Voxels | based implementation of Dual Contouring | 3D Animation library
kandi X-RAY | Voxels Summary
kandi X-RAY | Voxels Summary
GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.
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Trending Discussions on Voxels
QUESTION
I'm trying to work with voxels. I have a closed mesh object, but here I'll use the supplied example mesh. What I would like to do is convert the mesh to a filled voxel grid.
The below code takes a mesh and turns it into a voxel grid using pyvista, however internally the voxel grid is hollow.
...ANSWER
Answered 2022-Apr-14 at 23:41I believe you are misled by the representation of the voxels. Since the voxels are tightly packed in the plot, you cannot see internal surfaces even with partial opacity. In other words, the voxelisation is already dense.
We can extract the center of each cell in the voxelised grid, and notice that it's dense in the mesh:
QUESTION
I am reading the example: https://matplotlib.org/stable/gallery/mplot3d/voxels_rgb.html#sphx-glr-gallery-mplot3d-voxels-rgb-py about creating a 3d sphere. But I don't understand how the indexing works in the example. Can any one help me to understand. Thanks
...ANSWER
Answered 2022-Mar-23 at 22:03In the example, x
, is one of the (17,17,17) arrays produced by
QUESTION
I have a setup with multiple cameras that all point towards the same scene. All cameras are calibrated to the same world coordinate system (i.e.: I know the location of all the cameras with respect to the origin of the world coordinate system). In each image from the cameras, I will detect objects in the scene (segmentation). My goal is to count all objects in the scene and I do not want to count an object twice as it will appear in multiple images. This means that if I detect an object in image A and I detect an object in image B, then I should be able to confirm that this is the same object or not. It should be possible to do this using the 3D info I have due to my calibrated cameras. I was thinking of the following:
Voxel carving. I create silhouettes out of all images with the detected objects. I apply voxel carving and then count the unique number of clustered voxels I have. this will be the number of unique objects in the scene?
I also thought about for example taking the center of the object and then casting a ray from it into the 3D world, this for each camera and then detecting if the lines cross each other (from different cameras). But this would be very error-prone as the objects might have a slightly different size/shape in each image and the center might be off. Also, the locations of the cameras are not 100% exact, which will result in the ray being off.
What would be a good approach to tackle this issue?
...ANSWER
Answered 2022-Mar-15 at 22:33Do you only know "object", but no categories or identities, and no other image information other than a bounding box or mask? Then it's impossible.
Consider a stark simplification because I don't feel like drawing viewing frustrums right now
Black boxes are real objects. Left and bottom axis are projections of those. Dark gray boxes would also be valid hypotheses of boxes, given these projections.
You can't tell where the boxes really are.
If you had something to disambiguate different object detections, then yes, it would be possible.
One very fine-detail variant of that would be block matching to obtain disparity maps (stereo vision). That's a special case of "Structure from Motion".
If your "objects" have texture, and you are willing to calculate point clouds, then you can do it.
QUESTION
Say you have a point in 3D space with coordinate (2,2,2). How can you vectorize the operation with either numpy (I was thinking of using meshgrid, I just have not been able to get it to work) or scipy to find the 26 nearest neighbors in 3D space? There are 26 neighbors because I am considering the point as a cube, and thus the neighbors would be the 6 neighbors along the cube faces + 8 neighbors along the cube corners +12 neighbors connected to cube edges.
So for point (2,2,2), how can I get the following coordinates:
(1, 1, 1), (1, 1, 2), (1, 1, 3), (1, 2, 1), (1, 2, 2), (1, 2, 3), (1, 3, 1), (1, 3, 2), (1, 3, 3), (2, 1, 1), (2, 1, 2), (2, 1, 3), (2, 2, 1), (2, 2, 3), (2, 3, 1), (2, 3, 2), (2, 3, 3), (3, 1, 1), (3, 1, 2), (3, 1, 3), (3, 2, 1), (3, 2, 2), (3, 2, 3), (3, 3, 1), (3, 3, 2), (3, 3, 3)
I have already implemented this with a triple for loop, which works. However, speed is critical for my system and thus I need to vectorize this operation in order for my system not to fail. The triple for loop is as follows:
...ANSWER
Answered 2022-Feb-16 at 00:32If you already have the coordinates that you are comparing against as a numpy array, say it is x
, then you can calculate the euclidean distance between (2, 2, 2)
and x
with
QUESTION
I was looking for a way to build cubes of the same size, then draw a line through this space and output the result in the form of coordinates of cubes that this line intersects and paint these cubes with a different color. The line can be either straight or curved.
