fluid-state-machine | finite state machine micro-framework for Unity3D

 by   ashblue C# Version: v2.0.1 License: MIT

kandi X-RAY | fluid-state-machine Summary

kandi X-RAY | fluid-state-machine Summary

fluid-state-machine is a C# library typically used in User Interface, Unity applications. fluid-state-machine has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Fluid State Machine is a Unity plugin aimed at creating state machines in pure code. It allows state actions to be re-used and customized on a per-project basis.
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            kandi-support Support

              fluid-state-machine has a low active ecosystem.
              It has 55 star(s) with 5 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              fluid-state-machine has no issues reported. There are 10 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of fluid-state-machine is v2.0.1

            kandi-Quality Quality

              fluid-state-machine has no bugs reported.

            kandi-Security Security

              fluid-state-machine has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              fluid-state-machine is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              fluid-state-machine releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            fluid-state-machine Key Features

            No Key Features are available at this moment for fluid-state-machine.

            fluid-state-machine Examples and Code Snippets

            Fluid State Machine ,Getting Started
            C#dot img1Lines of Code : 72dot img1License : Permissive (MIT)
            copy iconCopy
            using UnityEngine;
            using CleverCrow.Fluid.FSMs;
            
            public class Door : MonoBehaviour {
                private IFsm _door;
                public bool Open { private get; set; }
            
                public enum DoorState {
                    Opened,
                    Closed,
                }
            
                private void Start () {
                
            Fluid State Machine ,Creating Custom Actions
            C#dot img2Lines of Code : 48dot img2License : Permissive (MIT)
            copy iconCopy
            using UnityEngine;
            using CleverCrow.Fluid.FSMs;
            
            public class MyAction : ActionBase {
                public MyAction (string newName) {
                    Name = newName;
                }
            
                // Triggers when entering the state
                protected override void OnEnter () {
                    Debug  
            Fluid State Machine ,Action Library,Defaults
            C#dot img3Lines of Code : 29dot img3License : Permissive (MIT)
            copy iconCopy
            .State(MyEnum.MyState, (state) => {
                state.Enter((action) => Debug.Log("Code goes here"));
            })
            
            .State(MyEnum.MyState, (state) => {
                state.Exit((action) => Debug.Log("Code goes here"));
            })
            
            .State(MyEnum.MyState, (state) => {
                  

            Community Discussions

            QUESTION

            Correct way to run two Tk() mainloops independently, with second being started from first script?
            Asked 2022-Apr-18 at 02:03

            script_a.py

            ...

            ANSWER

            Answered 2022-Apr-18 at 02:03

            With many hours of testing, I did have success in running two Tk() loops, but it had potential to be problematic, as "Bryan Oakley" had posted in many threads about.

            Ultimately, I decided when I was in need of running something alone, I'd start my GUI with arguments and process it in an entirely new process instead of passing any arguments directly. Seems like a safer option.

            Source https://stackoverflow.com/questions/71880097

            QUESTION

            Xcode 13 - "Button" title not disappearing
            Asked 2022-Mar-31 at 04:36

            After updating to Xcode 13, I face a strange issue, I make a button without title in the storyboard, but it appears with "Button" title in build.

            And here's what it looks like in storyboard

            But in build it looks like this

            ...

            ANSWER

            Answered 2021-Sep-30 at 06:06

            If you want to stick to using a Plain button, try entering a thin space (U+2009) character as the title, which won't consume much space and solves the issue. (Thanks to @El Tomato for suggesting white space characters)

            Here it is for easier copy-pasting:

            Source https://stackoverflow.com/questions/69375584

            QUESTION

            ListView doesn't separate objects from doc
            Asked 2022-Mar-29 at 03:21

            [RESOLVED]

            Both answers under question are right. There is a final redaction below in post.

            I'm trying to create scrollable list of posts, but instead I got static non-scrollable block of strings, which is overflowing.

            1. Example:

            1. Overflowing:

            ...

