Voxels | based implementation of Dual Contouring | 3D Animation library

 by   Tuntenfisch C# Version: Current License: MIT

kandi X-RAY | Voxels Summary

kandi X-RAY | Voxels Summary

Voxels is a C# library typically used in User Interface, 3D Animation, Unity applications. Voxels has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.
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            kandi-support Support

              Voxels has a low active ecosystem.
              It has 156 star(s) with 25 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 3 have been closed. On average issues are closed in 27 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Voxels is current.

            kandi-Quality Quality

              Voxels has 0 bugs and 0 code smells.

            kandi-Security Security

              Voxels has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Voxels code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Voxels is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Voxels releases are not available. You will need to build from source code and install.

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            Voxels Key Features

            No Key Features are available at this moment for Voxels.

            Voxels Examples and Code Snippets

            No Code Snippets are available at this moment for Voxels.

            Community Discussions

            QUESTION

            Mesh to filled voxel grid
            Asked 2022-Apr-14 at 23:43

            I'm trying to work with voxels. I have a closed mesh object, but here I'll use the supplied example mesh. What I would like to do is convert the mesh to a filled voxel grid.

            The below code takes a mesh and turns it into a voxel grid using pyvista, however internally the voxel grid is hollow.

            ...

            ANSWER

            Answered 2022-Apr-14 at 23:41

            I believe you are misled by the representation of the voxels. Since the voxels are tightly packed in the plot, you cannot see internal surfaces even with partial opacity. In other words, the voxelisation is already dense.

            We can extract the center of each cell in the voxelised grid, and notice that it's dense in the mesh:

            Source https://stackoverflow.com/questions/71877992

            QUESTION

            how does the np.index_exp[] work in the 3D voxel / volumetric plot with rgb colors example
            Asked 2022-Mar-23 at 22:03

            I am reading the example: https://matplotlib.org/stable/gallery/mplot3d/voxels_rgb.html#sphx-glr-gallery-mplot3d-voxels-rgb-py about creating a 3d sphere. But I don't understand how the indexing works in the example. Can any one help me to understand. Thanks

            ...

            ANSWER

            Answered 2022-Mar-23 at 22:03

            In the example, x, is one of the (17,17,17) arrays produced by

            Source https://stackoverflow.com/questions/69966650

            QUESTION

            Uniquely identify objects in a scene using multiple calibrated cameras
            Asked 2022-Mar-15 at 22:33

            I have a setup with multiple cameras that all point towards the same scene. All cameras are calibrated to the same world coordinate system (i.e.: I know the location of all the cameras with respect to the origin of the world coordinate system). In each image from the cameras, I will detect objects in the scene (segmentation). My goal is to count all objects in the scene and I do not want to count an object twice as it will appear in multiple images. This means that if I detect an object in image A and I detect an object in image B, then I should be able to confirm that this is the same object or not. It should be possible to do this using the 3D info I have due to my calibrated cameras. I was thinking of the following:

            • Voxel carving. I create silhouettes out of all images with the detected objects. I apply voxel carving and then count the unique number of clustered voxels I have. this will be the number of unique objects in the scene?

            • I also thought about for example taking the center of the object and then casting a ray from it into the 3D world, this for each camera and then detecting if the lines cross each other (from different cameras). But this would be very error-prone as the objects might have a slightly different size/shape in each image and the center might be off. Also, the locations of the cameras are not 100% exact, which will result in the ray being off.

            What would be a good approach to tackle this issue?

            ...

            ANSWER

            Answered 2022-Mar-15 at 22:33

            Do you only know "object", but no categories or identities, and no other image information other than a bounding box or mask? Then it's impossible.

            Consider a stark simplification because I don't feel like drawing viewing frustrums right now

            Black boxes are real objects. Left and bottom axis are projections of those. Dark gray boxes would also be valid hypotheses of boxes, given these projections.

            You can't tell where the boxes really are.

            If you had something to disambiguate different object detections, then yes, it would be possible.

            One very fine-detail variant of that would be block matching to obtain disparity maps (stereo vision). That's a special case of "Structure from Motion".

            If your "objects" have texture, and you are willing to calculate point clouds, then you can do it.

            Source https://stackoverflow.com/questions/71484903

            QUESTION

            Get 26 nearest neighbors of a point in 3D space - vectorized
            Asked 2022-Feb-16 at 00:51

            Say you have a point in 3D space with coordinate (2,2,2). How can you vectorize the operation with either numpy (I was thinking of using meshgrid, I just have not been able to get it to work) or scipy to find the 26 nearest neighbors in 3D space? There are 26 neighbors because I am considering the point as a cube, and thus the neighbors would be the 6 neighbors along the cube faces + 8 neighbors along the cube corners +12 neighbors connected to cube edges.

            So for point (2,2,2), how can I get the following coordinates:

            (1, 1, 1), (1, 1, 2), (1, 1, 3), (1, 2, 1), (1, 2, 2), (1, 2, 3), (1, 3, 1), (1, 3, 2), (1, 3, 3), (2, 1, 1), (2, 1, 2), (2, 1, 3), (2, 2, 1), (2, 2, 3), (2, 3, 1), (2, 3, 2), (2, 3, 3), (3, 1, 1), (3, 1, 2), (3, 1, 3), (3, 2, 1), (3, 2, 2), (3, 2, 3), (3, 3, 1), (3, 3, 2), (3, 3, 3)

            I have already implemented this with a triple for loop, which works. However, speed is critical for my system and thus I need to vectorize this operation in order for my system not to fail. The triple for loop is as follows:

            ...

