JoystickWrapper | DLL wrapper using SharpDX , to replace AHK | Cybersecurity library

 by   evilC C# Version: 0.0.5 License: No License

kandi X-RAY | JoystickWrapper Summary

kandi X-RAY | JoystickWrapper Summary

JoystickWrapper is a C# library typically used in Security, Cybersecurity applications. JoystickWrapper has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

A C# DLL wrapper using SharpDX, to replace AHK's joystick functionality
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              JoystickWrapper has a low active ecosystem.
              It has 10 star(s) with 3 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 4 open issues and 6 have been closed. On average issues are closed in 1 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of JoystickWrapper is 0.0.5

            kandi-Quality Quality

              JoystickWrapper has no bugs reported.

            kandi-Security Security

              JoystickWrapper has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              JoystickWrapper does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              JoystickWrapper releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            JoystickWrapper Key Features

            No Key Features are available at this moment for JoystickWrapper.

            JoystickWrapper Examples and Code Snippets

            No Code Snippets are available at this moment for JoystickWrapper.

            Community Discussions

            QUESTION

            Is DirectInput capable of telling WHICH axes are present on a stick?
            Asked 2017-Mar-16 at 12:13

            I am currently writing a .Net DirectInput wrapper DLL to allow event-based reporting of stick input from other languages (I am using AutoHotkey).
            I currently use SharpDX to read stick data, but SharpDX only seems to report how many axes a stick reports, not which axes a stick reports.
            For example, it is entirely possible for a stick to have 7 axes, but no X axis (You can see this by installing vJoy and configuring which axes it has - in the vJoy configuration utility, untick the X axis. Notice in joy.cpl that the X axis is gone).
            Reading the stick caps via SharpDX (Using eg SharpDX.DirectInput.Joystick.Capabilities.AxeCount), there seems to be no way to tell that the missing axis is X.
            Is the underlying DirectInput API able to represent this info, or would I have to go to something like RawInput to get at this info?

            ...

            ANSWER

            Answered 2017-Mar-16 at 12:13

            So I worked this one out for myself.

            Using SharpDX, you can use Joystick.GetObjectPropertiesByName("X") where "X" is the name of an axis. You can call ToString() on a JoystickOffset to get the name of the axis.
            If you do this in a try block, then if it hits the catch, that axis does not exist on that stick.

            Source https://stackoverflow.com/questions/42787152

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install JoystickWrapper

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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