TexturePaint | Painting directly in mesh textures in Unity 3d with shaders | 3D Animation library

 by   IRCSS C# Version: Current License: MIT

kandi X-RAY | TexturePaint Summary

kandi X-RAY | TexturePaint Summary

TexturePaint is a C# library typically used in User Interface, 3D Animation, Unity applications. TexturePaint has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Texture painting in Unity using shaders. There is no support for mipmapping at the moment.
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            kandi-support Support

              TexturePaint has a low active ecosystem.
              It has 289 star(s) with 45 fork(s). There are 10 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 5 open issues and 2 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of TexturePaint is current.

            kandi-Quality Quality

              TexturePaint has 0 bugs and 0 code smells.

            kandi-Security Security

              TexturePaint has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              TexturePaint code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              TexturePaint is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              TexturePaint releases are not available. You will need to build from source code and install.

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            TexturePaint Key Features

            No Key Features are available at this moment for TexturePaint.

            TexturePaint Examples and Code Snippets

            No Code Snippets are available at this moment for TexturePaint.

            Community Discussions

            Trending Discussions on TexturePaint

            QUESTION

            Using JPanel coordinates while drawing
            Asked 2017-Jan-04 at 21:28

            I'm making simple game in Java and I'm using Swing. I have JFrame and inside it I want to have two JPanels - one for score and so on and second below, for actual game. I read that every JPanel has its own coordinates, so point (0, 0) is on the upper-left corner of that panel.

            I override method paintComponent() im my class GameView which displays the game (so it's the second JPanel from these I mentioned). But when I want to draw something in upper-left corner of gameView and set coordinates of that image to (0,0) it draws on BarView.

            I read many tutorials and posts about drawing and I don't see what am I doing wrong. So my question is, how to draw something using JPanel coordinates, not JFrame ones? Here's some code:

            Adding objects extending JPanel to JFrame:

            ...

            ANSWER

            Answered 2017-Jan-04 at 21:28

            It looks like you haven't specifed a LayoutManager for your frame, so it will default to BorderLayout.

            When you subsequently call frame.getContentPane().add(component) without passing in a position constant, the position BorderLayout.CENTER will be defaulted.

            The result is that your GameView and BarView components will be rendered on top of each other.

            As a quick test, try specifying the component position as follows:

            Source https://stackoverflow.com/questions/41472857

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install TexturePaint

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/IRCSS/TexturePaint.git

          • CLI

            gh repo clone IRCSS/TexturePaint

          • sshUrl

            git@github.com:IRCSS/TexturePaint.git

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