box2dx | Automatically exported from code.google.com/p/box2dx
kandi X-RAY | box2dx Summary
kandi X-RAY | box2dx Summary
Box2DX is a C# port of the C++ Box2D project. Box2DX was created by Ihar Kalasouski and originally hosted at Ihar stopped contributing to the project in October 2008 shortly after releasing version 2.0.1.3-r175. Later google code shutdown although the URL is still available at time of writing (2016-02-7) for exporting the source code. Ihar appears to have made a few commits after r175 marked with the comment "!!!Do not update to this revision, it has problems!!!". The export of the repository to this github repository contains those latest commits, therefore I have created a branch point from the last commit representing r175 (r175-stable), although it may not be exactly the right commit I think it's close enough to not have any significant differences from the r175 release. r175-stable will remain untouched. My next step was to create branch 'resurrect' from r175-stable and check out that new branch. I have then loaded the solution into Visual Studio 2015 Update 1, updated the target framework in each C# project file to .Net 4.0 and compiled. So far so good and the test project is working as expected.
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QUESTION
From my understanding, in Box2d, objects will collide with another object if the other object's category is in the mask.
I have set up a really simple scene where I have a square that should fall through the floor. For testing purposes I have made it so the mask and the category are completely different on the square and floor like below
...ANSWER
Answered 2021-Apr-08 at 14:45Turns out I hadn't set up a contact filter for the world. I think I just assumed it would do this by default.
Adding the line world.SetContactFilter(new ContactFilter());
fixes the issue.
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