KIS | mod offers container parts of various size

 by   ihsoft C# Version: 1.28 License: Non-SPDX

kandi X-RAY | KIS Summary

kandi X-RAY | KIS Summary

KIS is a C# library. KIS has no bugs, it has no vulnerabilities and it has low support. However KIS has a Non-SPDX License. You can download it from GitHub.

The mod offers container parts of various size to deliver spare parts to the orbit or at the construction site.
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            kandi-support Support

              KIS has a low active ecosystem.
              It has 100 star(s) with 49 fork(s). There are 26 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 55 open issues and 261 have been closed. On average issues are closed in 72 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of KIS is 1.28

            kandi-Quality Quality

              KIS has 0 bugs and 0 code smells.

            kandi-Security Security

              KIS has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              KIS code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              KIS has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              KIS releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.
              KIS saves you 4059 person hours of effort in developing the same functionality from scratch.
              It has 8629 lines of code, 58 functions and 44 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

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            KIS Key Features

            No Key Features are available at this moment for KIS.

            KIS Examples and Code Snippets

            No Code Snippets are available at this moment for KIS.

            Community Discussions

            QUESTION

            Control Layer for Barchart in Leaflet JS
            Asked 2021-Apr-29 at 17:45

            this is my very first webmap. To visualize one of my data i am using leaflet minichart. And i successed to show the barchart. And now i tried to make a control layer for my barchart. but it says Uncaught ReferenceError: barChartMarker is not defined. how to solve this? and this is my code :

            ...

            ANSWER

            Answered 2021-Apr-29 at 17:45

            You can't access a variable from outside which is defined inside a function.

            Change to:

            Source https://stackoverflow.com/questions/67321289

            QUESTION

            L.Minichart does not display the real value
            Asked 2021-Apr-28 at 07:57

            I tried to apply barchart using L.minichart in my map. When I use my own data from database it didnt follow my data. here is my code

            ...

            ANSWER

            Answered 2021-Apr-28 at 07:57

            You are not appling your data to the barChar:

            Source https://stackoverflow.com/questions/67294576

            QUESTION

            Gravitational attraction and collision
            Asked 2021-Mar-21 at 06:57

            I made a simple program that simulates how a round object would behave with a roudn surface in an environment with gravity and collision.

            My problem is related with the application of gravity: whenever an object get's very close to the attractor it starts reegaining height, what I think is causing the issue is that, let's say that the ball is touching the ground with very low speed, my program applies gravity and, sicne it will make contact, reverses the force and sends it into the air again.

            I tried stopping the ball once it reached low enough speed, but the effect is overall unpleasing (it never is slow enough to make it seemless)

            This is the code, what do you thin kis the mistake? As I listed only part of the code and it's pretty complciated I don't expect a specific response, but where do you think the issue could generally lie? My guess is that I didn't respect the kinetic/potential energy relation, but I wouldn't know how to make it right either :/

            ...

            ANSWER

            Answered 2021-Mar-21 at 06:57

            Remove the +1 in the difference calculation, i.e. try to replace

            Source https://stackoverflow.com/questions/66699352

            QUESTION

            Not able to filter Checkbox value using jquery
            Asked 2021-Feb-04 at 07:16

            I have almost 10 checkbox with values.

            I want to filter the checkbox based on their value, but currently I am not able to

            I cannot can change the HTML code, but I don't know why it is not filtering the checkbox

            ...

            ANSWER

            Answered 2021-Feb-03 at 15:05

            Probably because when you get the text of the corresponding label you're also getting a load of whitespace, and not trimming it off.

            Anyway, the chekboxes' value attribute seems to correspond to the label text, so why not use that for comparison instead?

            Change

            Source https://stackoverflow.com/questions/66030095

            QUESTION

            Execute multiple pairs of concurrent tasks in parallel
            Asked 2021-Jan-01 at 21:50

            Details:

            I have a game with two independent AIs playing agains each other. Each AI has its own task. Both tasks need to start at the same time, need to take some parameters and return a value. Now I want to run 100-200 games (with each two tasks) in parallel.

            The problem that I now have is that the two tasks are not started together. They are started completely random, whenever there are some free resources.

            Code:

            My current approach is like following.

            • I have a list of inputobjects which include some of the parameter.
            • With Parallel.ForEach I create for each inputobject a game and two AIs for the game.
            • Whichever AI finishes the game first stops the other AI, playing the same game, with a CancellationToken.
            • All returned values are saved in a ConcurrentBag.

            Because with just that the two AI-Tasks for each game are not started together, I added an AutoResetEvent. I hoped that I could wait with one task until the second task has started but instead the AutoResetEvent.WaitOne blocks all resources. So the result with AutoResetEvent is that the first AI-Tasks are starting and waiting for the second task to start, but since they do not free the threads again they wait forever.

