Solar-System | Simple solar system experiment

 by   SebLague C# Version: Current License: MIT

kandi X-RAY | Solar-System Summary

kandi X-RAY | Solar-System Summary

Solar-System is a C# library. Solar-System has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Development branch of my little solar system experiment. Inspired by Outer Wilds. Notes: If you're looking for the code from a specific episode, you can find it in the branches. You may need to have Blender installed to view some of the 3D models.
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              Solar-System has a medium active ecosystem.
              It has 985 star(s) with 274 fork(s). There are 47 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 30 open issues and 20 have been closed. On average issues are closed in 17 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Solar-System is current.

            kandi-Quality Quality

              Solar-System has 0 bugs and 0 code smells.

            kandi-Security Security

              Solar-System has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Solar-System code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Solar-System is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Solar-System releases are not available. You will need to build from source code and install.

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            Solar-System Key Features

            No Key Features are available at this moment for Solar-System.

            Solar-System Examples and Code Snippets

            No Code Snippets are available at this moment for Solar-System.

            Community Discussions

            QUESTION

            Flutter: Localization. putting AppLocalizations.of(context)!.header in a list of objects of type string && Access List In Another Class
            Asked 2022-Mar-22 at 14:21

            I can now add AppLocalizations.of(context)!.header to the list but how can i call the list in another class without getting an empty list??

            ...

            ANSWER

            Answered 2022-Mar-22 at 09:18

            The simple way to solve this is to initialize the list inside initState.

            Source https://stackoverflow.com/questions/71569233

            QUESTION

            Getting a planet's speed to scale with the inverse square of it's distance?
            Asked 2022-Mar-09 at 18:37

            Following this excellent tutorial on making a procedural solar system, and so far it's coming along nicely. My only problem with it is that the orbit speeds aren't as accurate as I'd like. I want the orbital periods to follow Kepler's Third Law. Only problem is that I don't know how to get it to work like that.

            Here is the code related to the orbits. How do I get it to work how I want it to?

            ...

            ANSWER

            Answered 2022-Mar-09 at 18:37

            Author of the tutorial here. I'm glad you enjoyed it!

            This is a good question. I'm not an expert on astronomy or mathematics, but I'll do my best to answer.

            Setting Speed Via Custom Property

            The first thing to know is that the rotation speed is controlled by the --rotation-speed custom property. We'll be updating that value from distance * randomInt(40, 70) to a more accurate value. Right now this is set in milliseconds.

            So we need to determine what value to set that custom property to.

            Non-scientific caveats

            I'm going to be taking a couple short-cuts in my math here:

            • Kepler's law has complex math to account for the fact that most orbits are elliptical (not circular). My tutorial is using circular orbits, which makes the match simpler. (For an additional challenge you could try switching to elliptical orbits)
            • Obviously real-life orbits are too slow for us to observe, so we'll need to speed them up, but make them more realistic in relation to eachother.

            Determining a more accurate speed

            With those caveats in mind, let's find a formula we can use. I found this helpful article which describes how to calculate circular orbital speeds: https://www.nagwa.com/en/explainers/142168516704/

            Here's a JS approximation of the formula they outline in the article:

            Source https://stackoverflow.com/questions/71399703

            QUESTION

            How can I display different size of image from a .map function?
            Asked 2021-Nov-03 at 18:18

            I am displaying some images of planets with a .map function, but I don't know how to change their size (different size for each) so I have a key "size" in each object with values like "6px".

            I've tried like that :

            ...

            ANSWER

            Answered 2021-Nov-03 at 18:03

            Add a size parameter with the planet.size value and use it in your component.

            const SolarSystem = () => { ...

            Source https://stackoverflow.com/questions/69829247

            QUESTION

            My json api fetch seems not to work, what should I use with data?
            Asked 2021-Jan-19 at 08:59

            I cannot seem to get the categories(planets,dwarfplanets and other) inside the dropdown menu. I know I should use data.something but idk what, any help?

            HTML

            ...

