CSharp-5.0-and-6.0-for-Unity | forked from https :
kandi X-RAY | CSharp-5.0-and-6.0-for-Unity Summary
kandi X-RAY | CSharp-5.0-and-6.0-for-Unity Summary
CSharp-5.0-and-6.0-for-Unity is a C# library typically used in Telecommunications, Media, Advertising, Marketing applications. CSharp-5.0-and-6.0-for-Unity has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.
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CSharp-5.0-and-6.0-for-Unity has a low active ecosystem.
It has 6 star(s) with 0 fork(s). There are 1 watchers for this library.
It had no major release in the last 6 months.
CSharp-5.0-and-6.0-for-Unity has no issues reported. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of CSharp-5.0-and-6.0-for-Unity is current.
Quality
CSharp-5.0-and-6.0-for-Unity has no bugs reported.
Security
CSharp-5.0-and-6.0-for-Unity has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
CSharp-5.0-and-6.0-for-Unity does not have a standard license declared.
Check the repository for any license declaration and review the terms closely.
Without a license, all rights are reserved, and you cannot use the library in your applications.
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CSharp-5.0-and-6.0-for-Unity releases are not available. You will need to build from source code and install.
Installation instructions are not available. Examples and code snippets are available.
Top functions reviewed by kandi - BETA
kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of CSharp-5.0-and-6.0-for-Unity
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of CSharp-5.0-and-6.0-for-Unity
CSharp-5.0-and-6.0-for-Unity Key Features
No Key Features are available at this moment for CSharp-5.0-and-6.0-for-Unity.
CSharp-5.0-and-6.0-for-Unity Examples and Code Snippets
No Code Snippets are available at this moment for CSharp-5.0-and-6.0-for-Unity.
Community Discussions
No Community Discussions are available at this moment for CSharp-5.0-and-6.0-for-Unity.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install CSharp-5.0-and-6.0-for-Unity
You can download it from GitHub.
Support
This hack seems to work on the major platforms:. Roslyn can't write pdb debug information files on Mac OS. This means that you can compile C# with Roslyn on MacOS if you want, but if you do you won't be able to debug it. By default Roslyn is disabled on Mac OS and Mono C# 6.0 compiler is used unless you've installed a special package from the downloads page with "Roslyn on Mac OS" support. Since WebGL doesn't offer any multithreading support, AsyncBridge and Task Parallel Library are not available for this platform. Caller Info attributes are also not available, because their support comes with AsyncBridge library. AsyncBridge/TPL stuff is also not compatible with Windows Store Application platform (and probably all the platforms that use .Net runtime instead of Mono runtime) due to API differences between the recent versions of .Net Framework and the ancient version of TPL (System.Threading.dll) that comes with AsyncBridge. Namely, you can't use async/await, Caller Info attributes and everything from System.Threading.dll (concurrent collections for example). WebPlayer platform is not supported and most likely will never be since it is about to be deprecated.
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