sharpneat | A C # .NET Framework | Machine Learning library
kandi X-RAY | sharpneat Summary
kandi X-RAY | sharpneat Summary
sharpneat is a C# library typically used in Artificial Intelligence, Machine Learning applications. sharpneat has no bugs, it has no vulnerabilities and it has low support. However sharpneat has a Non-SPDX License. You can download it from GitHub.
NEAT is NeuroEvolution of Augmenting Topologies; an evolutionary algorithm devised by Kenneth O. Stanley. SharpNEAT is a complete implementation of NEAT written in C# and targeting .NET (on both MS Windows and Mono/Linux). From the SharpNEAT FAQ... In a nutshell, SharpNEAT provides an implementation of an Evolutionary Algorithm (EA) with the specific goal of evolving neural networks. The EA uses the evolutionary mechanisms of mutation, recombination and selection to search for neural networks with behaviour that satisfies some formally defined problem. Example problems might be how to control the limbs of a simple biped or quadruped to make it walk, how to control a rocket to maintain vertical flight, or finding a network that implements some desired digital logic (such as a multiplexer). A notable point is that NEAT and SharpNEAT search both neural network structure (network nodes and connectivity) and connection weights (inter-node connection strength). This is distinct from algorithms such as back-propogation that generally attempt to discover good connection weights for a given structure. SharpNEAT is a framework that facilitates research into evolutionary computation and specifically evolution of neural networks. The framework provides a number of example problem domains that demonstrate how it can be used to produce a complete working EA. SharpNEAT is modular and therefore an alternative genetic coding or entire new evolutionary algorithm can be used alongside the wider framework. The provision for such modular experimentation was a major design goal of SharpNEAT and is facilitated by abstractions made in SharpNEAT's architecture around key concepts such as genome (genetic representation and coding) and evolutionary algorithm (mutations, recombination, selection strategy). Motivation for the development of SharpNEAT mainly came from a broader interest in biological evolution, and more specifically curiosity on what the limits of neuro-evolution are in terms of the level of problem complexity it can produce satisfactory solutions for.
NEAT is NeuroEvolution of Augmenting Topologies; an evolutionary algorithm devised by Kenneth O. Stanley. SharpNEAT is a complete implementation of NEAT written in C# and targeting .NET (on both MS Windows and Mono/Linux). From the SharpNEAT FAQ... In a nutshell, SharpNEAT provides an implementation of an Evolutionary Algorithm (EA) with the specific goal of evolving neural networks. The EA uses the evolutionary mechanisms of mutation, recombination and selection to search for neural networks with behaviour that satisfies some formally defined problem. Example problems might be how to control the limbs of a simple biped or quadruped to make it walk, how to control a rocket to maintain vertical flight, or finding a network that implements some desired digital logic (such as a multiplexer). A notable point is that NEAT and SharpNEAT search both neural network structure (network nodes and connectivity) and connection weights (inter-node connection strength). This is distinct from algorithms such as back-propogation that generally attempt to discover good connection weights for a given structure. SharpNEAT is a framework that facilitates research into evolutionary computation and specifically evolution of neural networks. The framework provides a number of example problem domains that demonstrate how it can be used to produce a complete working EA. SharpNEAT is modular and therefore an alternative genetic coding or entire new evolutionary algorithm can be used alongside the wider framework. The provision for such modular experimentation was a major design goal of SharpNEAT and is facilitated by abstractions made in SharpNEAT's architecture around key concepts such as genome (genetic representation and coding) and evolutionary algorithm (mutations, recombination, selection strategy). Motivation for the development of SharpNEAT mainly came from a broader interest in biological evolution, and more specifically curiosity on what the limits of neuro-evolution are in terms of the level of problem complexity it can produce satisfactory solutions for.
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sharpneat has a low active ecosystem.
It has 317 star(s) with 87 fork(s). There are 39 watchers for this library.
It had no major release in the last 12 months.
There are 10 open issues and 39 have been closed. On average issues are closed in 90 days. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of sharpneat is v4.0.0
Quality
sharpneat has 0 bugs and 1 code smells.
Security
sharpneat has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
sharpneat code analysis shows 0 unresolved vulnerabilities.
There are 0 security hotspots that need review.
License
sharpneat has a Non-SPDX License.
Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.
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sharpneat releases are available to install and integrate.
sharpneat saves you 260 person hours of effort in developing the same functionality from scratch.
It has 632 lines of code, 0 functions and 299 files.
It has low code complexity. Code complexity directly impacts maintainability of the code.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of sharpneat
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of sharpneat
sharpneat Key Features
No Key Features are available at this moment for sharpneat.
sharpneat Examples and Code Snippets
No Code Snippets are available at this moment for sharpneat.
Community Discussions
Trending Discussions on sharpneat
QUESTION
Accessing IList inside Alea.Gpu.Default.For
Asked 2017-May-10 at 09:32
I am trying to access values of System.Collections.Generic.IList
which is declared outside Alea.Gpu.Default.For
.
ANSWER
Answered 2017-May-10 at 09:32Currently, AleaGPU only works with array. List usually require dynamic memory allocation, such as add element, which is not efficient in GPU.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install sharpneat
You can download it from GitHub.
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
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