SoundManager | Simple sound manager for Unity | Audio Utils library
kandi X-RAY | SoundManager Summary
kandi X-RAY | SoundManager Summary
Simple sound manager for Unity. Put your sounds in Resources\SoundManager\Sounds and music in Resources\SoundManager\Music.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of SoundManager
SoundManager Key Features
SoundManager Examples and Code Snippets
Community Discussions
Trending Discussions on SoundManager
QUESTION
Whats up?
What might be causing this error while trying to compile?:
Ps: I am using MacOS Monterey.
[ 99%] Building CXX object src/CMakeFiles/otclient.dir/main.cpp.o make[2]: No rule to make target /usr/local/lib/liblua5.1.dylib}', needed by bin/otclient'. Stop. make[1]: [src/CMakeFiles/otclient.dir/all] Error 2 make: *** [all] Error 2
Here is my CmakeLists.txt:
...ANSWER
Answered 2022-Mar-27 at 16:16QUESTION
Im struggling with very weird and propably simple problem,I have created a robot and his task is to move towards target I mean Im using Vector3.MoveTowards function in void update to move my robot per every frame but the problem is that he is moving only one time and stopping, he is making one step instead of for example 100. Im working with Unity3D. Here is source code;
...ANSWER
Answered 2021-Nov-12 at 11:08Input.GetKeyDown
is a function right when you pressed down the key.
You might want to change that to Input.GetKey
instead, so it will move everytime you hold space.
Like this,
QUESTION
i'm currently working on a small game with sfml.
For resource loading and holding i'm using the ResourceHolder described in the SFML Game Development Book: SFML ResourceHolder Basically the resources are stored as unique_ptr in a map.
Inside a SoundManager class i'm loading different sounds to this ResourceHolder. This SoundManager has a playSound function when i want to play a sound.
...ANSWER
Answered 2021-Nov-08 at 19:29I was able to fix this issue with some enter link description here in the sfml-dev forum.
QUESTION
As a school project, I've made the classic snake game using SDL2 and C++. I've already implemented the growing, moving features for the Snake but it was required to make the movement based on a grid, but when I implemented the grid feature, the self-collision was always triggering whenever grow one part, so every time I start the game, and eat the first fruit, the snake dies.
I've been trying for a while now, from placing a delay to the adding of the tail and delaying the collision check, but to no avail, it's always colliding with itself even though it is not.
I can't see what is wrong with the self collision, I would gladly appreciate it if someone can point out what's wrong.
Snake.h
...ANSWER
Answered 2021-Oct-19 at 11:48It seems that I had some logical errors when it comes to the grid movement because when I re-coded everything and changed the grid movement into cell based instead of using modulo condition by dividing the screen width and height to the pixel size of my snake and using that as the coordinates for my movement, everything went back to normal and the collision bug disappeared.
Instead of doing this for the grid movement
Old Grid Movement Code
QUESTION
Good evening, I was working on a graphic adventure and I want to make a random function with a 4 digit code, turns out that as I am a very novice programmer, I crashed with an inconvenient
...ANSWER
Answered 2021-Sep-10 at 05:17There's no such thing as an "int void". A method either returns nothing (void
) or returns a value (in your case you seem to expect int
).
QUESTION
I've been making a game using Unity and I added a slow motion function. Afterwards, when I added audio, I wanted to change the pitch of all audio whenever the slow motion function ocurred, but I can't seem to do it. I've been using Brackey's audio tutorial (here if you wanna see it) to guide me into using audio in Unity
Here is my audio manager:
...ANSWER
Answered 2021-Jun-15 at 06:15I wanted to change the pitch of all audio
If you want to change the pitch of any song at runtime you can simply use the source
of type AudioSource
that is saved in the sound class and edit it's values directly.
If you then do this as a foreach loop, in your soundManager
class, with each song in your array, you can pitch down all of them.
Change All Pitch Values:
QUESTION
I have an audio file (its length is > 60 seconds) that is played in the onAppear()
method of 2 of my views (shown below).
When I play the audio file in GamesList.swift, it plays the whole length. But if I play it in ActiveGame.swift, it cuts off after a couple seconds. I don't know what the difference is between these views, but it does not work for the latter.
GamesList.swift (successfully plays whole file)
...ANSWER
Answered 2020-Dec-21 at 03:53The first thing I would fix is changing your @ObservedObject wrapper to a @StateObject wrapper. This will prevent deallocation if the view updates at some point in the process of playing the sound. Let me know if that works...
QUESTION
Here is the code that does not work (sound successfully plays but doesn't make a sound):
...ANSWER
Answered 2020-Dec-20 at 18:03Think a bit about what the two approaches actually do. In the second case, you create a SoundManager object and assign it to a variable that is part of your MultipleChoiceOption object. Therefore, it will live as long as the MultipleChoiceOption object is alive. Then you use that SoundManager to play the sound.
In the first case, you create an other SoundManager object when the button is pressed, but never assign it to a variable. That is, it will live until the end of the action method and then be terminated immediately, long before it manages to play sound.
QUESTION
For my game UI requirements, I require to switch TvScreen in Normal and Maximal View/Size based on click of Toggle Button.
I have just tried to assign one Rect Transform to other Rect Transform but it is not working.
It just transferring reference data not actual component data like anchor point, pivot, position, scale and rotation.
I am attaching few images for TvScreen Rect Transform, Normal Screen Size Rect Transform and Maximum Screen Size Rect Transform.
Tv Screen With Its Rect Transform
Maximize Screen Size Rect Transform
Normal Screen Size Rect Transform
At present, I have done this but it is not visually changing Tv Screen size.
...ANSWER
Answered 2020-Nov-23 at 05:00I notice the 2 RectTransform have different anchor preset. If it's not necessary, set them to the same anchor preset.
QUESTION
I am unable to get my libGDX game in the browser using gradlew html:superDev
After executing the command gradlew html:superDev
on a terminal inside my IDE (Inteliji), I get the response: The code server is ready at http://127.0.0.1:9876/
I navigate to that site, copy the bookmarks, and when I try to play my game using the website http://localhost:8080/index.html
, only a grey reload button appears!
When I click the button, I get a compile option, which does nothing.
After compiling, In the terminal, scrolling up, I see a lot of
X can't be instantiated. Constructors not generated
and
ANSWER
Answered 2020-Sep-09 at 15:09The problem is related that the latest setup application generates the template files for the snapshot version for libGDX 1.9.12, but you use an older libGDX.
Two ways to resolve this:
- Use libGDX 1.9.12-SNAPSHOT
or
- Merge your html/war directory to the 1.9.11 style by downloading its content at tag 1.9.11 from Github.
Bonus quickfix: Deactivate audio in the HTML config.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install SoundManager
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page