            ANSWER

            Answered 2022-Feb-16 at 00:32

            If you already have the coordinates that you are comparing against as a numpy array, say it is x, then you can calculate the euclidean distance between (2, 2, 2) and x with

            Source https://stackoverflow.com/questions/71134868

            QUESTION

            How to determine which cubes the line passes through
            Asked 2022-Feb-11 at 14:42

            I was looking for a way to build cubes of the same size, then draw a line through this space and output the result in the form of coordinates of cubes that this line intersects and paint these cubes with a different color. The line can be either straight or curved.

            I used matplotlib to plot cubes and lines. From these sources:

            https://www.geeksforgeeks.org/how-to-draw-3d-cube-using-matplotlib-in-python/

            Representing voxels with matplotlib

            Example code:

            ...

            ANSWER

            Answered 2022-Feb-11 at 14:42

            God, why do I put myself though this.
            Anyways, here is an iterative solution because I do not feel like doing linear algebra. I tried and I failed.

            Source https://stackoverflow.com/questions/71024756

            QUESTION

            Physics.Raycast not working with a Marching Cubes -generated mesh
            Asked 2022-Feb-09 at 13:07

            What it spits out

            My raycast spits out a position way off from what it's supposed to be. I'm trying to place objects procedurally on a procedural mesh. I've been scratching my head at this for a while. Please help. Sorry for the long script.

            The start of the code is just some declares and stuff. GenObjects is run once in FixedUpdate after Start has finished. I'm using a marching cubes library by Scrawk and a noise library by Auburn

            ...

            ANSWER

            Answered 2022-Feb-09 at 13:07

            Fixed! My mistake was really stupid. I wasn't assigning the welded mesh, leaving a filthy mesh with lots of empty verts floating about. The raycast was hitting them.

            The fixed lines for anyone who cares:

            Source https://stackoverflow.com/questions/71049018

            QUESTION

            ValueError: Found unexpected losses or metrics that do not correspond to any Model output
            Asked 2022-Feb-02 at 17:40

            I am using CSV dataset with 1 feature column (string) and 97 label columns (multi-label classification) with 1 or 0 for every row. Data:

            ...

            ANSWER

            Answered 2022-Feb-02 at 16:18

            Given this dataset (based on the information in your question):

            Source https://stackoverflow.com/questions/70954411

            QUESTION

            Core dumped during 3D implementation of 'max area of islands' algorithm
            Asked 2021-Nov-09 at 00:11

            I am trying to use an algorithm for the problem "Max area of island" in a 3D problem, so it would be more like max volume of island. I was using total volumes of 200x200x200 voxels as input, but I am having trouble because it does not work when there are very big 'islands' in the volume I input ('core dumped' in the Ubunut terminal). Here is the code with the modifications I did to apply it to my 3D problem:

            ...

            ANSWER

            Answered 2021-Nov-09 at 00:11

            Got something. Takes around one minute and 6GB of RAM

            1. First I find edges using sklearn.image.grid_to_graph, this is quite fast
            2. Next I build networkx graph - this is bottleneck for both computation time and RAM usage
            3. Finally, I find all connected subgraphs in this graph and retu

            Source https://stackoverflow.com/questions/69877379

            QUESTION

            How to interpolate medical images of different ranges
            Asked 2021-Oct-26 at 13:47

            I would like to get the data of PET and CT interpolated so underlying arrays will have the same dimensions - in normal case it is simple yet I have data set where ranges of the PET and CT scans differ - hence I Would need to first trim the bigger study.

            The problem is that may appear is choosing the subset of slices will lead to small yet observable part of the bigger image to overhang from the smaller ones (because voxels are of different sizes) and if I understand it correctly it may spoil the interpolation .

            I suppose it is common problem so how to achieve interpolation where not only voxel dimension is different but also the range ?

            Code below do not work as I would like to in case of different ranges of images

            ...

            ANSWER

            Answered 2021-Oct-26 at 13:47

            What you probably want is to read both DICOM series as a 3D image, then do the resampling, and then write the resulting image as a series of slices (in DICOM or another format). This example should be helpful.

            Source https://stackoverflow.com/questions/69621100

            QUESTION

            confused about max size of std::vector
            Asked 2021-Sep-16 at 06:41

            I ran into an issue in my code with std::vector, giving me: vector too long. I'm using a vector of char in this case. The code is treating 3D (tomography) images, so I have a lot of voxels. I have exactly the same issue on windows using the VS compiler as on Mac using CLANG, not tested gcc yet.

            To inspect the issue, I added the following lines:

            ...

            ANSWER

            Answered 2021-Sep-15 at 17:28

            Why is the max value so small? it looks like the max of an uint32.

            That is to be expected on 32 bit systems.

            I was expecting it to be more in the range of size_t, which should be 18446744073709551615, right?

            If PTRDIFF_MAX is 4294967295, then I find it surprising that SIZE_MAX would be as much as 18446744073709551615. That said, I also would find it surpising that PTRDIFF_MAX was 4294967295.

            You're seeing surprising and meaningless output because the behaviour of the program is undefined which is because you used the wrong format specifier. %u is for unsigned int and only for unsigned int. %td specifier is for std::ptrdiff_t, PRIdMAX macro expands to the specifier for std::intmax_t and %zu is for std::size_t.

            I recommend learning to use the C++ iostreams. It isn't quite as easy to accidentally cause undefined behaviour using them as it is when using the C standard I/O.

            Why am I getting the vector too long when my vector surpasses 2147483648 (i.e. half the stated maximum) number of values?

            I don't know what getting "vector too long" means, but it's typical that you don't have the entire address space available to your program. It's quite possible that half of it is reserved to the kernel.

            max_size doesn't necessarily take such system limitations into consideration and is a theoretical limit that is typically not achievable in practice.

            Source https://stackoverflow.com/questions/69197173

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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            You can download it from GitHub.

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