fluid-stats | Unity3D character stats system for handling health
kandi X-RAY | fluid-stats Summary
kandi X-RAY | fluid-stats Summary
fluid-stats is a C# library. fluid-stats has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.
A Unity stats systems for JRPGs, action games, turn based, and any other genre you can think of. Create any kind of stats with visual editors and implement them however you want in your project. You can even bind stats changes to inventory items and effects with a "modifier" visual object. This Unity stats system is a package that can be easily included in any project with a few lines of code. Join the Discord Community if you have questions or need help. See upcoming features and development progress on the Trello Board.
A Unity stats systems for JRPGs, action games, turn based, and any other genre you can think of. Create any kind of stats with visual editors and implement them however you want in your project. You can even bind stats changes to inventory items and effects with a "modifier" visual object. This Unity stats system is a package that can be easily included in any project with a few lines of code. Join the Discord Community if you have questions or need help. See upcoming features and development progress on the Trello Board.
Support
Quality
Security
License
Reuse
Support
fluid-stats has a low active ecosystem.
It has 52 star(s) with 7 fork(s). There are 6 watchers for this library.
It had no major release in the last 12 months.
There are 0 open issues and 2 have been closed. On average issues are closed in 206 days. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of fluid-stats is v1.1.1
Quality
fluid-stats has no bugs reported.
Security
fluid-stats has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
fluid-stats is licensed under the MIT License. This license is Permissive.
Permissive licenses have the least restrictions, and you can use them in most projects.
Reuse
fluid-stats releases are available to install and integrate.
Installation instructions, examples and code snippets are available.
Top functions reviewed by kandi - BETA
kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of fluid-stats
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of fluid-stats
fluid-stats Key Features
No Key Features are available at this moment for fluid-stats.
fluid-stats Examples and Code Snippets
Copy
using CleverCrow.Fluid.StatsSystem.StatsContainers;
using UnityEngine;
using UnityEngine.UI;
public class CharacterHealthStat : MonoBehaviour {
public Button buttonDealDamage;
public Slider healthBar;
public StatsContainer originalStats
Copy
var playerLevel = 10;
var runtimeStats = originalStats.CreateRuntimeCopy();
var health = runtimeStats.GetStatInt("health", 10);
var runtimeStats = originalStats.CreateRuntimeCopy();
runtimeStats.records.records.ForEach(record => Debug.Log(record)
Copy
using CleverCrow.Fluid.StatsSystem;
using CleverCrow.Fluid.StatsSystem.StatsContainers;
using UnityEngine;
public class CharacterHealthStat : MonoBehaviour {
public int playerLevel;
public int health;
public int attack;
public S
Community Discussions
No Community Discussions are available at this moment for fluid-stats.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install fluid-stats
You'll need to install the package first before you can run any of the following. That said here is a quick rundown of how Fluid Stats works. Please note all of the following creation commands can be found by right clicking the project windows and going to "Create -> Fluid -> Stats". For a more in-depth explanation on Fluid Stats see the guides. They contain a complete walkthrough on creating your own stats from scratch with Fluid Stats.
Create a settings object and place it in a "Resources" folder
Generate as many definitions as you want
Add the definitions to a definition collection
Create a container and attach the collection
Initialize the container with a code snippet like this
Fluid Stats is used through Unity's Package Manager. In order to use it you'll need to add the following lines to your Packages/manifest.json file. After that you'll be able to visually control what specific version of Fluid Stats you're using from the package manager window in Unity. This has to be done so your Unity editor can connect to NPM's package registry.
Create a settings object and place it in a "Resources" folder
Generate as many definitions as you want
Add the definitions to a definition collection
Create a container and attach the collection
Initialize the container with a code snippet like this
Fluid Stats is used through Unity's Package Manager. In order to use it you'll need to add the following lines to your Packages/manifest.json file. After that you'll be able to visually control what specific version of Fluid Stats you're using from the package manager window in Unity. This has to be done so your Unity editor can connect to NPM's package registry.
Support
Please see the CONTRIBUTIONS.md file for full details on how to contribute to this project. This project was generated with Oyster Package Generator.
Find more information at:
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page