kinect-sdk | Hello World for the Kinect SDK | SDK library

 by   dougbrion C# Version: Current License: No License

kandi X-RAY | kinect-sdk Summary

kandi X-RAY | kinect-sdk Summary

kinect-sdk is a C# library typically used in Utilities, SDK applications. kinect-sdk has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Hello World for the Kinect SDK - see the Instructables tutorial
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              kinect-sdk has a low active ecosystem.
              It has 9 star(s) with 0 fork(s). There are 3 watchers for this library.
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              It had no major release in the last 6 months.
              kinect-sdk has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of kinect-sdk is current.

            kandi-Quality Quality

              kinect-sdk has no bugs reported.

            kandi-Security Security

              kinect-sdk has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              kinect-sdk does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              kinect-sdk releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            kinect-sdk Key Features

            No Key Features are available at this moment for kinect-sdk.

            kinect-sdk Examples and Code Snippets

            No Code Snippets are available at this moment for kinect-sdk.

            Community Discussions

            QUESTION

            Languages to develop applications for Xbox 360 kinect
            Asked 2021-Feb-03 at 13:26

            I know this sounds stupid and I'm propably very late to the party but here's the thing I want to program an gesture recogniction application (in the likes of this Hand detection or this actual finger detection) for the Xbox 360 Kinect. SDK (version 1.8) is found, installed and works, preliminary research is done - I only forgot to look in which language to write the code. The link from the SDK to the documentation would be the first thing to do but is a dead end, unfortunately.
            From the provided examples it seems either to be C++ or C# although some old posts also claim Java. My question is: Is there a documentation not tied to the SDK and which pitfall are there in regard to developing in this specific case under C++/C#/Java? A post from 2011 barely covers the beginning.

            Addendum: On further looking I was prompted for the Samples site from the developer toolkit - which can be reached, yet all listed and linked examples are dead ends too.

            Addendum: For reference I userd this instruction - ultimately proving futile.

            Found an version of NiTE here

            ...

            ANSWER

            Answered 2021-Jan-19 at 22:29

            I've provided this answer in the past.

            Personally I've used the Xbox360 sensor with OpenNI the most (because it's cross platform). Also the NITE middleware on alongside OpenNI provides some basic hand detection and even gesture detection (swipes, circle gesture, "button" push, etc.).

            While OpenNI is opensource, NITE isn't so you'd be limited to what they provide.

            The links you've shared use OpenCV. You can install OpenNI and compile OpenCV from source with OpenNI support. Alternatively, you can manually wrap the OpenNI frame data into an OpenCV cv::Mat and carry on with the OpenCV operations from there.

            Here's a basic example that uses OpenNI to get the depth data and passes that to OpenCV:

            Source https://stackoverflow.com/questions/65778896

            QUESTION

            C# and Kinect v2: Get RGB values that fit to depth-pixel
            Asked 2018-Mar-26 at 18:49

            I played a bit around with the Kinect v2 and C# and tried to get a 512x424 pixel-sized image array that contains depth data aswell as the regarding color information (RGBA).

            Therefore I used the MultiSourceFrameReader class to receive a MultiSourceFrame from which I got the ColorFrame and DepthFrame. With the methods ColorFrame.CopyConvertedFrameDataToArray() and DepthFrame.CopyFrameDataToArray() I received the arrays that hold color and depth information:

            ...

            ANSWER

            Answered 2018-Mar-26 at 18:49

            Well, I figured it out by myself. The error was trivial. As the array is not a pixel-array where one entry contains RGBA information but a byte array where each entry represents either R, G, B or A I had to multiply the index by the bytes-per-pixel value which in this case is 4. So the solution looks like:

            Source https://stackoverflow.com/questions/49352126

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install kinect-sdk

            You can download it from GitHub.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone dougbrion/kinect-sdk

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