uGUI | Source code for the Unity UI system | User Interface library

 by   Unity-Technologies C# Version: 2018.4.3f1 License: Non-SPDX

kandi X-RAY | uGUI Summary

kandi X-RAY | uGUI Summary

uGUI is a C# library typically used in User Interface, Unity applications. uGUI has no bugs, it has no vulnerabilities and it has medium support. However uGUI has a Non-SPDX License. You can download it from GitHub.

Source code for the Unity UI system.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              uGUI has a medium active ecosystem.
              It has 931 star(s) with 265 fork(s). There are 33 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 8 open issues and 0 have been closed. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of uGUI is 2018.4.3f1

            kandi-Quality Quality

              uGUI has 0 bugs and 0 code smells.

            kandi-Security Security

              uGUI has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              uGUI code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              uGUI has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              uGUI releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of uGUI
            Get all kandi verified functions for this library.

            uGUI Key Features

            No Key Features are available at this moment for uGUI.

            uGUI Examples and Code Snippets

            No Code Snippets are available at this moment for uGUI.

            Community Discussions

            QUESTION

            how to "save" a file/folder in the Node.js app "Universal GUI"
            Asked 2021-Sep-01 at 22:01

            I can't figure out how to add a "save file/folder" input to Universal GUI.
            I need to be able to pick a location to pass as a file or folder to the cli program without the file/folder in question existing already.
            Selecting a pre-existing file to pass to the cli command is easy, just use the generic file upload entry.
            And Universal GUI already has a "select folder" entry.
            Both options require selecting one that already exists.
            So all I need is to be able to select a file and/or folder that doesn't exist in a "save" form.
            I've never found an alternative to NW.js that doesn't require manually setting up the Node.js launcher.
            So that's what I run the app I made in/for Universal GUI.

            ...

            ANSWER

            Answered 2021-Sep-01 at 22:01

            The folder browser is designed to allow you to select existing folders or create new ones. File select will also allow you to create new files.

            It sounds like what you want is to use the folder selector, so the user can select the folder (or create it, then select it) as their output directory. Then give them an input text field to type a file name into. Then you just combine all of that together as an argument for the CLI.

            Source https://stackoverflow.com/questions/69019296

            QUESTION

            Can't fit parent Canvas to child Text
            Asked 2021-May-24 at 17:53

            In my unity application, I need make little rectangular components with a string on them. However, I want the size of the rectangle to dynamically line up to the text inside it. This is the hierarchy in my prefab:

            According to this article, I just need to add a content fitter to the canvas. I did that and set both horizontal and vertical sizes to "preferred", however apparently the width is just 0 (0 is getting printed out by my Debug.Log). This is my code. I think the issue might have to do with changing the render mode, but this is for a VR application so that needs to stay:

            ...

            ANSWER

            Answered 2021-May-24 at 17:53

            I believe this should answer your question - if you have more issues with this implementation, just let me know.

            Firstly, remove all code with resizing. Unity's component UI system is very powerful when used properly. Almost anything you would want to achieve with dynamic UI can be done using just components.

            Firstly, your container holding the text should have a Horizontal Layout Group or a Vertical Layout Group attached to it. Turn off all toggle boxes except for Control Child Size - Height. Set the width of this container to whatever you want the width to be, the text will fill to this size.

            Along with a layout group (you can choose either one, but as your text is vertical you can use a vertical layout group), you will need a Content Size Fitter with the Horizontal Fit set to Unconstrained and the Vertical Fit set to Preferred Size.

            It should look something like...

            Now moving onto the text component, you can use a Unity.UI.Text component or a TMPro.TMP_Text component, either one will work. In this example, I am using the vanilla Unity.UI.Text. Simply type whatever message you would like in the text field and your parent container should resize to the text field. If you are dynamically setting this text often, you might need to force Unity to rebuild the layout group of your parent object to rescale.

            An example snippet of this could look like...

            Source https://stackoverflow.com/questions/67674163

            QUESTION

            Firebase Database in Unity with REST API
            Asked 2021-Mar-06 at 16:12

            I am trying to create a connection to the Firebase Realtime Database by following this tutorial: https://medium.com/@rotolonico/firebase-database-in-unity-with-rest-api-42f2cf6a2bbf to understand how it works and modify as I go. However, I am getting the following errors (these are just some of the errors):

            ...

            ANSWER

            Answered 2021-Mar-06 at 16:12

            I was able to determine the issue. It appears that although the instruction suggests adding the source folder in the assets folder of the Unity Project, I remove it from there and put it in the same level as the assets folder. That resolved the issue. Hope this helps anyone else who has encountered this issue.

            Source https://stackoverflow.com/questions/66468088

            QUESTION

            Stylus pen input not working on Unity android
            Asked 2021-Jan-19 at 03:27

            I have a problem that I cannot input using the Stylus pen in Unity Android.

            When the Stylus pen touches the screen, the first OnPressDown event is called, but then OnPressUp is not called, and all pen inputs are not operated afterwards. OnClick of Unity's UGUI Button is not being called either.

            Pens that work normally in other Android apps, but the above problem occurs in Android apps built by Unity.

            The pen is made in China, but the exact model is unknown.

            Is there anything in doubt?

            Please understand that the sentence may be awkward using a translator.

            ...

            ANSWER

            Answered 2021-Jan-19 at 03:27

            I solved myself

            The handling of pen input is included in the Input System Package supported in Unity 2019 or higher, so the problem was solved by installing the package.

            Source https://stackoverflow.com/questions/65768076

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install uGUI

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/Unity-Technologies/uGUI.git

          • CLI

            gh repo clone Unity-Technologies/uGUI

          • sshUrl

            git@github.com:Unity-Technologies/uGUI.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link