SuperADD | MDT Tool that names computer , joins to domain | Machine Learning library

 by   belowaverage-org C# Version: 0.1.0.3 License: GPL-3.0

kandi X-RAY | SuperADD Summary

kandi X-RAY | SuperADD Summary

SuperADD is a C# library typically used in Artificial Intelligence, Machine Learning, Pytorch, Nodejs applications. SuperADD has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

MDT Tool that names a computer, joins to a domain in a specified OU, and adds a description.
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              SuperADD has a low active ecosystem.
              It has 4 star(s) with 1 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              SuperADD has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of SuperADD is 0.1.0.3

            kandi-Quality Quality

              SuperADD has 0 bugs and 0 code smells.

            kandi-Security Security

              SuperADD has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              SuperADD code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              SuperADD is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              SuperADD releases are available to install and integrate.

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            SuperADD Key Features

            No Key Features are available at this moment for SuperADD.

            SuperADD Examples and Code Snippets

            No Code Snippets are available at this moment for SuperADD.

            Community Discussions

            QUESTION

            Trouble Creating Math for Accurate Division of Two Lists of Doubles with Custom Carryover
            Asked 2019-Aug-21 at 02:14

            I'm making an idle/click game in unity, and have a custom format that I'd like all the numbers in the game to display as. K for thousands, M for millions, B for billions, etc. See below example from a game called Tower of Heroes.

            example

            The displaying of these numbers and units works great. However, where I am running into an issue is with my decision to have arbitrarily large numbers in the game. I did not want to be limited by the constraints of double, and wanted the challenge of coming up with my own solution. I was able to do so, and even get most math operations to work with my solution. Addition, subtraction, multiplication, and exponents all work well enough. But I cannot figure out the logic/math for division...

            So, I am using a list of doubles for each of my game variables. Example: List money = new List(); would be a list containing the money the player currently has. Every position is limited to 0-999. Position 0 represents the "1's", position 1 the thousands, position 2 the millions, etc, with the list growing as large as it needs to. So if we had:

            ...

            ANSWER

            Answered 2019-Aug-17 at 22:02

            If you want to keep your custom formatting and not switch to BigInteger, there might be a viable way to divide by using your existing addition and subtraction operators.

            Since your values are stored in a list of integers, you should run through that list for each number and perform long divison. I'm on my phone so I can't provide a code example, but the logic is somewhat straightforward.

            https://en.wikipedia.org/wiki/Long_division

            Let's say the calculation is 300/20

            First step is to find the first subset of 300 that is equal to or larger than the 20. That will be 30.

            Then you find the qoutient and calculate the remainder, which is 1 and 10 respectively.

            You then append the next number from the 300 (which is a 0) to the remainder (10). This will give you 100. Then you do the same thing resulting in a qoutient of 5 and remainder of 0.

            The remainder being zero means that the calculation is complete. Then you append all the qoutients you've calculated and you have the result ("1" + "5" = "15")

            For finding the qoutient and remainder you can use Euclidean Division that also only uses your existing addition and subtraction operators. https://en.wikipedia.org/wiki/Division_algorithm N / D = (Quotient, Remainder)

            Algorithm:

            Source https://stackoverflow.com/questions/57538328

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install SuperADD

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/belowaverage-org/SuperADD.git

          • CLI

            gh repo clone belowaverage-org/SuperADD

          • sshUrl

            git@github.com:belowaverage-org/SuperADD.git

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