RandomGen | A simple random generation framework for .NET Core
kandi X-RAY | RandomGen Summary
kandi X-RAY | RandomGen Summary
A simple random generation tool. Can create random integer, double, boolean, date, male and femals names, words, surnames and more. Also can create random values based on Normal Distribution. Can pick random items from your list - optionally from a list of items you supplied.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of RandomGen
RandomGen Key Features
RandomGen Examples and Code Snippets
Community Discussions
Trending Discussions on RandomGen
QUESTION
My goal is to generate a keypair using generateKeyPair
from Codec.Crypto.RSA
.
This function requires a generator of type RandomGen
. I have tried to make this generator with newGenIO
, but I'm having a hard time specifying its type.
ANSWER
Answered 2022-Feb-13 at 19:53Try replacing that line with this one:
QUESTION
I have seen this answer, and am still trying to add this answer. This IS NOT a duplicate.
I have a 20x20 grid, and the screen size is 800x640. The screen cannot see the full grid, and I want it to be able to via a scrolling camera.
However, I am not sure how I would even implement this.
The way my code works is that, in the main loop, player.update()
is called to update the player's position and collision, and then an update()
function is called, which redraws all sprites in the grid (to show any changes).
Code:
...ANSWER
Answered 2022-Jan-24 at 05:45Adding scrolling level is very easy. You just need from x
take away a camera x and from y
take away a camera y, for example: self.rect = self.image.get_rect(center = (x - camerax, y - cameray))
.
How this is working:
Its little bit hard to answer how this works. Normaly if camerapos is always (0, 0)
the map will not be scroling but if you move camera with player it will scroll. If you have a square at x
500 and you gona make camerax every second bigger by one it will move, for example: x = 500
and cameray = 100
screen will blit an image at x
400 so the image is moved, the same with the y cordinate.
How to add a camera:
So the most simple way is to create two ints or floats: cx
and cy
(camerax, cameray). But if you want something more modern you can do something like this:
QUESTION
I am making a game in pygame, and would like to add infinite World generation. I already have implemented the drawing mechanism, and the randomGen method, which I will list here. I am wondering if there is a way to do infinite world generation.
Random Generation:
...ANSWER
Answered 2022-Jan-05 at 16:49Absolutely. Python doesn't have a built-in upper limit on memory, so you could just use a seed to calculate points on the world and commit them to memory -- maybe in a dict
. Then, you'd just need to store any changes separately. When you save the gamestate, you'd actually only need to save the changes, and the original seed.
The more complicated part is creating your method for converting the seed
and an x,y
position into a single pseudorandom number -- because you want the output to always be the same, given the same inputs, but still seem random.
One great method for doing this is Perlin Noise, used by games like Minecraft. You generate a small grid two dimensional grid, and calculate outwards to whatever point of interest. Given a seed and a point, you will always get the same results.
QUESTION
I would like to run 3 scenarios. The first has 80% which returns IsRandom = false
the other two have 10% each for Group
"A"
or Group
"B"
.
Here is my code:
...ANSWER
Answered 2021-Nov-28 at 19:55Your distrubution is only roughly correct: 11% vs. 10% vs. 79%. Note, that
- 1st option corresponds to
[0..10]
- 11% probability (both borders are included) - 2nd option corresponds to
(10..20]
- 10% probability (one border is included, the other is excluded) - The last option corresponds to
(20..100)
- 79% probability (both borders are excluded)
If you insist on 10% vs. 10% vs. 80% distribution put it as (your code corrected):
QUESTION
I want to use Control.Monad.Random.Class.fromList
ANSWER
Answered 2021-Nov-11 at 17:19You need to use a monad that has an instance of MonadRandom
, such as RandT
:
QUESTION
I want to use do notation to combine pseudo-random values:
...ANSWER
Answered 2021-Sep-28 at 20:38The second argument to runStateGen
is StateGenM g -> State g a
, which is ReaderT
in disguise:
QUESTION
I have a situation where I have some similar newtypes
that all need to be instances of Random
, Arbitrary
, and lots of other stuff. They all need the same custom implementation of the functions randomR
, random
, arbitrary
, etc. So I put all of those implementations in a class.
Here's a simplified example, that just handles Random
.
ANSWER
Answered 2021-Sep-27 at 18:21First you define a newtype and give it the instance you want once and for all:
QUESTION
I am a new student at a university learning how to code in Java. So far the assignments have been going fine, but I've encountered this odd error with my most recent one which I can't seem to find a fix for.
The assignment asks me to create my own class called MyRandom which allows the user to define a range containing a lower bound and an upper bound. The methods in the class will use this range to generate a completely random integer and double which must be located within the range. The tricky part is that the assignment has specified me to use speficially java.util.Random as an object variable to use for the methods. In Visual Studio the code does not seem to display any errors, yet when I attempt to run it in a test client I receive a java.lang.NullPointerException which seems to start off at the method which is supposed to create a random whole number.
So far this is what I've got:
...ANSWER
Answered 2021-Sep-26 at 13:07Your Random attribute is not initialized :
QUESTION
I want to write a function that would take a String and a Char and randomly either prepend or append the Char to the String.
I am wrote this, but it doesn't work because of some the type signature is the last line:
...ANSWER
Answered 2021-Sep-20 at 06:55The type of random g
is not (Bool, RandomGen)
since RandomGen
is a typeclass , not a type.
We can specify the type of inverse
through a type application and thus implement this as:
QUESTION
I am creating a simple etch-a-sketch game. currently on hover it colors in black. I am trying to use a button to reset the colors back to white. However, i can't get the button to function with an event listener, if i add an alert it displays the alert but nothing else. Please guide me and supply a documentation that I can reference as I want to learn and fixing it without explaining will be counterproductive at this point.
Thank you !
...ANSWER
Answered 2021-Aug-17 at 09:01A couple of related problems:
The variable boxes is undefined. It looks as though it was required to be the set elements with class box. When it is being defined this is indeed done, but then made undefined by the forEach attached to it. Separate out these two things and boxes will become the collection of all elements with class box.
Then when the clear is clicked you need to step through each of these boxes making their background color white, so again use a forEach.
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