the state of message has been seen.

            In my opinion using message brokers can be the better solution instead socket. I actually think that socket should only handle chat messages that are synchronously. but for seen/unseen status I prefer message brokers that are asynchronous. Are there any solutions or best practice in large scale applications?

            ...

            ANSWER

            Answered 2021-Dec-31 at 07:26

            It's unclear what you have currently tried, meaning that I can only advise solutions in order to achieve your aim.

            To firstly identify that a message was seen, IntersectionObserver is an inbuilt API that detects when an element has entered the viewport, meaning that it is visible, therefore; obviously seen. I have added comments in the code below where you should add a function to call to the server that the message was seen, however, that's up to you to implement.

            Source https://stackoverflow.com/questions/70539234

            QUESTION

            Ngfor doesn't actualize on reloading page (Angular + RXJS)
            Asked 2021-Dec-24 at 12:07

            Hi i'm building a chat app with angular for a school project i'm using firebase for my backend and i have an issue with my ngfor.

            For exemple if i reload the page i will see nothing unless i hover my routerlink on my navbar. However sometime it will work after some time on the page without any action

            When i recieve message i need to be on the page to see them ...

            When i reload my page in first time my array is empty this may be what makes the ngfor bug array on reload.

            I'm using ngOnInit() to subscribe :

            ...

            ANSWER

            Answered 2021-Dec-24 at 11:41

            I think you might need to use the child_added event instead of value in your getMessage method.
            Check if you're receiving data on time in your getMessage method, if not it's most probably, because of the event.
            But one thing that I don't understand is why you're calling emitMessage inside getMessage and also calling it inside your component after getMessage, try to evade that.

            Source https://stackoverflow.com/questions/70472450

            QUESTION

            BrokenPipeError on socket
            Asked 2021-Nov-13 at 09:53

            I created a messenger using Python Socket, when I use two clients, for example, when one user leaves the chat, the second user can send 1-2 more messages and after that the server stops accepting messages from other users, that is there is a well-known error Broken pipe 32. I understand the terminology of the error, perhaps the error lies on my server in a While True loop (a loop that includes all the actions that users carry out among themselves), because there is a fabulous code in the form:

            ...

            ANSWER

            Answered 2021-Nov-13 at 09:53

            perhaps the error lies on my server in a While True loop (a loop that includes all the actions that users carry out among themselves), because there is a fabulous code in the form:

            Source https://stackoverflow.com/questions/69935312

            QUESTION

            How to handle thousands of messages in a real-time group chat with Firestore?
            Asked 2021-Nov-10 at 14:53

            I need some help with Firestore building a chat app. I've looked at the documentation but I couldn't find the answer I need.

            I'm building a real-time chat (many-to-many) that must handle thousands of messages, and those messages can also be edited, deleted and undeleted. The main problem is that loading all the messages once (as Firebase suggests) and then manage them on the FrontEnd side freezes my frontend application for the huge amount of messages. I tried to do that with the pagination API but I got some edge cases e.g.

            ...

            ANSWER

            Answered 2021-Nov-10 at 14:53

            Your approach is fine, but it turns out that pagination and realtime updates with a cursor based API lead to some tricky edge-cases.

            You'd have to either remove the duplicate documents based on their ID and then have pages with different sizes, or update the starting point of the second query (and then later queries as you have more pages).

            There are more such edge cases, which is one of the reasons the FirestorePagingAdapter in FirebaseUI doesn't handle realtime updates.

            Source https://stackoverflow.com/questions/69895158

            QUESTION

            How to get information from a client socket and display information on a server?
            Asked 2021-Oct-25 at 20:20

            How do I force the server to receive messages from the client and display the message: "{name} send message: {data}"? For example, a user sends a message to another user, and when a user named John sends the message "Hello Alice, how are you?", The server will be displayed at this point - John will send a message: Hello Alice, how are you? I will be grateful for your help. I hope will find the answer to this question in this article. Code below:

            server:

            ...

            ANSWER

            Answered 2021-Oct-25 at 20:20

            I modified your code like that.

            This is your server script.

            Source https://stackoverflow.com/questions/69712309

            QUESTION

            all messages time stamps keep updating to current time when a message is sent
            Asked 2021-Oct-24 at 02:28

            below is my code in flutter, when I send a message all the timestamps for every message update to the current time, how do I ensure the times don't change on any old messages? I have pulled the timestamp out correctly just missing what I am doing wrong to save the individual time stamp. I am not using a firebase timestamp just using what dart gives me for DateTime

            ...

            ANSWER

            Answered 2021-Oct-24 at 02:21

            Your error is in this line:

            Source https://stackoverflow.com/questions/69693267

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Cliptok

            First you'll want to install Docker. On a Debian or Ubuntu-based Linux distribution this should be as simple as sudo apt-get install docker.io docker-compose. That's it! If you ever need to see the logs, cd back into the directory and run docker-compose logs. If you want to make a backup of the bot's data, that will be inside the data folder, though may be owned by root due to Docker limitations. It's up to the user hosting the bot to maintain their own backups (Or lack thereof). The author(s) of the bot accept(s) no responsiblity for lost data due to negligence.
            Clone this repository and cd into the directory.
            Copy .env to .env-example and add the bot token.
            If you're not deploying for Microsoft Community, uncomment lines 21-23 in docker-compose.yml and edit the config.json to fit your needs.
            Run the bot in the background: docker-compose up -d
            git pull && docker-compose pull && docker-compose up -d
            If you want to run the bot as a standalone application rather than a Docker container, you'll need to install the dependencies manually:.
            .NET SDK 6.0, instructions can be found on the Microsoft website.
            Redis server, on Debian or Ubuntu-based Linux distributions this should be sudo apt-get install redis-server It may be in your best interests to configure Redis to use AOF persistence. This will dramatically decrease the risk of losing data due to power failure or similar issues. You can find more information about that on the Redis website. If running on Windows, tporadowski/redis is preferred over WSL or other methods of running Redis. Do not use microsoftarchive/redis. If using WSL, you may need to sudo service redis-server start or redis-server manually.
            Clone this repository and cd into the directory.
            Set the CLIPTOK_TOKEN environment variable to your bots token.
            If you're not deploying for Microsoft Community, edit the config.json to fit your needs.
            Compile the bot for production: dotnet build -c Release.
            Run the bot: dotnet run -c Release
            If you want to develop and make changes to the bot, you need the following:.
            First read our contribution guidelines if you intend to submit changes back to the repository.
            You will need .NET SDK 6.0, instructions can be found on the Microsoft website.
            Visual Studio 2022, with .NET desktop development selected on the installer. Visual Studio 2019 is untested and no longer preferred.
            Redis. It is recommended to install tporadowski/redis. Simply download the latest .msi and run it. Adding the Windows Firewall exception is not required.
            Git for Windows
            A Discord server for testing, with all the roles and channels required for bot functionality.
            Create a new Discord application and bot with all intents enabled, set CLIPTOK_TOKEN Windows environment variable to the bots token.
            Clone the repository (or your fork of it) to a folder.
            Open the Cliptok.sln within, making sure to use Visual Studio 2022.
            Copy config.json to config.dev.json and make changes for your testing sever. This is the most difficult part by far. Please try to replicate the required roles/channels/etc as closely as possible.
            Edit, run, debug, etc.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/Erisa/Cliptok.git

          • CLI

            gh repo clone Erisa/Cliptok

          • sshUrl

            git@github.com:Erisa/Cliptok.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link