KeyStates | A Keyboard State Watcher for C # and .NET | Keyboard library
kandi X-RAY | KeyStates Summary
kandi X-RAY | KeyStates Summary
A Keyboard State Watcher for C# and .NET. There are two KeyboardMonitor classes, ActiveKeyboardMonitor and PassiveKeyboardMonitor. The Active monitor constantly polls the system for keypresses, while the Passive monitor hooks in to the system message loop, but cannot be used in console apps. You can subscribe to any of these events: * xxxKeyboardMonitor.KeyDown, fired when any key is depressed. * xxxKeyboardMonitor.KeyUp, fired when any key is released. * xxxKeyboardMonitor.KeyPressed, fired when an alpha-numeric or symbol key is released. Begin monitoring for keyboard changes with xxxKeyboardMonitor.Start() and end with xxxKeyboardMonitor.Stop(). When using the ActiveKeyboardMonitor, you can also change the polling frequency with ActiveKeyboardMonitor.Interval = ;.
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KeyStates Examples and Code Snippets
Community Discussions
Trending Discussions on KeyStates
QUESTION
I am creating a window wrapper class in c++ but I cannot seem to fix this bug. it seems that when my window process callback gets called it is not retrieving the this pointer I inputted for the extra information when creating the window. I did a little bit of debugging to find out that when I reinterpret it to a Window* it is NULL and every variable is uninitialized. here is Window.h
...ANSWER
Answered 2021-Jan-22 at 08:49As RbMm said, You did not call the SetWindowLongPtr
function
Just add the following code:
QUESTION
I don't know if my title is expressed with the right terminology, if it isn't, please correct me so I can update it. However this is my question expressed with code examples: What is the difference, when it comes to the keyStates variable, between example A and B?
Example A (Where the "keyStates" variable is defined as a static variable in the class in the .h file):
...ANSWER
Answered 2020-Jul-11 at 13:18Well, when you have a static member of a class (whether it's a field or a method), it is "global" for the whole class, so that:
- To access it from anywhere you need to use
ClassName::method()
orClassName::field
. - You can share or restrict access to this member with access modifiers: private, public and ptorected.
- This member belongs to the class, not to any specific objects. You cannot use
this
from such methods The full list of restrictions is there: https://en.cppreference.com/w/cpp/language/static
The static global variable, on the other hand, is like a usual global variable, except it "exists" only for the current compilation unit. You can not use it from anywhere except this particular .cpp file.
With a usual global variable if there are two compilation units (cpp files) with the same global variable int a
, the code won't compile. Here is more on that: C/C++ global vs static global
Also, you can use anonymous namespaces anywhere where you would use static global variables (or methods, or even types).
UPD.: Yet another difference here. When you put your keyStates
into cpp file as a static global (or part of anonymous namespace), the implementation detail is hidden from class definition and the .h file. So you can change it whenever you wish w/o changing the interface and having to recompile anything except the cpp file.
QUESTION
I'm making a simple Pong game with Python and Pygame, you can get it here. So far I've got a ball which moves around and bounces off the walls of the screen and a paddle which stays within the screen. I've also (sort of) made the ball bounce off of the paddle too - if the ball hits the left or right side of the paddle, it will change direction correctly. However, if the ball hits the top or bottom side of the paddle, it "phases" through the paddle and goes somewhere else entirely, which is not what I want. How can I remove this behavior? Thank you in advance for your replies!
...ANSWER
Answered 2020-Jul-06 at 20:34Here is one way to do this.
QUESTION
So I am working on a sort of GLFW-lite framework and am doing the cocoa part. I am trying to get the input working but it is not working. Basically, my view interface has a pointer to a struct with an array in it. I know for a fact that the array is initialized because in it's initialization function I print out some values from it. (Also, I initialized the array) But in the keyDown function, it gives me an exc_bad_access for some reason. I did my best to replicate the error in the least lines of code possible while still keeping the same program structure. (Also, don't give me a hard time about the structure of the replication, the library is designed in a cleaner way.)
...ANSWER
Answered 2020-Mar-25 at 09:04Here's what happens:
In main()
:
QUESTION
I have problem while dragging items between two listboxes. While dragged item is ListBoxItem it works great, but dragging button leaves blank field.
I tried checking type of dragged item but i'm newbie in WPF and don't know how to fix it.
This is my mainWindow.xaml.cs file
...ANSWER
Answered 2019-Oct-12 at 13:21I think you should initially wrap each Button
in a ListBoxItem
like this:
QUESTION
i am in the process of making a soundboard app (windows forms) and i want to play selected sound on for example, LeftAlt+a keys pressed tried:
...ANSWER
Answered 2019-Sep-27 at 08:36On a control, you can react on KeyUp or KeyDown event:
QUESTION
I want to make a simple program for reading a value of a program. I found a class on the internet which has everything i need to read/write data to the memory of a specified program. But im having a very annoying problem. I get this error: Error CS0117 'IntPtr' does not contain a definition for 'Add". If you type IntPtr.add(....), intellisense won't show it. Whats going on :(
NOTE: IntPtr.Zero and IntPtr.Size work perfectly.
Here is the Code of the class,Its line 68-69:
...ANSWER
Answered 2019-Sep-05 at 08:26If found the solution. Im reall dumb. I wanted to make my program work on older versions of windows so i selected Framework 3.5. This version doesn't have the IntPtr.Add. I selected version 4.5 and now everything is fine!
Thanks everyone for the help
QUESTION
I have the below method:
...ANSWER
Answered 2019-Jul-18 at 06:26var KeyStates = from k in tableKeys
join s in set on k.keyId equals s.keyId
select s;
QUESTION
I have a problem, I am trying to make a Sound-Bord App in C#.
I tried to write an If
Statement that recognizes if a key got pressed. I made an If
Statement like this:
ANSWER
Answered 2019-Feb-20 at 21:02Try Enum.Parse
QUESTION
This is the piece of code I want to write in OCAML taken from a C++ tutorial :
...ANSWER
Answered 2019-Jan-24 at 11:24You need to use .{}
for indexing Bigarrays:
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