Xamarin-Bindings | Examples of how to bind Estimote SDKs to Xamarin | SDK library
kandi X-RAY | Xamarin-Bindings Summary
kandi X-RAY | Xamarin-Bindings Summary
Xamarin bindings for Estimote SDKs. Visit to learn more about the variety of Estimote SDKs, and for the integration tutorials. (The documentation is mostly in Swift and Java, but the Xamarin/C# APIs are almost 1:1 with the native APIs, so the docs should still be quite useful.).
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Xamarin-Bindings
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QUESTION
I have a project with a slightly complex requirement, so let's start with the desired goal:
- The project is an SDK for interfacing with our back-end services (not an app)
- The project must output a
.framework
file that can be included in a Xamarin app (all of our internal apps are built with Xamarin) - The project must be a proper CocoaPod with a
.podspec
file so that third parties can include the SDK in their own apps (customer request) - The project depends on three third-party dependencies, one of which is delivered differently from the others:
- CocoaLumberjack and JSONModel, when listed as dependencies in the
Podfile
or.podspec
, will download their respective projects and include them in your own workspace as sub-projects, to be built - GoogleInterativeMediaAds, when listed as a dependency in the
Podfile
or.podspec
, will download a.framework
file and is completely closed-source
- CocoaLumberjack and JSONModel, when listed as dependencies in the
- The project must be able to build for both iOS and tvOS (we have apps and clients for both)
- Note that while JSONModel and CocoaLumberjack both advertise that they have iOS and tvOS support, there are separate CocoaPods for the GoogleInteractiveMediaAds (
GoogleAds-IMA-iOS-SDK ~> 3.9
andGoogleAds-IMA-tvOS-SDK ~> 4.0
)
- Note that while JSONModel and CocoaLumberjack both advertise that they have iOS and tvOS support, there are separate CocoaPods for the GoogleInteractiveMediaAds (
- Any
.framework
file output by the project must contain both embedded bitcode and be a fat binary - The project has several static assets (PNG files and XIB files) that need to be included as a
.bundle
within the.framework
Now, then: I have all of this working. It took a long time and a lot of experimenting but I have a project that meets all of the above requirements. My Podfile looks like so:
Podfile
...ANSWER
Answered 2019-Dec-06 at 16:25I don't know how useful this question / answer will be to others who stumble across it, since I had a huge number of issues and a very specific setup. But I wanted to go ahead and post that I did find a solution to my issues.
First and foremost, I needed to set the ENABLE_BITCODE=YES
and BITCODE_GENERATION_MODE=bitcode
flags. However settings these two flags prevented my code from building with a linker error. This error was caused because my Resource Bundle target was using Apple Generic Versioning -- which is not supported for Resource Bundles
By setting the Versioning System
build setting to "None", it fixed everything
QUESTION
I'm following this guide for implementing an app that uses proximity beacon:
https://github.com/Estimote/Xamarin-Bindings
I downloaded the ExampleApp folder from github and installed Estimote.Android.Proximity. It work fine.
But this is my problem:
...ANSWER
Answered 2019-Sep-27 at 10:31
- create Notification channel
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