            ANSWER

            Answered 2022-Mar-14 at 19:06
            @override
              Widget build(BuildContext context) {
                return Scaffold(
                    floatingActionButton: FloatingActionButton(
                      onPressed: _writePost,
                      tooltip: 'Increment',
                      child: Icon(Icons.create, color: Colors.grey[300]),
                    ),
                    body: SizedBox(
                       height: MediaQuery.of(context).height*0.8,  // add this line 
                        child: 
                      // Container(        // do not need this
                      //                   child:   // and this do not need    
                      // Column(children: [      // and this do not need 
                      StreamBuilder>(
                        initialData: const [],
                        stream: _socketStream.stream,
                        builder: (context, snapshot) {
                          if (_isLoading) {
                            return const Center(
                              child: CircularProgressIndicator(),
                            );
                          }
                           ListView(  // change this to ListView.builder for more performance
                            scrollDirection: Axis.vertical,
                            shrinkWrap: true,
                            children: [
                              ...snapshot.data!.map(
                                (post) => Padding(
                                  key: ValueKey(post.id),
                                  padding: const EdgeInsets.symmetric(vertical: 10),
                                  child: ListTile(
                                    title: Text(
                                      post.content,
                                      style: const TextStyle(fontSize: 20),
                                    ),
                                    trailing: MaterialButton(
                                      onPressed: () {
                                        _deletePost(post.id);
                                      },
                                      child: const Icon(
                                        Icons.delete,
                                        size: 30,
                                      ),
                                    ),
                                  ),
                                ),
                              )
                            ],
                          );## Heading ##
                        },
                      ),
                   // ]) // comment this
                   // ).  // and comment this
                 )
               );
              }
            

            Source https://stackoverflow.com/questions/71472464

            QUESTION

            Change color of child button element regardless of box decoration background color
            Asked 2022-Mar-03 at 11:56

            I am building a landing page that has a logo and then a sign in and login button below it. I used a box decoration to specify the background color because I am very particular about the gradient scheme. However, I realize it may have some kind of "absolute" effect on my container widget because I can't seem to change the colors of the buttons within the widget. I am new to flutter UI and I am probably layering the widgets incorrectly, but any help would be greatly appreciated! Here's the code for the landing page:

            ...

            ANSWER

            Answered 2022-Mar-03 at 11:44

            Try this it will work. Change on pressed from null to this.....

            Source https://stackoverflow.com/questions/71336423

            QUESTION

            Stop child NSWindow disappearing when moved to another screen
            Asked 2022-Feb-27 at 16:17

            On macOS Monetrey, when I move a child NSWindow to another screen (by manually dragging it), it disappears. Minimal repro using SwiftUI:

            ...

            ANSWER

            Answered 2022-Feb-27 at 16:17

            I do believe you just want to add a second NSWindow, or a NSPanel. Without a child window relation. In AppKit document-based apps you would for example overwrite -[NSDocument makeWindowControllers] and setup multiple window controllers for one document.

            Child windows are for special use cases, for example: functionality like autocompletions lists, where you would want a chrome-less window with a table view beneath a textfield, which automatically follows the parent window when moved.

            Here is TextEdit with such a autocompletions window and the Xcode Debug View Hierarchy of the same:

            See this note from the documentation:

            After the childWin is added as a child of the window, it is maintained in relative position indicated by place for subsequent ordering operations involving either window. While this attachment is active, moving childWin will not cause the window to move (as in sliding a drawer in or out), but moving the window will cause childWin to move.

            I don't believe that a child window was ever intended to be independently moved from its parent window, especially different screens.

            Source https://stackoverflow.com/questions/71213724

            QUESTION

            How to open a new MDI sub-window in PyQt5?
            Asked 2022-Feb-14 at 18:51

            What I want to do is to open a new Countrypage sub-window by clicking on the "New" button which is in Countrypage itself.

            For example, if I click the "New" button in a CountryPage window (window title: "Country page"), one more new Countrypage window will be opened in the MDI area (window title: "Country Page 1"). Now if we click the "New" button in "Country Page 1", one more new window will open in the MDI area (window title: "Country page 2") and so on - and I want to close the windows one by one by pressing the corresponding "Close" button in Countrypage. New window are opened only by pressing a "New" button.

            And if we close the last opened window by pressing the "Close" button, the text item in the "Country" text-box will be automatically updated in the previous window's "Country" text-box and so on.

            Main Script :

            ...

            ANSWER

            Answered 2022-Feb-14 at 18:38

            The adding and closing of sub-windows is best handled by the main-window. The CountryPage class doesn't need to know anything about the sub-windows. The new/close buttons can be directly connected to methods of the main-window. This makes it easier to manage the sub-windows via the functions of the mdi-area.