I used matplotlib to plot cubes and lines. From these sources:
https://www.geeksforgeeks.org/how-to-draw-3d-cube-using-matplotlib-in-python/
Representing voxels with matplotlib
Example code:
...ANSWER
Answered 2022-Feb-11 at 14:42God, why do I put myself though this.
Anyways, here is an iterative solution because I do not feel like doing linear algebra. I tried and I failed.
QUESTION
My raycast spits out a position way off from what it's supposed to be. I'm trying to place objects procedurally on a procedural mesh. I've been scratching my head at this for a while. Please help. Sorry for the long script.
The start of the code is just some declares and stuff. GenObjects is run once in FixedUpdate after Start has finished. I'm using a marching cubes library by Scrawk and a noise library by Auburn
...ANSWER
Answered 2022-Feb-09 at 13:07Fixed! My mistake was really stupid. I wasn't assigning the welded mesh, leaving a filthy mesh with lots of empty verts floating about. The raycast was hitting them.
The fixed lines for anyone who cares:
QUESTION
I am using CSV dataset with 1 feature column (string) and 97 label columns (multi-label classification) with 1 or 0 for every row. Data:
...ANSWER
Answered 2022-Feb-02 at 16:18Given this dataset (based on the information in your question):
QUESTION
I am trying to use an algorithm for the problem "Max area of island" in a 3D problem, so it would be more like max volume of island. I was using total volumes of 200x200x200 voxels as input, but I am having trouble because it does not work when there are very big 'islands' in the volume I input ('core dumped' in the Ubunut terminal). Here is the code with the modifications I did to apply it to my 3D problem:
...ANSWER
Answered 2021-Nov-09 at 00:11Got something. Takes around one minute and 6GB of RAM
- First I find edges using
sklearn.image.grid_to_graph
, this is quite fast - Next I build
networkx
graph - this is bottleneck for both computation time and RAM usage - Finally, I find all connected subgraphs in this graph and retu
QUESTION
I would like to get the data of PET and CT interpolated so underlying arrays will have the same dimensions - in normal case it is simple yet I have data set where ranges of the PET and CT scans differ - hence I Would need to first trim the bigger study.
The problem is that may appear is choosing the subset of slices will lead to small yet observable part of the bigger image to overhang from the smaller ones (because voxels are of different sizes) and if I understand it correctly it may spoil the interpolation .
I suppose it is common problem so how to achieve interpolation where not only voxel dimension is different but also the range ?
Code below do not work as I would like to in case of different ranges of images
...ANSWER
Answered 2021-Oct-26 at 13:47What you probably want is to read both DICOM series as a 3D image, then do the resampling, and then write the resulting image as a series of slices (in DICOM or another format). This example should be helpful.
QUESTION
I ran into an issue in my code with std::vector, giving me: vector too long
. I'm using a vector of char in this case. The code is treating 3D (tomography) images, so I have a lot of voxels. I have exactly the same issue on windows using the VS compiler as on Mac using CLANG, not tested gcc yet.
To inspect the issue, I added the following lines:
...ANSWER
Answered 2021-Sep-15 at 17:28Why is the max value so small? it looks like the max of an uint32.
That is to be expected on 32 bit systems.
I was expecting it to be more in the range of size_t, which should be 18446744073709551615, right?
If PTRDIFF_MAX
is 4294967295, then I find it surprising that SIZE_MAX
would be as much as 18446744073709551615. That said, I also would find it surpising that PTRDIFF_MAX
was 4294967295.
You're seeing surprising and meaningless output because the behaviour of the program is undefined which is because you used the wrong format specifier. %u
is for unsigned int and only for unsigned int. %td
specifier is for std::ptrdiff_t
, PRIdMAX
macro expands to the specifier for std::intmax_t
and %zu
is for std::size_t
.
I recommend learning to use the C++ iostreams. It isn't quite as easy to accidentally cause undefined behaviour using them as it is when using the C standard I/O.
Why am I getting the vector too long when my vector surpasses 2147483648 (i.e. half the stated maximum) number of values?
I don't know what getting "vector too long" means, but it's typical that you don't have the entire address space available to your program. It's quite possible that half of it is reserved to the kernel.
max_size
doesn't necessarily take such system limitations into consideration and is a theoretical limit that is typically not achievable in practice.
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