RandomGen | A simple random generation framework for .NET Core

 by   aliostad C# Version: Current License: MIT

kandi X-RAY | RandomGen Summary

kandi X-RAY | RandomGen Summary

RandomGen is a C# library typically used in Testing applications. RandomGen has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A simple random generation tool. Can create random integer, double, boolean, date, male and femals names, words, surnames and more. Also can create random values based on Normal Distribution. Can pick random items from your list - optionally from a list of items you supplied.
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            kandi-support Support

              RandomGen has a low active ecosystem.
              It has 40 star(s) with 12 fork(s). There are 9 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 13 have been closed. On average issues are closed in 394 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of RandomGen is current.

            kandi-Quality Quality

              RandomGen has 0 bugs and 0 code smells.

            kandi-Security Security

              RandomGen has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              RandomGen code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              RandomGen is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              RandomGen releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            RandomGen Key Features

            No Key Features are available at this moment for RandomGen.

            RandomGen Examples and Code Snippets

            No Code Snippets are available at this moment for RandomGen.

            Community Discussions

            QUESTION

            Haskell RSA crypto random generator type
            Asked 2022-Feb-13 at 19:53

            My goal is to generate a keypair using generateKeyPair from Codec.Crypto.RSA.

            This function requires a generator of type RandomGen. I have tried to make this generator with newGenIO, but I'm having a hard time specifying its type.

            ...

            ANSWER

            Answered 2022-Feb-13 at 19:53

            Try replacing that line with this one:

            Source https://stackoverflow.com/questions/71104184

            QUESTION

            How do I add a camera with a sprite grid in pygame?
            Asked 2022-Jan-24 at 05:45

            I have seen this answer, and am still trying to add this answer. This IS NOT a duplicate.

            I have a 20x20 grid, and the screen size is 800x640. The screen cannot see the full grid, and I want it to be able to via a scrolling camera.

            However, I am not sure how I would even implement this.

            The way my code works is that, in the main loop, player.update() is called to update the player's position and collision, and then an update() function is called, which redraws all sprites in the grid (to show any changes).

            Code:

            ...

            ANSWER

            Answered 2022-Jan-24 at 05:45

            Adding scrolling level is very easy. You just need from x take away a camera x and from y take away a camera y, for example: self.rect = self.image.get_rect(center = (x - camerax, y - cameray)).

            How this is working:

            Its little bit hard to answer how this works. Normaly if camerapos is always (0, 0) the map will not be scroling but if you move camera with player it will scroll. If you have a square at x 500 and you gona make camerax every second bigger by one it will move, for example: x = 500 and cameray = 100 screen will blit an image at x 400 so the image is moved, the same with the y cordinate.

            How to add a camera:

            So the most simple way is to create two ints or floats: cx and cy (camerax, cameray). But if you want something more modern you can do something like this:

            Source https://stackoverflow.com/questions/70597503

            QUESTION

            Is it possible to have infinite world generation in pygame?
            Asked 2022-Jan-05 at 17:37

            I am making a game in pygame, and would like to add infinite World generation. I already have implemented the drawing mechanism, and the randomGen method, which I will list here. I am wondering if there is a way to do infinite world generation.

            Random Generation:

            ...

            ANSWER

            Answered 2022-Jan-05 at 16:49

            Absolutely. Python doesn't have a built-in upper limit on memory, so you could just use a seed to calculate points on the world and commit them to memory -- maybe in a dict. Then, you'd just need to store any changes separately. When you save the gamestate, you'd actually only need to save the changes, and the original seed.

            The more complicated part is creating your method for converting the seed and an x,y position into a single pseudorandom number -- because you want the output to always be the same, given the same inputs, but still seem random.

            One great method for doing this is Perlin Noise, used by games like Minecraft. You generate a small grid two dimensional grid, and calculate outwards to whatever point of interest. Given a seed and a point, you will always get the same results.

            Source https://stackoverflow.com/questions/70595401

            QUESTION

            use percentage with c#
            Asked 2021-Nov-28 at 20:25

            I would like to run 3 scenarios. The first has 80% which returns IsRandom = false the other two have 10% each for Group "A" or Group "B".

            Here is my code:

            ...

