UnityGUI | UGUI Panel Systems for navigation , animation | User Interface library

 by   coryleach C# Version: 3.0.4 License: Apache-2.0

kandi X-RAY | UnityGUI Summary

kandi X-RAY | UnityGUI Summary

UnityGUI is a C# library typically used in User Interface, Unity applications. UnityGUI has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

UGUI Panel Systems for navigation, animation and more
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            kandi-support Support

              UnityGUI has a low active ecosystem.
              It has 116 star(s) with 15 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 2 have been closed. On average issues are closed in 72 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of UnityGUI is 3.0.4

            kandi-Quality Quality

              UnityGUI has 0 bugs and 0 code smells.

            kandi-Security Security

              UnityGUI has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              UnityGUI code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              UnityGUI is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              UnityGUI releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            UnityGUI Key Features

            No Key Features are available at this moment for UnityGUI.

            UnityGUI Examples and Code Snippets

            Gameframe.GUI ,Quick Package Install
            C#dot img1Lines of Code : 6dot img1License : Permissive (Apache-2.0)
            copy iconCopy
            {
              "dependencies": {
                "com.gameframe.gui": "https://github.com/coryleach/UnityGUI.git#2.0.0",
                ...
              },
            }
              

            Community Discussions

            Trending Discussions on UnityGUI

            QUESTION

            Horizontal overflow for image akin to text?
            Asked 2017-Oct-06 at 15:18

            Gif for visualization:
            here

            How it works now: when my text gets longer, it overflows out of its bounds. This is the desired behavior. Why? Because no matter the length of the text, it always grows to the right horizontally.

            What I want is to have the the horizontal length of the background image change dynamically based on the length of the text.

            The hierarchy in the gif:

            I have a parent button with a button script with three children.
            -Background image
            -Text
            -Folder icon

            The button script references the image for highlighting and clicking, the text displays on top of the image and the icon is displayed to the left of the folder name.

            I tried a combination of HorizontalLayoutGroup and ContentSizeFitter whilst parenting the background to the text (or vice versa). In the end was able to get close to the desired behavior, as my text length increased, the image behind it did as well, but it wasn't scaling accurately (each single character would expand the image far too much and it stretched the width in both directions horizontally, where as I am looking for it to stretch in one direction).

            The ideal behavior being that I can increase the text length in one direction (only to the right) and the button image behind it scales according to the length of the text.

            Essentially is there an implementable behavior in the UnityGUI feature set to have a button image overflow in one direction akin to the way text does?

            Please see image for visual aid. It shows an example with the background completely enveloping text, and one where it is not and the desired behavior be required to remedy the problem.

            Any help would be appreciated!

            ...

            ANSWER

            Answered 2017-Oct-06 at 15:18

            Here is how I've done it :

            • Folder Button : Horizontal Layout Group with Left padding set to icon width (100 units) + Content size fitter with preferred size in the horizontal fit
              • Background : Stretched RectTransform + Layout Element set to Ignore Layout
              • Icon : Width and Height set to 100 units + Layout Element set to Ignore Layout
              • Text : No component except Canvas Renderer and Text

            Source https://stackoverflow.com/questions/46608684

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install UnityGUI

            Open the package manager window (menu: Window > Package Manager) Select "Add package from git URL...", fill in the pop-up with the following link: https://github.com/coryleach/UnityGUI.git#2.0.0.

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