            ANSWER

            Answered 2021-Jan-19 at 08:59

            You are pretty close. To get all the different types out of your data object you could use Object.keys then replace data in your loop with data[type].

            Instead of add you need to use appendChild to add elements into another DOM node.

            Source https://stackoverflow.com/questions/65787872

            QUESTION

            Spring Boot with Apigee and Okta
            Asked 2020-Jul-25 at 16:55

            I have been exploring APIgee and okta configuration using https://github.com/tom-smith-okta/okta-api-center repo. Here APIgee edge acts as a gateway to https://okta-solar-system.herokuapp.com/ api’s and the token for authentication is generated via okta. My understanding is that https://okta-solar-system.herokuapp.com/ doesnt have any okta authentication enforcement. The check is via apigee.

            If I were to replace https://okta-solar-system.herokuapp.com/ with a spring boot application hosted publicly should the application have okta security enabled (eg : https://github.com/oktadeveloper/okta-spring-boot-oauth-example) or should i follow same procedure as above and delegate enforcement of token to apigee, without any security enforcement on the spring boot application?

            Can someone tell me what is the standard way of implementation I should follow?

            ...

            ANSWER

            Answered 2020-Jul-25 at 16:55

            If the spring boot application has no enforcement of security, what is to prevent someone from bypassing the Apigee API gateway and calling it directly?

            If you have successfully managed to secure the spring boot application so that only the API gateway can communicate with it (via mutual TLS connection, IP allow listing, etc), you might be able to forego any enforement at the service level, but I would recommend doing some authorization checks in the service itself.

            Source https://stackoverflow.com/questions/62277324

            QUESTION

            Why does this numerical integration of the solar system keep running? (MIT-Scheme SCMUTILS)
            Asked 2020-May-13 at 15:17

            I'm trying to do a numerical integration of the solar system. I did this before in plain Scheme, now I want to do it using the very interesting SCMUTILS-library from MIT. What I did:

            1. I took solar system data from the Jet Propulsion Laboratory; that is: the mass, the position and the velocity of the sun, mercurius, venus and earth in barycentric coordinates.
            2. I wrote code for the differential equation, such that every object in the system (sun, mercurius, venus, earth) gets attracted by the 3 others in the correct way.
            3. I ran the simulation through numerical integration using SCMUTILS.

            If I run the simulation with the sun + 1 other planet, it works. If I try to take the sun + 2 other planets, it seems to hang. This is strange as I ran the simulation with the same data a few years ago with my own home-built Runge-Kutta integrator, and that worked fine.

            Note that I'm well-known with MIT-Scheme and numerical integration, and that I only want to learn SCMUTILS. I'm doing something wrong clearly, and it would surprise me if this problem couldn't be tackled with SCMUTILS.

            Also, I'm not fixed on my code: if somebody can provide me with a working implementation in SCMUTILS, then that's fine as well, as long as I understand what I'm doing wrong in my program. I just want to use SCMUTILS in an idiomatic way...

            My code is below (about 60 well-documented lines). Thanks for any comments or improvements towards a working simulation.

            ...

            ANSWER

            Answered 2020-May-13 at 15:17

            The way that scmutils handles the integration is interesting. The state derivative function works with a local tuple as described in SICM, but the integrator wants to work with a function that takes an array of floats as input and produces an array of equal size as output. To do this, scmutils takes the initial state data and replaces the values in it with symbols and passes this to your derivative. This produces symbolic output, which can be used to prepare a function with the right signature for the integrator. (I can describe this process in greater detail if you would like).

            Your problem is in Cartesian coordinates, however, and the resulting symbolic expression is hairy. You can see this process in action by creating your own symbolic state and passing it to the derivative function, and simplifying the output (by passing the result through pe (print expression)):

            Source https://stackoverflow.com/questions/61643285

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Solar-System

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/SebLague/Solar-System.git

          • CLI

            gh repo clone SebLague/Solar-System

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            git@github.com:SebLague/Solar-System.git

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