            ANSWER

            Answered 2021-Nov-28 at 19:55

            Your distrubution is only roughly correct: 11% vs. 10% vs. 79%. Note, that

            • 1st option corresponds to [0..10] - 11% probability (both borders are included)
            • 2nd option corresponds to (10..20] - 10% probability (one border is included, the other is excluded)
            • The last option corresponds to (20..100) - 79% probability (both borders are excluded)

            If you insist on 10% vs. 10% vs. 80% distribution put it as (your code corrected):

            Source https://stackoverflow.com/questions/70146554

            QUESTION

            Use Haskell's Control.Monad.Random.Class.fromList with System.Random
            Asked 2021-Nov-12 at 00:16

            I want to use Control.Monad.Random.Class.fromList

            ...

            ANSWER

            Answered 2021-Nov-11 at 17:19

            You need to use a monad that has an instance of MonadRandom, such as RandT:

            Source https://stackoverflow.com/questions/69930506

            QUESTION

            How to use do notation with System.Random.Stateful
            Asked 2021-Sep-29 at 08:31

            I want to use do notation to combine pseudo-random values:

            ...

            ANSWER

            Answered 2021-Sep-28 at 20:38

            The second argument to runStateGen is StateGenM g -> State g a, which is ReaderT in disguise:

            Source https://stackoverflow.com/questions/69367375

            QUESTION

            Deriving a class instance for a type based on another class it's an instance of
            Asked 2021-Sep-27 at 18:33

            I have a situation where I have some similar newtypes that all need to be instances of Random, Arbitrary, and lots of other stuff. They all need the same custom implementation of the functions randomR, random, arbitrary, etc. So I put all of those implementations in a class.

            Here's a simplified example, that just handles Random.

            ...

            ANSWER

            Answered 2021-Sep-27 at 18:21

            First you define a newtype and give it the instance you want once and for all:

            Source https://stackoverflow.com/questions/69351205

            QUESTION

            Making a custom class using java.util.Random, keeps returning NullPointerException
            Asked 2021-Sep-26 at 13:12

            I am a new student at a university learning how to code in Java. So far the assignments have been going fine, but I've encountered this odd error with my most recent one which I can't seem to find a fix for.

            The assignment asks me to create my own class called MyRandom which allows the user to define a range containing a lower bound and an upper bound. The methods in the class will use this range to generate a completely random integer and double which must be located within the range. The tricky part is that the assignment has specified me to use speficially java.util.Random as an object variable to use for the methods. In Visual Studio the code does not seem to display any errors, yet when I attempt to run it in a test client I receive a java.lang.NullPointerException which seems to start off at the method which is supposed to create a random whole number.

            So far this is what I've got:

            ...

            ANSWER

            Answered 2021-Sep-26 at 13:07

            Your Random attribute is not initialized :

            Source https://stackoverflow.com/questions/69335148

            QUESTION

            How do I make random choice from two options in haskell properly?
            Asked 2021-Sep-20 at 06:55

            I want to write a function that would take a String and a Char and randomly either prepend or append the Char to the String.

            I am wrote this, but it doesn't work because of some the type signature is the last line:

            ...

            ANSWER

            Answered 2021-Sep-20 at 06:55

            The type of random g is not (Bool, RandomGen) since RandomGen is a typeclass , not a type.

            We can specify the type of inverse through a type application and thus implement this as:

            Source https://stackoverflow.com/questions/69246023

            QUESTION

            how to reset color grid?
            Asked 2021-Aug-17 at 09:51

            I am creating a simple etch-a-sketch game. currently on hover it colors in black. I am trying to use a button to reset the colors back to white. However, i can't get the button to function with an event listener, if i add an alert it displays the alert but nothing else. Please guide me and supply a documentation that I can reference as I want to learn and fixing it without explaining will be counterproductive at this point.

            Thank you !

            ...

            ANSWER

            Answered 2021-Aug-17 at 09:01

            A couple of related problems:

            The variable boxes is undefined. It looks as though it was required to be the set elements with class box. When it is being defined this is indeed done, but then made undefined by the forEach attached to it. Separate out these two things and boxes will become the collection of all elements with class box.

            Then when the clear is clicked you need to step through each of these boxes making their background color white, so again use a forEach.

            Source https://stackoverflow.com/questions/68814256

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install RandomGen

            Install the library using Nuget:. Use Gen.Random.xxx fluent methods to get a delegate that creates random values every time you call it. RandomGen follows System.Random convention of excluding max value from results, ie. Gen.Random.Numbers.Integers(min: 1, max: 5) will return values { 1, 2, 3, 4 }.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone aliostad/RandomGen

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            git@github.com:aliostad/RandomGen.git

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