            ...

            ANSWER

            Answered 2021-Jan-01 at 21:50

            My suggestion is to change the signature of the Play method so that it returns a Task instead of Individual, and replace the calls to Thread.Sleep with await Task.Delay. This small change should have a significant positive effect to the responsiveness of the AI players, because no threads will be blocked by them, and the small pool of ThreadPool threads will be optimally utilized.

            Source https://stackoverflow.com/questions/65532537

            QUESTION

            Advanced table pivoting in MySQL and Dynamic Jasper
            Asked 2020-Oct-29 at 15:40

            I have a MySQL Table that stores my classes in a timetable manner. the columns are fixed and the rows are id, day,class, classid, 1,2,3,4,5,6,7,8 This is my table structure

            ...

            ANSWER

            Answered 2020-Oct-29 at 15:40

            This can be done in SQL, although this is probably not the best tool for the job, as others commented already.

            The logic is to use conditional aggregation... and a lot of typing. Here is an example for 3 columns (col1, col2 and col3) and two days ('Mon' and 'Tue'):

            Source https://stackoverflow.com/questions/64591792

            QUESTION

            Callback as num_rows and break if statement meets
            Asked 2020-Jul-13 at 03:59

            I need help, I have n data where is returned by ajax request to client. Each row of data I need to call an api from other app. Now I am using callback for that, and yes the api is success and give value as I expected. But I got some little problem. I have number of limitation for accessing the api per day, so what I want is if callback for api is responding some error_code like out of quota or any error code so for next row data I don't want to call the api again. My code like below:

            ...

            ANSWER

            Answered 2020-Jul-13 at 03:59

            You can easily implement your requirements using Promise.each() of the bluebird library. Using this function, you can execute asynchronous functions sequentially.

            Source https://stackoverflow.com/questions/62868385

            QUESTION

            regex multiple lines and store results in an array iteratively
            Asked 2020-Jun-11 at 20:39

            I have a bank statement and have used Regex to extract all the items in a table. The list is

            ...

            ANSWER

            Answered 2020-Jun-10 at 14:25

            I am not sure about how you want to store those values but you can use split method such as following,

            Source https://stackoverflow.com/questions/62305841

            QUESTION

            Sequence of numbers, loop does not work with the chosen input
            Asked 2020-May-29 at 01:43

            I have to print the same number of times that I enter (var number) example: if I put 21 it has to give me 21 numbers to print.

            Currently if I put 20 it gives me exactly 20 (all good) but if I put 21 it gives me 3 more not 1 (which is what it should give me) if I put 23 it doesn't give me anything.

            1º = 10 2º = 8

            3º Sum of the 2 previous elements: (10 + 8 = 18)

            4º The element twice before (8) is multiplied by 3 and divided by 2 and the whole part is taken: (8 * 3/2 = 12)

            5º The element 2 times before is divided by 2 and the whole part is taken. (2/18 = 9)

            and the process is repeated from the 3rd element. y se vuelve a repetir el proceso desde el elemento 3º. This is an image of the solved exercise

            What i have

            ...

            ANSWER

            Answered 2020-May-29 at 00:34

            Perhaps you want to start your loop at 1 and go for count+1:

            Source https://stackoverflow.com/questions/62076672

            QUESTION

            How to save these files as a single document/File
            Asked 2020-May-22 at 19:46

            Is it possible to have these many files saved into one document, page by page

            ...

            ANSWER

            Answered 2020-May-22 at 19:46

            You can handle it like this:

            Source https://stackoverflow.com/questions/61962670

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install KIS

            Do not just copy over.
            Recommended: Install and run CKAN. Search for "Kerbal Inventory System" or just "KIS", then install the mod. Occasionally run CKAN client to update KIS (and other mods) to the latest version. If you follow this path, then all the KIS dependencies will be updated automatically. It may save you a lot of time during the update.
            Manual: Download the ZIP archive: From CurseForge. From Spacedock. From GitHub. If you have an older version of the mod in your game, you must delete all the old files first! Do not just copy over, this will likely result in compatibility issues. Unzip the release archive into the game's GameData folder. Note, that names of the folders must be exactly like in the archive or the mod won't work. The release archive contains the minimum versions of the required dependencies: ModuleManager and CommunityCatgeoryKit. If your game has better versions, do not overwrite! Verify the installation: the mod's LICENSE.md file must be located at <game root>/GameData/KIS/LICENSE.md.
            If you don't want seeing the fun parts in your game, you can remove them: Find file remove_fun_part_patch.txt in the mod's folder. Rename it into remove_fun_part_patch.cfg. Move it one level up in the directory structure (into the GameData folder). Now the fun parts won't show up even if you update the mod.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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