            Below is a re-write of your example which should do what you asked for:

            Main Script:

            Source https://stackoverflow.com/questions/71027763

            QUESTION

            TS7006: Parameter 'event' implicitly has an 'any' type
            Asked 2022-Feb-04 at 09:17

            In angular,

            This is script

            ...

            ANSWER

            Answered 2021-Dec-30 at 01:04

            Some alternatives you can use:

            Source https://stackoverflow.com/questions/70526259

            QUESTION

            How to dynamically define Headers and Settings for UWP NavigationView's menu, using C++/winRT?
            Asked 2022-Feb-02 at 17:01

            I'm working on a cross-platform project in C++ generating the UI dynamically, and I am struggling with C++/winRT UWP NavigationView on two problems:

            1. When defining a NavigationViewItemHeader, the resulting header title doesn't show in the navigation menu, the space remains empty,
            2. When trying to update the SettingsItem of the navigation menu, the value of the Settings navigation item is nullptr as returned by SettingsItem().

            Here is the code I wrote for generating the menu from a list of items managed independently from the host (e.g. Windows):

            ...

            ANSWER

            Answered 2022-Feb-02 at 11:34

            Dynamic Headers/Footers enable different grouping options in reports, such as "By Location" or "By Location By System": Note that the words "Report Definitions" are circled above. Although reports can have up to three Dynamic Headers/Footers, some reports only have one or two Dynamic Groups.

            Source https://stackoverflow.com/questions/70944049

            QUESTION

            Android Jetpack Compose: Keyboard changing from numeric to alphabets after modifying input text
            Asked 2021-Dec-24 at 04:43

            While exploring TextField in a Jetpack Compose, I came across a case where I have to modify input typed in the field. For example, adding a comma after entering 3 characters.

            This is how I made it.

            ...

            ANSWER

            Answered 2021-Dec-18 at 11:45

            This kind of cases is exactly what VisualTransformation is intended for.

            Here's a Googler's comment on another issue:

            I don't think we can fix this issue easily.

            The filtering text in onValueChanged callback is generally not recommended because the text state is shared with out process IME(software keyboard). The filtering text means the text content changes internally, then the new state is notified to IME. This is not a normal path to IME and different IME reacts differently to this unexpected state change. Some IME may try to reconstruct the composition, others may give up and start new session, etc. This is mostly due of the historical reason and hard to fix from now. So, please avoid filtering text in onValueChanged callback and consider following alternatives:

            1. (Recommended) Don't filter it and show error message. (irrelevant here)
            2. Use VisualTransformation for changing visual output without modifying edit buffer.

            Source https://stackoverflow.com/questions/70401519

            QUESTION

            Achieve Unique Column Width for each Cell in Different Rows with a GridPane?
            Asked 2021-Nov-24 at 16:43

            I am trying to model credit card data in JavaFx using a GridPane:

            My model contains 3 rows (Note: each field is comprised of label + text field):

            Row 1: First name and last name (4 fields)

            Row 2: Credit card number (2 fields)

            Row 3: Expiration date - month, year + CVV (6 fields)

            See screenshot below:

            I was reading this tutorial which states:

            All cells in the same row will have the same height, and all cells in the same column will have the same width. Different rows can have different heights and different columns can have different widths.

            Are there any workarounds to to have different size columns on a row by row basis in a GridPane?

            ...

            ANSWER

            Answered 2021-Nov-24 at 00:54

            For the specific layout in the image, I would use a VBox with HBox for rows:

            Source https://stackoverflow.com/questions/70088871

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install fluid-state-machine

            Here we have a door that demonstrates a simple open and close mechanism. By changing the Open variable, the state machine will automatically change the door's state. If you want to write you own custom state actions to bundle up complex chunks of code. You can easily do so with C# extensions. This allows you to adjust the functionality of Fluid State Machine on a per project basis or write your own custom extension library for it. All without forking the core library, which allows you to still get future version updates.
            Fluid State Machine is used through Unity's Package Manager. In order to use it you'll need to add the following lines to your Packages/manifest.json file. After that you'll be able to visually control what specific version you're using from the package manager window in Unity. This has to be done so your Unity editor can connect to NPM's package registry. Archives of specific versions and release notes are available on the releases page.
            Builds can be manually run with the following command.

            Support

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            gh repo clone ashblue/fluid-state-machine

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            git@github.com:ashblue/fluid-state-machine.git

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